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STRENGTH OF THE ANTERIOR VERTEBRAL SCREW FIXATION IN RELATION TO BONE MINERAL DENSITY

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Title: STRENGTH OF THE ANTERIOR VERTEBRAL SCREW FIXATION IN RELATION TO BONE MINERAL DENSITY


1
Biomechanical Design(051083)
  • Lecturer
  • - Tae-Hong Lim, Ph.D.
  • 1420 Seamans Center
  • 335-5810 (office) talim_at_engineering.uiowa.edu
    (email)
  • - David Wilder, PhD and Nicole Grossland, PhD
  • Office Hours
  • M, W, F 400 500 PM
  • Appointment
  • Pre-requisites
  • 57007 Statics
  • 57019 Mechanics of Deformable Bodies
  • 51050 Biomechanics

2
Text and Grading
  • Text
  • The Mechanical Design Process, 3rd Edition
  • David G. Ullman
  • McGraw-Hill (ISBN 0-07-237338-5)
  • Grading
  • 15 Homework and Quiz
  • 20 Individual Design Notebook
  • 10 Reverse engineering report
  • 40 Team Project
  • 15 Final Exam
  • Final exam will be a short answer exam covering
    the terminology and concepts studied throughout
    this course

3
Individual Design Notebooks
  • You are to keep a design notebook for use in this
    course.
  • This is to be a spiral bound notebook.
  • Every page must be numbered at the beginning of
    the term.
  • No pages can be removed and each page must be
    dated and initialed when used.
  • All work related to this course (homework and
    design project) will be entered into this note
    book.
  • Each notebook will be collected at the end of the
    term and graded on the number of quality
    entries it contains.
  • A quality entry is a significant sketch or
    drawing of some aspect of design a listing of
    functions, ideas or other features a table such
    as morphology or decision matrix or a page of
    text.
  • Unintelligible entries are not quality entries.

4
Team Project
  • Design Team
  • Design teams will be organized by the instructor.
  • Team members will determine the leader (CEO).
  • Team Project
  • Each team will determine a design problem (new
    invention or modification) related to
    biomechanical devices through discussion with the
    instructor.
  • The team project will be considered completed by
    obtaining final product documentation (drawings,
    part list with specified materials, and assembly
    instructions).
  • No final product in physical form is required.
  • Each team should record the whole history of the
    design in the Product Development File (PDF).

5
Documents in the PDF
  • Problem Appraisal Phase
  • Understanding the Problem
  • Description of Customers
  • Customers Requirements
  • Weighting of Customers Requirements
  • Competitions Benchmarks vs. Customers
    Requirements
  • Engineering Requirements
  • Competitions Benchmarks vs. Engineering
    Requirements
  • Engineering Targets
  • Planning the Project
  • Task Titles
  • Objectives of Each Task
  • Personnel Required for Each Task
  • Time Required for Each Task
  • Schedule of Tasks
  • Conceptual Design Phase
  • Concept Generation
  • Function Decomposition
  • Literature and Patent Search Process and Results
  • Function-Concept Mapping
  • Sketches of Overall Concepts
  • Concept Evaluation and
  • Assessment of Tech. Readiness
  • Identification of Failure Modes
  • Identification of Critical Parameters
  • Concept Selection
  • Decision Matrices to Determine Best Concepts
  • Analsysi, Experiments and Models Supporting
    Evaluation
  • Product Design Phase
  • Product Generation
  • Usable off-the-shelf Products
  • Shape Development Driven by Function
  • Materials Selection
  • Manufacturing Process Selection
  • Product Evaluation
  • Comparison to Engineering Function
  • Functional Changes Noted
  • Design for Assembly Evaluation
  • Cost Evaluation
  • Analysis, Experiments and Models Supporting
    Evaluation
  • Final Product Documentation
  • Layout Drawings
  • Detail Drawings of Manufactured Parts
  • Parts List (Bill of Materials)

The file is to be maintained by the group in a
binder. This PDF, when completed, is effectively
a final report. It will be graded on
completeness and quality of both the design and
the documentation itself.
6
Biomechanical Design
  • Design
  • Deliberate purposive planning
  • A mental project or scheme in which means to an
    end are laid out
  • A preliminary sketch or outline showing the main
    features of something to be executed
    DELINEATION
  • The arrangement of elements or details in a
    product or work of art
  • The creative art of executing aesthetic or
    functional designs
  • Biomechanical Design
  • Design something related to biomechanics, such
    as
  • Biomechanical devices
  • Medical devices orthopedic implants, scissors,
    scalpers, staplers, etc.
  • Exercising devices treadmill, weight-lifting,
    helmets, wrist-guards, etc.
  • Rehabilitation devices wheel-chairs, canes,
    etc.
  • Biomechanical activities
  • Exercises for fitness or strengthening body parts
  • Biomechanical design includes
  • Development (or invention) of new biomechanical
    stuffs and
  • Modification of existing biomechanical stuffs

