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Advanced C4I Training for the GCCSM

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William Harrington. Northrop Grumman Corp. Space and Naval Warfare Systems Command ... Simulation Software Development Kit (MSSDK) developed and distributed ... – PowerPoint PPT presentation

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Title: Advanced C4I Training for the GCCSM


1
Advanced C4I Training for the GCCS-M
  • 04S-SIW-149
  • Dennis McGroder
  • Dynamic Animation Systems
  • Naval Research Laboratory
  • Washington DC
  • mcgroder_at_nrl.navy.mil
  • Wednesday
  • April 21, 2004

2
Secondary Authors
04S-SIW-149 Gene Layman, PhD Naval Research
Laboratory Washington DC layman_at_nrl.navy.mil
William Harrington Northrop Grumman Corp. Space
and Naval Warfare Systems Command San Diego
CA william.harrington_at_navy.mil
3
Overview
  • NRLs Set of Advanced C4I Training Tools
  • C4I Team Training System (CTTS)
  • Training Tutor
  • Training Author
  • Transit Training
  • Range Fusion System
  • Web Enabled Training - for distributed training
    across the WAN

- released
- released
- prototype released
- under development
- to be integrated with CTTS
- to be developed
  • It is envisioned that NRLs C4I training
    capabilities can provide an organized C4I centric
    approach that supports the entire training process

4
CTTS
  • The C4I Team Training System (CTTS), i.e., the
    C4ITTS Segment, has been released to the fleet as
    part of the current build of the Global Command
    and Control System-Maritime (GCCS-M) 4.x and is
    currently undergoing testing
  • CTTS will be used by trainers to develop advanced
    scenario based training to run on the GCCS-M LAN
    for multiple trainees at
  • Ashore Training Facilities, i.e., TACTRAGRUs,
    ATGs, Schoolhouses
  • Aboard Navy ships
  • In port
  • While underway (Transit Training)
  • Other sites conducting training or involved with
    fleet exercises
  • As we speak, SPAWAR and NGC trainers are creating
    training scenarios and lesson content for a new
    computer-based Staff Watch Officers Course
    Scenarios cover a 5 day period, to be run as 5
    24-hr units, with hundreds of contacts, for 8
    hour watches

5
Training Tutor
  • The Training Tutor application has also been
    released to the fleet as part of the current
    build of the Global Command and Control
    System-Maritime (GCCS-M)
  • The Training Tutor will be used by trainees to
    execute advanced operator level training lessons
    to learn various GCCS-M core functions and
    mission applications
  • Single operator level training
  • Step by step instructions and informative text
  • Visual aids and controls are provided
  • Includes dynamic scenarios

6
Training Author
  • The Training Author application has been released
    to SPAWAR as a prototype for use by trainers of
    the Global Command and Control System-Maritime
    (GCCS-M)
  • The Training Author will be used by trainers to
    build advanced operator level training lessons on
    various GCCS-M core functions and mission
    applications
  • SPAWAR and NGC trainers are currently testing the
    Author prototype by creating training lesson
    content for a new Staff Watch Officers Course

7
Transit Training
  • The Transit Training capability is under
    development for the Global Command and Control
    System-Maritime (GCCS-M) to further enhance C4I
    training for the end user while underway
  • Transit Training features will be integrated with
    the CTTS and other available tools
  • Archiving real world tactical data, including
    exercise data
  • Combining real world data with simulated data or
    modified real world data
  • Reconstruction of pre-deployment Battle Group
    exercises Advantage of using this approach is
    that the trainees are familiar with the exercise
    because they have just been through it
  • These features will provide mission specific
    training during transits to forward deployed
    areas

8
Range Fusion System
  • The Range Fusion System (RFS) is a COE compliant
    system that links
  • Navy Training Ranges to C4I
  • The RFS provides a ground truth data stream into
    the GCCS-M during Battle Group and other
    exercises, which is to be integrated with CTTS
    this year
  • Standard Interface between the GCCS-M and Range
    systems
  • Large Area Tracking Ranges (LATR), e.g., VACAPES,
    China Lake
  • Tactical Air Combat Training System (TACTS)
    ranges
  • Other range systems

9
Web Enabled Training
  • Additional goal Improve distributed C4I
    training across the wide area network (WAN) by
    making all of these training tools web enabled so
    that
  • Collaborative content development can be
    performed
  • Scenarios can be created and edited in a
    collaborative way, among multiple trainers or
    planners
  • Distributed execution of C4I training can be
    realized

