The Game Development Process - PowerPoint PPT Presentation

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The Game Development Process

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The Game Development Process Typical Development Cycle The Game Development Process The Game Design The Game Design Bible Story Gameplay Interface The Art Bible The ... – PowerPoint PPT presentation

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Title: The Game Development Process


1
The Game Development Process
2
Typical Development Cycle
Idea
Proposal
Design
Evaluation
Coding
Testing
Release
3
The Game Development Process
The Game Idea
The Game Proposal
The Game Design
4
The Game Design
  • The Game Design Bible
  • Story
  • Gameplay
  • Interface
  • The Art Bible
  • The Software Bible

5
Evaluation
Game Design
Evaluation
Development
6
Development
Coding and Debugging
Testing
Release
7
Typical Development Cycle
Idea
Proposal
Design
Evaluation
Coding
Testing
Release
8
Waterfall Development Cycle
Idea
Proposal
Design
Evaluation
Coding
Testing
Release
9
Spiral Development Cycle
Design
Coding and Art
Start
Evaluation
Testing
Release
10
Evolutionary Prototyping
Proposal
Design and initial prototype
Refine Prototype Until Acceptable
Release
11
Design to Schedule
Idea
Proposal
Design
Evaluation
High Priority Code
Med High Priority Code
Release
Med Priority Code
Run out of time and money
Med Low Priority Code
Low Priority Code
12
Game Development Documents
  • Concept Document
  • Game Spec
  • Design Document
  • Story Bible
  • Script
  • Art Bible
  • Storyboards
  • Technical Design Document
  • Schedules and Business/Marketing Documents
  • Test Plan

13
Concept Document or Pitch Document or Proposal
  • To sell the game
  • To create a framework for design
  • Generally 10 pages or less.
  • Concept art
  • Can be written by committee, but needs leadership
  • Acts as a springboard

14
Game Spec Concept Doc?
  • Overview
  • Players
  • Look and Feel
  • Interface
  • Start Up
  • Objectives
  • Entities
  • Features
  • Rules
  • Gameplay
  • Level Design
  • Technical Requirements
  • Marketing

15
Design Document
  • Highly Detailed
  • Can be quite large (100 pages)
  • Should contain all elements not addressed in
    other documents
  • Is a living document!!!!!!!!

16
A Design Document Construct
  • Table of Contents
  • Introduction/Overview
  • Game Mechanics
  • Artificial Intelligence
  • Game Elements
  • Story Overview
  • Game Progression
  • System Menus

17
Story Bible
  • Story outline is in design document, the story
    bible fleshes out the story.
  • Plot and Story Flow
  • Detailed Story Flow
  • Detailed Characterizations
  • Backstory
  • Generally Prose instead of bullets

18
Script
  • The Dialog that occurs in the game.
  • Tree structure that controls dialog

19
Art Bible
  • Concept sketches
  • Resources for artist
  • Look and feel
  • Art styles
  • Technical guidelines
  • Generally created by lead artist, not designer.

20
Storyboards
  • May be part of art bible or standalone.
  • Puts game flow in a visual context
  • Useful to entire team, not just artist

21
Technical Design Document
  • Sister specification to Art Bible and Game Design
    Document
  • Discusses how functionality will be implemented.
  • Generally constructed by the lead programmer.
  • May include overall code structure, major
    classes, rendering architecture, AI design, etc.
  • May contain pseudocode

22
Schedules and Business/Marketing Documents
  • Documents necessary for management of project.
  • Generally responsibility of Producer.

23
Nature of Documentation
  • Must be living documents.
  • Allows communication and direction across the
    team
  • Can be a trap if misused.
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