7
What will we learn in this class?
  • Typical design process
  • Identification of design problems
  • Design
  • Evaluation of the design
  • Decision making
  • Final report
  • Techniques helping generate better quality
    designs in less time
  • Concurrent engineering
  • Computer aided drawing
  • Legal and regulation issues
  • Safety and liability
  • Patent, FDA, CE, and UL
  • Importance of communication of design data
  • Records of design data, design process, and final
    report
  • Oral presentations

8
The Life of A Product
Process of idea development, production, use,
and end of product life. The whole process must
be considered in the design process.
9
Design Process
  • What is the design process?
  • Design process is the organization and management
    of people and the information they develop in the
    evolution of the product.
  • Why study the design process?
  • Design process determines the efficiency of new
    product development.
  • 85 of the problems with new products not working
    as intended, taking too long to bring to market,
    or costing too much are the result of poor design
    process.
  • The design process needs to improved consistently
    and executed for developing better products
    because
  • There is a continuous need for new,
    cost-effective, high-quality products.
  • Most products require a team of people from
    diverse areas of expertise to develop an idea
    into hardware.
  • We will study the design process to get the tools
    to develop an efficient design process regardless
    of the product being developed.
  • 3 types of knowledge used by designers
  • Knowledge to generate ideas
  • Experience and natural ability
  • Knowledge to evaluate ideas
  • Experience and formal training (focus of most
    engineering education)
  • Knowledge to structure the process
  • Non-domain-specific knowledge
  • What we will study in this class

10
History of the Design Process
  • One person, with sufficient knowledge of the
    physics, materials and manufacturing processes to
    manage all aspects of the design and construction
    of the project, could design and manufacture an
    entire product in the past.
  • By the middle of the 20th century, products and
    manufacturing processes had become too complex
    for one person to have sufficient knowledge or
    time to focus on all aspects of the evolving
    product.
  • Different groups of people for marketing, design,
    manufacturing and overall management
  • One-way communication over the wall
  • What is manufactured is not often what the
    customer had in mind.
  • Inefficient, costly, and greater possibility for
    making poor-quality products

11
History of the Design Process
  • Simultaneous Engineering (in late 1970s and early
    1980s)
  • Simultaneous development of the manufacturing
    process with the evolution of the product by
    assigning manufacturing representatives to be
    members of design team
  • Concurrent Engineering (in late 1980s)
  • Integrated Product and Process Design (IPPD) in
    the 1990s
  • A greater refinement in thought about what it
    takes to efficiently develop a product
  • Primarily focusing on the integration of teams of
    people, design tools and techniques, and
    information about the product and the processes
    used to develop and manufacture it.
  • 10 Key Features of Concurrent Engineering
  • Focus on the entire product life (chap 1)
  • Use and support of design team (chaps 3 and 5)
  • Realization that the processes are as important
    as the product (chaps 4 and 5)
  • Attention to planning for information-centered
    tasks (chap 5)
  • Careful product requirements development (chap 6)
  • Encouragement of multiple concept generation and
    evaluation (chaps 7 and 8)
  • Awareness of the decision-making process (chap 8)
  • Attention to designing in quality during every
    phase of the design process (throughout)
  • Concurrent development of product and
    manufacturing process (chaps 9-13)
  • Emphasis on communication of the right
    information to the right people at the right time
    (throughout)
  • A key point of concurrent engineering is a
    concern for information.
  • Drawings, plans, concept sketches, meeting notes,
    etc.

12
Controllable Variables in Concurrent Engineering
13
Overview of the Design Process
14
Design Problems
  • Design a joint to fasten together two pieces of
    1045 sheet steel (4 mm thick and 6 cm wide),
    which are lapped over each other and loaded with
    100 N?
  • Ill-defined design problem with number of
    potential problems
  • How to connect the sheets? (Bolted, glued,
    welded, etc.?)
  • Disassembly required later?
  • What working environment?
  • etc.

What size SAE grade 5 bolt should be used to
fasten together two pieces of 1045 sheet steel (4
mm thick and 6 cm wide) which are lapped over
each other and loaded with 100 N? - Well defined
analysis problem finding the diameter of the bolt
HWK1 Change a problem from one of your
engineering science classes into a design problem
by changing as few words as possible. Do your
home work in your design notebook. Due is one
week.
15
Design problems have many satisfactory solutions
and no clear best solution.
  • Design problems
  • are ill-defined
  • have no correct answer
  • have no clear best answer.
  • Design process knowledge is based upon the domain
    knowledge.

Mechanical design problems begin with an
ill-defined need and result in a piece of
machinery that behaves in a certain
way. PARADOX A designer must develop a machine
that has the capabilities to meet some need that
is not fully defined.
16
Basic Actions of Design Problem Solving
  • ESTABLISH the need or realize that there is a
    problem to be solved.
  • New needs also can be established throughout the
    design effort because new design problems arise
    as the product evolves. Design of these details
    poses new subproblems.
  • PLAN how to solve the problem.
  • Planning occurs mainly at the beginning of a
    project. Plans are always updated because
    understanding is improved as the process
    progresses.
  • UNDERSTAND the problem by developing requirements
    and uncovering existing solutions for similar
    problems.
  • Formal efforts to understand new design problems
    continue throughout the process. Each new
    subproblem requires new understanding.
  • GENERATE alternative solutions.
  • Concept Generation vs. Product Generation
  • EVALUATE the alternatives by comparing them to
    the design requirements and to each other.
  • Evaluation techniques also depend on the design
    phase there are differences between the
    evaluation techniques used for concepts and those
    used for products.
  • DECIDE and acceptable solutions
  • Decision making requires a commitment based upon
    incomplete evaluation.
  • Decision requires a consensus of team members.
  • COMMUNICATE the results
  • Communication of the information developed to
    others on the design team and to management is an
    essential part of concurrent design.