10
Evolution of C4I Embedded Training
  • Embedded training can be described in many ways
  • Definition adapted here for C4I Embedded
    Training
  • Embedded training takes place when
  • training data is injected into operational C4I
    system that simulates real world situations,
  • and this training data does not corrupt normal
    operations,
  • and C4I functions operate on training data in
    same manner as real world data
  • Benefit of embedded training - can be provided to
    C4I users and decision makers when and where it
    is needed
  • The applications described here run within C4I
    systems that are compliant with the DoDs Common
    Operational Environment (COE) - several GCCS
    variants, many COE systems

11
Evolution of C4I Embedded Training (cont)
  • Embedded training broken down into several types,
    or levels, and methods
  • Additional C4I services required to accommodate
    the various levels
  • The following table shows evolution of
    capabilities, from
  • Basic operator level training, to
  • Team training, through
  • Team training distributed across multiple ships,
    and to
  • Training operators on multiple military systems
    other than C4I, yet C4I Centric

12
C4I Embedded Training Evolution Table
Training Type Methods
COE / GES Services Required
13
Operator Level Training
  • Provides individual training through scripted
    scenarios and step by step instructions to a
    single trainee
  • OLT consists of the Training Tutor and Training
    Author software applications
  • Training lessons run on individual C4I
    workstations
  • The embedded scenarios run on operational
    systems, where GCCS-M functions operate on the
    training data and scenarios in the same way as
    real world data
  • Visual aids and controls are provided
  • Instructional and Informational text
  • Map display controls Zoom in/out, Re-centering
    of map
  • Overlays and Arrow highlights on map
  • Graphics, Photos, Video, and any other Windows
    application file
  • Scenarios can run at real-time or at speed up to
    1000x real time
  • Controls for Play, Pause, Advance (fast forward
    to another step), Stop, and Restart

14
Operator Level Training (cont)
  • The next slide is an example of a typical screen
    during an operator level training lesson using
    the Training Tutor

15
(No Transcript)
16
C4I Team Training
  • C4I Team Training training that is provided
    to a team of C4I users and decision makers
  • 2 main differences from Operator Level
  • Scenarios generated by simulations
  • Scenarios injected into the ships or sites
    local area network (LAN)
  • Specific training objectives achieved thru use of
    internal scenario generator, plus the addition
    of plug-in training simulations that perform
    specialized tasks
  • Initial delivery of CTTS hosts the Cruise Missile
    Trainer (CMT) plug-in simulation, whose design
    was based on the CMTpc system developed by the
    Naval Undersea Warfare Center (NUWC) Newport
    Division

17
Mission Editor for CTTS
  • The Mission Editor component of CTTS contains a
    robust scenario generation and editing
    capability, used for force lay down and simulated
    movement along routes
  • Can then run scenarios directly for team training
    sessions, or
  • Can be used as ground truth input to simulations,
    such as the CMT plug-in, which in turn produces
    the perceived picture that trainees see

18
Network Based C4I Training
  • Expansion of team training that runs across the
    C4I wide area network (WAN)
  • This means synchronized scenarios and training
    conducted on multiple ships
  • Early stages of development
  • Challenging since underway ships have limited
    C4I comms bandwidth to dedicate to training
  • Several methods under examination and
    requirements being defined to achieve
  • Distributed apps with peer-to-peer connectivity
    for data exchange
  • Time sync across the C4I network (WAN)

19
Network Based C4I Training
  • Two promising approaches
  • Distributed training scenario generation using a
    combination of scripted scenarios and free play,
    with multiple mission editors running
  • Many forces move according to pre-planned script
  • If script not modified during training run-time,
    forces can be processed independently on each
    ship with scenario changes as the only
    communication
  • Changes to scenario script are communicated with
    minimal data exchange
  • Injection of simulated forces into real world
    exercises
  • Requires real world ground truth data obtained
    via instrumentation of forces involved (without
    GT the sim forces would have no real references)
  • Range Fusion System (RFS) under development
    provides GT from Ranges
  • RFS has been integrated with GCCS-M, and will be
    integrated with CTTS so that simulated forces can
    be introduced

20
C4I Centric Training
  • Technique that broadens capabilities of the other
    levels described by providing interfaces to other
    non-C4I shipboard systems
  • Work to be done is in anticipation of future C4I
    systems using network enabling technologies that
    are evolving
  • Especially technologies planned for the
    transition of the COE to theGlobal Information
    Grid (GIG) Enterprise Services (GES)
  • Examples of applications that support C4I Centric
    Training
  • UAV Down Link Trainer contains a plug-in model
    developed to simulate Predator video stream and
    produce a down link synchronized with a CTTS
    training scenario
  • A CTTS plug-in that interfaces with the
    Cryptologic On-Line Trainer system

