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AIBO

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Analogous to watching animals in a zoo ... Chest lights (green/orange) Tail LEDs slue/orange. Speaker (head mounted) CPU/Memory ... – PowerPoint PPT presentation

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Title: AIBO


1
AIBO
Resources
  • Fujita, M. Kitano, H. (1998). Development of an
    autonomous quadruped robot for robot
    entertainment. Autonomous Robots, 5, 7-20.
  • Masahiro Fujita , Koji Kageyama, An open
    architecture for robot entertainment, Proceedings
    of the first international conference on
    Autonomous agents, p.435-442, February 05-08,
    1997, Marina del Rey, California, United States
  • SONY
  • http//www.aibo.com
  • OPEN-R SDK
  • http//www.jp.aibo.com/openr/e_regi/index.jsp
  • RobotCup Four-legged league
  • http//www.robocup.org/
  • http//www.sony.net/SonyInfo/dream/robotbox/en/vol
    00/index.html
  • VIDEO http//www.cis.upenn.edu/robocup/index.html

2
From http//www.us.aibo.com/guides/200/ers210.pdf
3
Original name MUTANT
(Fujita Kitano, 1998)
4
Entertainment Robotics
  • Robot behavior watching
  • Analogous to watching animals in a zoo
  • Behaviors may need to be sufficiently complex or
    unexpected so that people keep an interest in
    watching or taking care of it (p. 17, Fujita
    Kitano, 1998)

5
AIBO Hardware Specs(model 210E)
  • Sensors
  • Touch sensor (head, back, chin, paw x 4)
  • range sensory (head)
  • Stereo microphones
  • Pause button
  • Color camera (CMOS) 362x492 pixels (Fujita
    Kitano, 1998)
  • Inside body acceleration sensor, vibration
    sensor, thermo sensor
  • Motors
  • 3 degree-of-freedom (DOF) neck (pan, tilt, roll)
  • Ears 1 DOF x 2
  • Chin 1 DOF
  • Legs 3 DOF per leg x 4 legs
  • Tail 1 DOF
  • Other output devices
  • Mode display (head) green LED
  • Eye LED (4 red LEDs 2 green LEDs)
  • Chest lights (green/orange)
  • Tail LEDs slue/orange
  • Speaker (head mounted)

6
http//www.mips.com/Documentation/MIPSbase.FALL200
1.pdf
7
Goals of Auditory Processing
  • Cope with general noise interference
  • External to robot
  • Internal to robot
  • Robot generates sound when it moves
  • Speech sound interference
  • People will be talking to robot
  • Need to discriminate master from others
  • Cocktail party effect
  • Humans are able to distinguish target voices from
    other voices and noise in a cocktail party

8
Agent Architecture
  • To create complex behaviors various kinds of
    behavior and motion control subsystems, are
    required which can at times compete or
    cooperate. Through competitions and cooperations,
    complex motions and actions emerge (italics
    added, p. 12, Fujita Kitano, 1998)
  • Competition
  • winner take all process where items involved in
    competition are potential behaviors
  • Cooperation
  • Varying amounts of different potential behaviors
    are combined to generate actual behavior

9
(Fujita Kitano, 1998)
10
Dimensions inCompetition and Cooperation
  • Reaction/deliberation
  • Reactive fast response time behaviors
  • Deliberative slow response time behaviors
  • Instinct/Emotion/High Level Cognition
  • Within deliberative control
  • Three levels of control subsystems
  • Instinct example
  • Moving towards recharging station
  • Instinct/Emotion module implemented in MUTANT
  • Novelty-boredom
  • Fatigue-activation
  • happiness-anger
  • High level cognition
  • communication with human using motion voice
  • Hand/Neck/Body
  • Distribution of behaviors to various body parts

11
http//www.us.aibo.com/ers_310/1.php
12
(Fujita Kitano, 1998)
13
OPEN-R
  • Sony programming interface for entertainment
    robotics
  • Event driven programming for AIBO
  • Example program code
  • MovingLegs
  • Move legs and assume a sleeping pose
  • From http//www.jp.aibo.com/openr/e_regi/index.js
    p

14
Fujita Kageyama (1997)
15
Fujita Kageyama (1997)
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