17
Basic Terminologies used to describe the Design
Process
  • Communication as a one key feature of
    concurrent engineering
  • Communication depends on a shared understanding
    of terminology.
  • Function
  • What a product or a system is supposed to do
  • Described using action verbs and a noun
    describing the object on which the action occurs
  • Record images quantify the blood pressure fix
    an unstable spine segment etc.
  • System
  • A grouping of objects that perform a specific
    function
  • Shutter system timer system CD-R system
    cooling system etc.
  • A system can be decomposed into another
    subsystems or further into individual components
    (or parts).
  • Multiple systems can be assembled into a higher
    level system or further into a final product.
  • Feature the important form and function aspects
    of mechanical devices
  • dimensions, material properties, shapes, or
    functional details (speed of opening and closing
    for shutter system)

In general, during the design process, the
function of the system and its decomposition are
considered first. After the function has been
decomposed to the finest subsystems possible,
assemblies and components are developed to
provide these functions.
Decomposition of design disciplines
18
Function, Behavior, and Performance
  • Function
  • describes what a device does.
  • But, function provides no information about how a
    device accomplishes the function.
  • Form
  • The term form relates to any aspect of physical
    shape, geometry, construction, material, or size.
  • provides some information on how a device
    accomplishes the function.
  • Behavior and Performance in association with
    Function.
  • Function is the desired output from a system yet
    to be designed.
  • Behavior is the actual output, the response of
    the systems physical properties to the input
    energy or control.
  • Performance is the measure of function and
    behavior how well the device does what it is
    designed to do.
  • A clear picture of desired performance should
    developed in the beginning of the design process.

19
Types of Mechanical Design Problems
  • Selection Design
  • choosing one item (or more) from a list of
    similar items
  • choosing a bearing, bolt, motor, etc. from a
    catalog
  • Configuration Design
  • How to assemble all the components into the
    completed product
  • Parametric Design
  • Finding values for the features that characterize
    the object being studied or that meet the
    requirements
  • Design a cylindrical tank V ?r2l, determine r
    and l for known V
  • Original Design
  • Design a process, assembly or component not
    previously in existence
  • Redesign
  • Redesign of an existing product
  • Most design problems are redesign problems since
    they are based on prior, similar solutions.
    Conversely, most design problems are original as
    they contain something new that makes prior
    solutions inadequate.

20
Languages of Mechanical Design
  • A mechanical object can be described by
  • Semantic language
  • Verbal or textual representation of the object
  • bolt or The shear stress is equal to the shear
    forces on the bolt divided by the x-sectional
    area.
  • Graphical language
  • drawing of the object
  • Sketches, scaled representations of orthogonal
    drawings, or artistic renderings
  • Analytical Language
  • Equation, rules, or procedures representing the
    form of function of the object
  • ? F/A
  • Physical Language
  • Hardware or physical model of the project
  • - In most cases, the initial need is expressed in
    a semantic language as a written specification or
    a verbal request by a customer or supervisor, and
    the final result of the design process is a
    physical product.

21
Design, State, Constraints and Decision
  • Design State
  • Collection of all the knowledge, drawings,
    models, analyses and notes thus far generated
  • In the beginning, design state is just the
    problem statement
  • Design Constraints
  • Factors limiting the design process
  • Examples size, strength of material, corrosion
    properties, anatomy, etc.
  • In the beginning, the design requirements
    effectively constrains the possible solutions to
    a subset of all possible product designs.
  • Two sources of constraints added during the
    design process
  • Designers knowledge of mechanical devices and
    the specific problem being solved
  • Result of design decisions
  • Design Decision
  • Continuous comparison between design state and
    the goal (requirements for the product given in
    the problem statement)
  • The difference controls the process.
  • Design is the successive development and
    application of constraints until only one unique
    products remains.
  • Each design decision changes the design state.
  • The design progresses in increment punctuated by
    design decisions.