21
Embedded C4I Training Architecture
  • The next slide illustrates the relationship
    between
  • the C4I Embedded Training components (top) and
  • the Common Operational Environment (COE) Services
    (bottom)
  • The C4I Embedded Training tools use the sharable
    modeling and simulation software components,
    which were developed as extensions to the COE.
  • These components are available in the Modeling
    and Simulation Software Development Kit (MSSDK)
    developed and distributed by NRL. The MSSDK is
    compatible with COE compliant systems.
  • The MSSDK first release was in September 2003 at
    the Fall SIW. The next MSSDK release, with many
    added features and enhancements, should be
    available in 4-6 weeks.
  • Anyone interested may request a MSSDK CD by
    contacting me via email, phone, or leaving your
    contact info

22
COE / Embedded Training Architecture
  • Key

Sim-COP
Other Simulation Plugins
TrainingAuthor
CMT Simulation Plugin
TrainingTutor
CMTDB
MS CommonComponents
Training
Mission Editor
Author
Archiver
Replay
C4I Training Specific Components
Applications
COE Software Development Kits
COE Services Used
MS SDK
Support Applications

MS
Office
JMV
TMS
Access DB
Correlation
Map
COE 4.x
Infrastructure Services

MS Access
UCP
Web
Data Mgt
Comms

Kernel
Solaris
NT
W2K
23
Embedded Training Host Application
  • Training Host Application concept (the CTTS is
    based on) a mission application shell tailored
    to the specific domain of training and serves as
    a host to multiple embedded simulations
    applicable to training
  • Contains a set of core components and
    functionality that would be necessary for any C4I
    training capability.
  • Specific models and simulation components,
    plug-ins, can be added to build a more
    comprehensive training app for the specific
    training desired
  • Training Host components are derived from the
    MSSDK.

24
Training Host components from MSSDK
  • Scenario Editor force laydown of entities and
    routes with
  • intuitive map-click user interface
  • COP Capture extracts real time picture as start
    point for a scenario or plan
  • Virtual Track Manager low level SW for storing
    and manipulating track, waypoint, and event
    data
  • Scenario Preview displays tracks and waypoints,
    and runs scenario stored in VTM during its
    development
  • Dynamic Run processes VTM scenario during
    runtime and handles output inserted into the
    TMS
  • Archive archives real world and exercise tracks
    in XML or OTG format
  • Replay plays back archived track data or
    scenarios built, inserting into TMS
  • Author provides authoring tools to augment
    training scenarios
  • Mission Editor
  • Scenario generation capability comprised of these
    components
  • Part of CTTS
  • Also a stand-alone application

25
Training Host Application Architecture
  • Operator Level and Team Level Training

26
Training Host Application Architecture
  • Network Based and C4I Centric Training

C4I centric - network based systems
team level tools
C4I Training Host
Mission Editor
operator level tools
TrainingAuthor
TrainingTutor
GCCS-M COE
Sim-COP
UAV Down LinkSystem
UAV SimPlugin
TCP/IP
- Down Link Video
CryptologicOn-lineTrainer
TCP/IP
COLTPlugin
  • Cryptologic Training for Outboard, SIGINT

27
CTTS and CMT Plug-in Simulation
  • The next slide shows an example of the C4I Team
    Training System as the trainer creates the
    training scenario and sets up the Cruise Missile
    Trainer (CMT) plug-in simulation
  • The paths of intended movements of the forces are
    shown on the map
  • The waypoints of these PIMs can be modified
    during run time
  • This Ground Truth training scenario is provided
    to the CMT simulation
  • The CMT simulation produces the perceived
    training picture that is fed to the Simulated COP
    (Sim-COP)
  • Trainees perform their assigned tasks on the
    Simulated COP

28
(No Transcript)
29
Operational Use of Embedded Training
  • The C4I Embedded Training being provided in
    GCCS-M will be used for various training and
    planning tasks by the training and operational
    community
  • Cruise Missile Qualification Certifications
  • Mission Planning and Rehearsal
  • Integrated Team Training
  • COP Database Manager Training and Proficiency

30
Additional Training Tools
  • Additional training capabilities are being
    integrated with NRLs set of advanced C4I
    training tools, and are available or under
    development
  • C4I Simulator / Stimulator
  • UAV Down Link Trainer
  • Transit Training Application
  • Range Fusion System

31
Acknowledgments
  • The following have performed the software
    development at NRL that has been described in
    this presentation
  • Peter Kunkel
  • Nam Le, ITT
  • Dennis McGroder, DAS
  • Trinh Nguyen-Phan, NRL
  • Dan Robinson, SFA
  • Jennie Womble, ITT
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