22
The Value of Information
The most valuable information is the decisions
that are communicated to others.
23
Design as Refinement of Abstract Representations
See Table 2.2 for levels of abstraction in other
languages.
Graphical Refinement
24
Information-processing Model of Human Problem
Solving
Information-Processing System used by the human
mental system in solving any type of problem
25
Chunks of Information
26
Information-processing Model of Human Problem
Solving
  • Types of Knowledge that might be in a chunk of
    information
  • General knowledge
  • Information that most people know and apply
    without regard to a specific domain
  • red is a color. 4 is bigger than 3.
  • Gained through everyday experiences and basic
    schooling
  • Domain Specific Knowledge
  • Information on the form or function of an
    individual object or a class of objects
  • Bolts are used to carry shear or axial stress
  • The proof stress of a grade 5 bolt is 85 kpsi.
  • Gained from study and experience in the specific
    domain
  • It may take about 10 years to gain enough
    specific knowledge to be considered an expert in
    a domain
  • Procedural Knowledge
  • The knowledge of what to do next
  • If there is no answer to problem X, then
    decompose X into two independent subproblems of
    x1 and x2 that are easier to solve.
  • Gained mostly from experience
  • Required for solving mechanical design problems

27
Implications of the Information-processing Model
  • The size of STM is a major limiting factor in the
    ability to solve problem.
  • To accommodate this limitation, breakdown
    problems into finer and finer subproblems until
    we can get our mind around it
  • in other word, manage the info in our STM
  • Human designers are quite limited although our
    expertise about the constraints and potential
    solutions increases and our configuration of
    chunks becomes more efficient as we solve
    problems.
  • These limitations would preclude our ability to
    solve complex problems.

28
Mental Processes that Occur during Design
  • Understanding the problem
  • A problem is understood by comparing the
    requirements on the desired function to
    information in the long-term memory.
  • Every designers understanding of the problem is
    different, we need to develop a method to ensure
    that the problem is fully understood with minimal
    bias from the designers own knowledge.
  • Generating a solution
  • Use the information stored in LTM that meets the
    design requirements.
  • If no solution found from LTM, then use a three
    step approach
  • Decompose the problem into subproblems
  • Try to find partial solutions to the subproblems
  • Recombine the subsolutions to fashio a total
    solution
  • Creative part of this approach is in knowing how
    to decompose and recombine cognitive chunks
  • Evaluating the solution
  • Evaluation requires comparison between generated
    ideas and the laws of nature, the capability of
    technology and the requirements of the design
    problem itself.
  • Evaluation requires modeling the concept to see
    how it performs.
  • The ability to model is usually a function of
    knowledge in the domain.
  • Deciding
  • A decision is made at the end of each
    problem-solving activity to accept the generated
    and evaluated idea or to address another topic
    that is related to the problem.
  • Controlling the design process
  • Path from initial problem to solution seemed
    random.

29
Problem-Solving Behavior
  • A persons problem-solving behavior affects how
    problems are solved individually and has a
    significant impact on team effectiveness.
  • Four Personal-Problem Solving Dimensions (or
    styles)
  • Individual Problem-solving Style
  • Introvert
  • Solve problem internally (reflective) a good
    listener think and speak enjoy having time
    alone for problem solving
  • Extrovert
  • Sociable tend to speak and think
  • About 75 Americans and 48 of engineering
    students and executives
  • Individual Preference to work with Facts or
    Possibilities
  • Facts oriented people
  • literal, practical, and realistic
  • 75 of Americans, 66 of top executives, 34 of
    all engineering students
  • Possibility oriented people
  • Like concepts and theories and look for
    relationship between pieces of information and
    meaning of the information
  • Objectivity with which decisions are made
  • Objective
  • Logical, detached and analytical
  • Taking objective approach to make decisions
  • 51 of Americans, 68 of engineering students,
    95 of top executives
  • Please make sure to read section 3.3.6 carefully
    for better design team activities.

30
Characteristics of a Creative Designer
  • Problem solving involves
  • Understanding the problem, generating solutions,
    evaluating the solutions, deciding on the best
    one, and determining what to do next
  • Criteria of Creative Solution
  • It must solve the design problem.
  • It must be original.
  • Originality and creativity are assessed by
    society.
  • Creativity in relation to other Attributes
  • Intelligence no correlation with creativity
  • Visualization Ability
  • Creative engineers have good ability to
    visualize, to generate and manipulate visual
    images in their head.
  • The ability to manipulate complex images can be
    improved with practice and experience.
  • Knowledge
  • A person must have knowledge of existing products
    to be a creative designer
  • A firm foundation in bioengineering science is
    essential to being a creative biomechanical
    designer.
  • Partial Solution Manipulation important
    attribute
  • Risk Taking certainly required
  • Conformity Creative people tend to be
    nonconformists.
  • Constructive nonconformists take a stand because
    they think they are right and might generate a
    good idea.
  • Obstructive nonconformists take a stand just to
    have an opposing view and will slow down the
    design progress.

31
Creative Designer
  • A creative designer is a
  • Visualizer
  • Hard worker and
  • Constructive nonconformist with knowledge about
    the domain and ability to dissect things in his
    or her head
  • Good News
  • Designers with no strong natural ability can
    develop creative methods by using good
    problem-solving techniques to help decompose the
    problems in ways that maximize the potential for
    understanding it, for generating good solutions,
    for evaluating the solutions, for deciding which
    solution is best and for deciding what to do next
  • A design project requires
  • much attention to detail and convention
  • demands strong analytical skills and thus
  • People with a variety of skills.
  • There are many good designers who are not
    particularly creative individuals.

32
Engineering Design Team
  • A team is a group of people working toward a
    common understanding.
  • Team vs. Individual Problem Solving
  • There are social aspects of team work.
  • Each team member may have different understanding
    of the problem, different alternatives for
    solving it, and different knowledge for
    evaluating it. (more solutions but also more
    confusion)
  • Team Goals
  • A small number of people with complementary
    skills who are committed to a common purpose,
    common performance goals and a common approach
    for which team members hold themselves mutually
    accountable are required for an effective team.
  • Team members must
  • learn how to collaborate with each other, i.e.,
    to get the most out of other team members.
  • Comprise to reach decisions through consensus
    rather than by authority.
  • Establish communications.
  • Be committed to the good of the team.
  • Team Roles
  • Organizer Creator Resource-investigator
    Motivator Evaluator Team worker Solver
    Completer (finisher or pusher)
  • Building Team Performance
  • For developing productive teams
  • Keep the team productive
  • Select team members on the basis of skills in
    both primary and secondary roles
  • Establish clear rule of behavior
  • Set and seize upon a few immediate
    performance-oriented goals.

33
Overview of the Design Process
An Ideal Flow Chart of Activities During Design
Process
34
What initiates a Design Project?
  • Need for a New Design
  • Market
  • About 80 of new product development is
    market-driven.
  • Assessment of the market is most important in
    understanding the design problem because there is
    no way recover the costs of design and
    manufacture without market demand.
  • Incorporation of the latest technology can
    improve its perception as a high quality product.
  • New product idea without market demand
  • To use new technologies whose development
    requires an extensive amount of capital
    investment and possibly years of scientific and
    engineering time
  • High financial risk but greater profit due to
    uniqueness
  • Examples of successful products sticky notes
    Walkman
  • Need for Redesign
  • By market demand for a new model
  • Desire to include a new technology
  • Fix a problem with an existing product
  • Redesign process can be applied to the
    subproblems that result from the decomposition of
    a higher-level system.

35
Overview of the Design Process
  • Project Planning
  • to allocate the resources of money, people, and
    equipment to accomplish the design activities
  • Planning should precede any commitment of
    resources although requiring speculations about
    the unknowns
  • Easier to plan a project similar to earlier
    projects than to plan a totally new one
  • Plans are often updated whenever unknown demands
    become certain with the progress of design
    project
  • Specifications Definition
  • Goal is to understand the problem and to lay the
    foundation for the remainder of the design
    project.
  • Identify the customers Generate the customers
    requirements Evaluate the competition Generate
    engineering specifications Set targets for its
    performance
  • Design Review
  • formal meeting for progress report and
    design-decision making
  • Conceptual Design
  • To generate and evaluate the concepts for the
    product
  • Generate concepts based on the defined
    specifications for developing a functional model
    of the product
  • Evaluate concepts by comparing the concepts
    generated to the targets for its performance
  • Design Review
  • Product Development
  • Evaluate the product for performance, cost, and
    production
  • Make product decisions

36
Why Do We Have to Follow The Design Process
Techniques?
  • Paradox
  • Techniques in the design process may imply
    RIGIDITY whereas the creativity implies
    FREEDOM.
  • Following the techniques in the design process
    helps the designers develop a quality product
    that meets the needs of the customer by several
    ways
  • Eliminating expensive changes later
  • Developing creative solutions to design problems
    systematically
  • Creativity does not spring from randomness.
  • Genius is 1 percent inspiration and 99 percent
    perspiration.
  • The inspiration for creativity can only occur if
    the perspiration occur early is properly directed
    and focused.
  • The techniques that make up the the design
    process are only an attempt to organize the
    perspiration.
  • Forcing documentation of the progress of the
    design (record of the designs evolution) that
    will be useful later in the design process.

37
Design Process Examples
Simple Process
Complex Process
38
Communication during the Design Process
  • Design Records
  • Importance of documents in design file
  • To demonstrate the state-of-the-art design
    practices
  • To prove originality in case of patent
    application
  • To demonstrate professional design procedures in
    case of a lawsuit
  • Design Notebook
  • A diary of the design tracking the ideas
    development and the decision made in a design
    notebook
  • Name Affiliation Title of the problem Problem
    Statement and all sketches, notes and
    calculations that concerns the design
  • A design notebook sequentially numbered, signed
    and dated pages is considered good documentation
    whereas random bits of information scrawled on
    bits of papers are not.
  • Good evidences for legal purposes (patent or
    lawsuit) as well as a reference to the history of
    the designers own work
  • Documents Communicating with Management
  • Needed for periodic presentations to managers,
    customers, and other team members for design
    review
  • Regardless of its form (oral or written)
  • Make it understandable (consider the recipients
    level of knowledge about the design problem)
  • Carefully consider the order of presentation
    (whole parts whole 3-step approach gradual
    introduction of new ideas)
  • Be prepared with quality material (good visual
    and written documentation following the agenda
    being ready for questions)
  • Documents Communicating the Final Design
  • Material describing the final design, e.g,
    Drawings (or data files) of individual components
    and of assemblies

39
Team Project
  • Select an original design problem to solve
    throughout the remainder of the course.
  • The problem should concern biomechanical devices
    in which some of the design team members have
    some knowledge or training.
  • The final product will be data from analyses and
    evaluation and final drawings, not an actual
    hardware.
  • Design Team Activity
  • Each student should start gathering the design
    ideas immediately and recording the ideas in the
    design notebook.
  • Start the team meeting ASAP for
  • Organization of the team
  • Planning the design process to finish the project
    by the end of April.
  • Each team will present their design project in
    May.

Any discussion about the design project with the
instructor is welcome.
40
Project Definition and Planning
  • Concurrent engineering encourages involvement
    through out the entire product life cycle from
    the project definition to product retirement.
  • Project definition and planning is the first
    phase of the mechanical design process.

41
Project Definition
  • Why developing new products?
  • To fill some market need
  • Mostly driven by the customer
  • To exploit a technological development
  • Driven by new technologies and what is learned
    during the design
  • Project Definition
  • the challenges of choosing from the many
    suggestions as to which products to spend time
    and money on to develop or refine
  • Fuzzy front end of dealing with vague design
    ideas
  • Specific Questions in Project Definition Phase
  • Is there a good potential return on investment
    (ROI)?
  • Does the new product or improvement fit the
    company image?
  • Does it fit the distribution channels?
  • Is there sufficient production capacity in-house
    or with known vendors?
  • What will the project cost?

42
Project Planning
  • Planning is like trying to measure the smile of
    the Cheshire cat you are trying to quantify
    something that isnt there.
  • Planning is the process used to develop a scheme
    for scheduling and committing the resources of
    time, money, and people.
  • Producing a map showing how product design
    process activities are scheduled.
  • The whole activities of specification definition,
    conceptual design, and product development must
    be scheduled and have resources committed to them
  • Planning generates a procedure for developing
    needed information and distributing it to the
    correct people at the correct time.
  • Important information product requirements,
    concept sketches, system functional diagrams,
    component drawings, assembly drawings, material
    selections, and any other representation of
    decisions made during the development of the
    product.
  • Typical Master Plan (a generic process) of a
    Company for Specific Products
  • A blue print for a process
  • product development process delivery process
    new product development plan or product
    realization plan, etc.
  • We will refer to this generic process as the
    product development process (PDP).

43
ISO-9000
  • A quality management system of the International
    Standard Organization
  • First issued in 1987 and now adopted by over 150
    countries
  • Over 350,000 companies worldwide and 8500 U.S.
    companies have the ISO-9000 certification
  • ISO-9000 registration means that the company has
    a quality system that
  • Standardizes, organizes, and controls operations.
  • Provides for consistent dissemination of
    information.
  • Improves various aspects of the business-based
    use of statistical data and analysis.
  • Enhances customer responsiveness to products and
    services.
  • Encourage improvement.
  • To receive certification,
  • One should develop a process that describes how
    to develop products, handle product problems, and
    interact with customers and vendors.
  • Required written procedures that
  • Describe how most work in the organization gets
    carried out (i.g., the design of new products,
    the manufacture of products, and the retirement
    of products).
  • Control distribution and reissue of documents.
  • Design and implement a corrective and protective
    action system to prevent problems from recurring.
  • Evaluation of the effectiveness of the process by
    an accreditted external auditor
  • Certification expires in 3 years and audits at
    6-month intervals to maintain the currency of the
    certificate.
  • ISO-9000 requires a company to have a documented
    development process on which the plan for a
    particular product can be based.

44
Background for Developing a Design Project Plan
  • A plan tells how a project will be initiated,
    organized, coordinated, and monitored, e.g.,
    managerial activities.
  • Types of Design Projects
  • Variation of existing product
  • Improvement of existing product
  • Redesign of some features of an existing product
    due to
  • Customers request no longer supply of materials
    or components from the vendor needed improvement
    in manufacturing or New technology or new
    understanding of an existing technology
  • Development of a new product for a single (or
    small) run or for mass production
  • Members of the Design Team
  • Product design engineer
  • Product manager (product marketing engineer)
  • Manufacturing engineer Detailer Drafter
    Technician Materials specialist QC/QA
    specialist Analyst Industrial engineer
    Assembly manager Vendors or suppliers
    representatives
  • Structure of Design Teams
  • Functional Organization (13 )
  • Each project is assigned to a relevant functional
    area, focusing a single discipline
  • Functional Matrix (26 )
  • project manager with limited authority is
    designated to coordinate the project across
    different functional areas
  • Balanced Matrix (16 )
  • A project manager is assigned to oversee the
    project and shares the responsibility and
    authority with functional managers.
  • Project Matrix (28 )

45
Planning for Deliverables
  • Deliverables
  • All models of the product, such as drawings,
    prototypes, bills of materials, analysis results,
    test results, and other representations of the
    information generated in the project
  • Measure of the progress in design project
  • Models vs. Prototypes
  • Models are analytical and/or physical
    representations of design information.
  • Prototypes are physical models. Solid models in
    CAD can replace the physical models these days.
  • 4 Purposes of Prototypes
  • Proof-of-concept
  • Developing function of the product to compare
    with the goals
  • Learning tool
  • Proof-of-product
  • Refine the components and assemblies
  • Geometry, materials and manufacturing processes
    are as important as functions
  • Rapid prototyping and CAD models have greatly
    improved the time and cost efficiency in building
    prototypes.
  • Proof-of-process
  • Verify both the geometry and manufacturing
    process.
  • Exact materials and manufacturing processes are
    used to build sample for functional testing.
  • Proof-of-production
  • Verify the entire production product.

46
Types of Models
An important decision in planning the project
-How many models and prototypes should be
scheduled in the design process? Because of cost
effectiveness, there is a strong move toward
replacing physical prototypes with computer
models. But not always right. Be sure to set
realistic goals for the time required and the
information learned.
47
Five Steps in Planning
  • Step 1 Identify the Tasks
  • Tasks in terms of the activities that need to be
    performed (generate concepts, producing
    prototypes, etc.)
  • Make the tasks as specific as possible.
  • Step 2 State the Objective for Each Task
  • Each task must be characterized by a clearly
    stated objective
  • The results of the tasks (or activities) should
    be the stated objectives.
  • Task objectives should be
  • Defined as information to be refined or developed
    and communicated to others.
  • This information should be contained in
    deliverables
  • Easily understood by all in the design team.
  • Specific in terms of exactly what information is
    to be developed. If concepts are required, then
    tell how many are sufficient.
  • Feasible, given the personnel, equipment, and
    time available
  • Step 3 Estimate the Personnel, Time, and Other
    Resources Needed to meet the Objectives
  • Step 4 Develop a sequence for the tasks
  • Step 5 Estimate the Product Development Costs

48
Step 3 Estimate the Personnel, Time, and Other
Resources Needed to Meet the Objective
  • Necessary Identification for each Task
  • Who on the design team will be responsible for
    meeting the objectives?
  • What percentage of their time will be required?
  • Over what period of time they will be needed?
  • Time (in hours) A x PC x D0.85
  • A a constant based on past projects
  • A 30 for a small company with good
    communication
  • A 150 for a large company with average
    communication
  • PC product complexity based on function
    PC ? j x Fj (j the level in the functional
    diagram Fj the number of functions at that
    level)
  • D project difficulty
  • D 1, not too difficult D 2, difficult D
    3, extremely difficult
  • Time estimation (o 4m p)/6
  • O optimistic estimate m most-likely
    estimate p pessimistic estimate
  • Time Distribution across the Phases of the Design
    Process
  • Project Planning (3 5 ) Specifications
    Definition (10 15) Conceptual Design (15
    35) Product Development (50 70) Product
    Support (5 10)

49
Step 4 Develop a Sequence for the Tasks
  • The goal is to have each task accomplished before
    its result is needed and to make use of all of
    the personnel, all of the time.
  • For each task, it is essential to identify its
    precessors and successors.
  • Tasks are often interdependent two tasks need
    decisions from each other in order to be
    completed.
  • Sequential vs. Parallel (uncoupled and coupled)
    tasks
  • Bar Chart (or Gantt Chart) best way to develop
    a schedule for a fairly simple project
  • Design Structure Matrix (DSM) for a complex
    project with coupled tasks
  • Showing the relationship (or inter-dependence)
    among tasks (example see page 104
  • Useful tool for to help sequence the tasks (Page
    104)

50
Step 5 Estimate the Product Development Cost
  • The planning document can serve as a basis for
    estimating the cost of designing the new product
    in terms of
  • Personnel cost
  • Resources (supplies and equipment)
  • Team Project
  • Planning must be done and written in the PDF.
  • Read examples in pages from 105 109 for
    planning.
  • - Gantt chart or DSM should be good entries.

51
Understanding the Problem and the Development of
Engineering Specifications
  • Importance of finding the right problem to be
    solved
  • Unnecessary effort to design a retarder
    (dampener) determining the final position of the
    solar panels in the Mariner IV satellite
  • Finding the right problem to be solved is often
    not easy although it may seem a simple task.
  • Creeping Specifications
  • Specifications changing during the design process
  • More features can be added as more is learned
    during the process
  • New technologies or competitive products
    introduced during the design (ignore, incorporate
    or start all over?)
  • Changes in any spec. affecting the previous
    decisions depedent upon that spec
  • Engineering Specifications (requirements) should
    be
  • Discriminatory
  • Reveal the difference between alternatives.
  • Measurable (most important and major topic of
    chap 6)
  • Orthogonal
  • Each specification should identify a unique
    feature of the alternative.
  • Product must give smooth ride over rough road.
    vs. Product should reduce shocks from bumps.
  • Universal
  • Characterizing an important attribute of all the
    proposed alternatives
  • External
  • Only external features are observable.

52
Quality Function Deployment (QFD)
  • Most popular technique used to generate
    engineering specifications in an organized manner
  • Developed in Japan in the mid-1970s and
    introduced to the US in the late 1980s
  • 69 of the US companys use the QFD method
    recently
  • Important Points
  • Employ QFD no matter how well the design team
    thinks it understands a problem.
  • QFD takes time to complete, but time spent for
    QFD saves time later.
  • QFD can be applied to the entire problem and also
    any subproblems.
  • QFD helps overcome our cognitive limitation.
  • We tend to try to assimilate the customers
    functional requirement (what is to be designed)
    in terms of form (how it will look).

53
Quality Function Deployment (QFD)
House of Quality
54
Example of QFD
Step 1 identify the customers Step 2 determine
the requirements Step 3 determine the relative
importance of requirements Step
4 identify and evaluate the
competition Step 5 generate engineering
specification Step 6 Relate customers
requirements to engineering
specifications Step 7 Set engineering
targets Step 8 identify the relationships
between engineering requirements
55
QFD Step 1 Identify the Customers Who are they?
  • For general products
  • Who are the customers?
  • Consumers
  • Designers management
  • Manufacturing personnel
  • Sales staff
  • Service personnel
  • Standard organizations
  • Etc.
  • For many products,
  • there are 5 or more classes of customers whose
    voices need to be heard
  • For a spinal implant system
  • Who are the customers?
  • Orthopaedic surgeons
  • Neurosurgeons
  • Nurses
  • Hospitals
  • Distributors
  • Sales Reps
  • Patients ?

56
QFD Step 2 Determine the Customers
Requirements What do the customers want
  • Consumers
  • works as it should,
  • lasts long,
  • is easy to maintain,
  • looks attractive,
  • incorporates the latest technology,
  • and has many features.
  • Production Customer
  • - is easy to produce (both manufacture and
    assemble),
  • - uses available resources (human skills,
    equipment, and raw materials),
  • - uses standard parts and methods,
  • - uses existing facilities,
  • - produces a minimum scraps and rejected parts.
  • Marketing/Sales Customer
  • - easy to package, store, and transport,
  • - attractive and suitable for display

57
QFD Step 2 Determine the Customers
Requirements What do the customers want?
  • How to collect customers requirements
  • Observation of customers
  • Surveys mail, telephone, face-to-face
  • Focus-group technique
  • A group of surgeons for orthopaedic implants
  • Steps for developing useful data for
    requirements
  • Specify the information needed
  • Reduce the problem to a single statement. If
    impossible, more than one data collecting effort
    may be warranted.
  • Determine the type of data-collection method to
    be used
  • Depending on the use of data collection methods
  • Determine the content of individual questions
  • Write a clear goal for the results expected from
    each question.
  • Design the questions
  • Each question should seek unbiased, unambiguous,
    clear and brief information.
  • Do not assume that the customers have more than
    common knowledge use jargon lead the customer
    toward the answer you want tangle two questions
    together.
  • Do use complete sentences
  • Order the questions
  • Order them to give context

58
QFD Step 2 Determine the Customers
Requirements What do the customers want?
  • Types of Customers Requirements
  • Functional Performance
  • Performance about the products desired behavior
  • Flow of energy, information, or materials
    Operational steps operation sequence
  • Human Factors
  • Required in any products that is seen, touched,
    heard, tasted, smelled or controlled by a human
  • Appearance Force and motion control Ease of
    controlling and sensing state
  • Physical Requirements
  • Available spatial envelope Physical properties
  • Reliability
  • Mean time between failures Safety (hazard
    assessment)
  • Life-Cycle-Concerns
  • Distribution (shipping) Maintainability
    Diagnosability Repairability Testability
    Cleanability Installability Retirement
  • Resources Concerns
  • Time Cost Capital Unit Equipment Standards
    Environment
  • Manufacturing Requirements
  • Materials Quantity Company capabilities
  • For Spinal Implants

59
Resource Concerns
  • Time requirements
  • Timing to introduce a new product
  • Cost Requirements
  • Capital Cost
  • Cost per Unit
  • Cost estimation will be covered in Chap 12.
  • Standards (Codes)
  • Types of Standards
  • Performance seat-belt strength, helmet
    durability
  • The Product Standards Index lists US standards
    that apply to various products.
  • American National Standards Institute (ANSI) does
    not write standards but is a clearing house for
    standards written by other organizations
  • Test Methods
  • American Society for Testing and Materials (ASTM)
    publishes over 4000 individual standards covering
    the properties of materials, specifying equipment
    test the properties and outlining the procedures
    for testing.
  • Underwriters Laboratories (UL) testing standards.
  • Codes of Practice
  • Give parameterized design methods for standard
    mechanical components, such as pressure vessels,
    welds, elevators, piping and heat exchangers
  • Knowledge of which standards apply to the current
    situation are important to requirements and must
    be noted from the beginning of the project
  • Environment Concerns

60
QFD Step 3 Determine the Relative Importance of
the Requirements Who vs. What
  • Evaluate the importance of each of the customers
    requirements
  • Generate a weighting factor for each requirement
    considering
  • To whom is th
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