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Title: EDB 566: Technological Change and Schools:


1
ETE 566 Technological Change and Schools
Class Four Dr. Lih-Ching Chen Wang
Cleveland State University
2
Class Agenda
  • What is the unit of digital data representation?
  • K G Chapter 3 H K Unit 1
  • What are the components of Instructional
    Technology (ITEC)?
  • Will ITEC improve students learning?
  • Are computers worth the money?
  • What are the Pros and Cons of Instructional
    Television (ITV)?
  • What are the potentials of interactive video
    (such as videodisc, and DVD) in education?
  • In-class activity 3 Second Life applications in
    education

3
Unit of Digital Data Representation
  • bit ? byte ? kilobyte (KB) ? megabyte (MB) ?
    gigabyte (GB) ? Terabyte (TB) ? Petabyte (PB)
  • bit (binary digit) smallest piece of data,
    either 0 or 1
  • Byte is used to represent a character. 1 byte can
    be 8 bits (28 256, that is 256
    representations), 16 bits, or 32 bits, or 64 bits
    . . .
  • 1 KB 1,024 (210) bytes
  • 1 MB 1,048,576 (220) bytes
  • 1 GB 1,073,741,824 (230) bytes
  • 1 TB 1,099,511,627,776 ( 240) bytes
  • 1 PB 1,125,899,906,842,624 ( 250) bytes

4
Before we get onward into the content, lets
watch a video clip online Give Education a
Second Life (http//www.youtube.com/watch?vIDB2rD
qfN4U, 333)
5
Knapp Glen Chapter 3 - Foundations for Change
Student Performance and Classroom Structure
6
I wont go back over the basic ideas in this
chapter you can read them just fine. In this
chapter, the authors mentioned a lot on
technology that can be used in the classroom. So
I will provide more current information on
instructional technology.
7
Instructional Technology (ITEC)
  • ITEC includes
  • computers, telephone, cell phones, TVs, VCRs,
    camcorders, cable, satellite, CD-ROMs, videodisc
    players, DVD, iPod, Smart Board, etc.

8
We will focus on the ITEC components in (1)
computers, (2) instructional television (ITV),
and (3) interactive videodisc in the following
slides.
9
Will instructional technology (computer, ITV,
interactive video) improve students learning?
  • Three inquiries are addressed further
  • 1. Are computers worth the money?
  • What is the power of computer technology?

10
Will instructional technology improve students
learning? (continued . . .)
  • 2. What are the Pros and Cons of Instructional
    Television (ITV)?
  • 3. What are the potentials of interactive video
    (such as videodisc and DVD) in education?

11
1. Are computers worth the money?
  • The-technology-is-better group said YES
  • There are two pieces of evidence that show
    computers DO seem to be worth the money
  • Positive student attitudes
  • Positive student performance

12
Power of Computer Technology Positive Student
Attitudes
  • Computers require interaction between the student
    and the technology (as opposed to, say, TV).

13
Positive Student Attitudes . . . (continued)
  • Computers are also often the focus of small-group
    activities requiring interaction among students.
  • The combination of the two has been found to
    significantly improve student attitudes toward
    learning and school activities, even in areas not
    directly related to computers.

14
Positive Student Attitudes . . . (continued)
  • TV does what it wants to do. A computer does
    what you want it to. Passive to active
  • Provides chances for learner control
  • Feedback is quick, helpful, and doesnt subject
    the student to embarrassment.

15
Positive Student Attitudes . . . (continued)
  • Students are more likely to come to school and
    learn.
  • Attitudes improve in writing, reading,
    mathematics, science, business, and computer
    learning
  • Self-esteem and feelings of empowerment also
    improve
  • Motivates students to attempt harder tasks

16
Power of Computer Technology Positive Student
Performance (Cotton, 1991, p. 26)
  • CAI leads to higher academic gains in science,
    foreign languages, math, reading, and language
    arts
  • CAI benefits lower-achieving, younger,
    financially disadvantaged students
  • CAI is more effective teaching lower-cognitive
    material than higher-cognitive material

17
Positive Student Performance . . . (continued)
  • Word processor leads to better writing outcomes
  • Faster learning rate
  • Better retention of content
  • Similar results are beginning to become available
    for software such as simulations and databases
    which are targeted more at higher level thinking
    skills

18
Taylors 3T (tutor/tool/tutee) Framework
  • They are so many roles that computers can play in
    education.
  • No matter which role it plays, one cannot forget
    Taylors (1980) framework of the computer as
    either as a tutor (CAI), as a tool (utilities),
    or as a tutee (programming).
  • The framework of tutor/tool/tutee is used
    everywhere as major roles of computer use in
    education.

19
To Successfully Use Computers as an Interactive
Learning Resource (1)
  • Communication support and skill building
  • Word processing for writing, spelling, and
    publishing
  • PowerPoint for presentations
  • Multimedia presentations with sound, pictures,
    images, and animation
  • E-mail . . .

20
To Successfully Use Computers as an Interactive
Learning Resource (2)
  • Developing research skills
  • Electronic databases in encyclopedias (e.g.
    http//www.wikipedia.org)
  • Web searching
  • Probeware Transforms the computer into a mini
    science lab (p. 28). E.g., uses the computer
    timer to compare the speed of falling objects
    such as a basketball, a tennis ball, and a golf
    ball
  • Probeware success in Earth Science
    (http//www.youtube.com/watch?vPIHO5aDBRZY, 428)

21
To Successfully Use Computers as an Interactive
Learning Resource (3)
  • Increasing problem-solving abilities
  • Uses MS Excel to change numerical data into
    graph(s) and chart(s) to help to solve the
    problem
  • Learning through simulated environments
  • Virtual Reality (e.g. Second Life) helps the
    students to simulate the planning of the actual
    setting, e.g., a state park, a car drive, a
    building design

22
To Successfully Use Computers as an Interactive
Learning Resource (4)
  • Distance learning
  • Sharing ideas, joint reports or newsletters with
    distant colleagues/classmates from different
    countries all over the world
  • Teacher as a role model
  • Uses the computer and large screen as an
    electronic chalkboard

23
How many computers are enough?
  • A single classroom computer can be used as an
    effective tool for class demonstrations and
    whole-class learning experiences, e.g., how trees
    sprout from seeds, how whales have babies, how
    bees make honey, how astronauts walk on the moon.
  • One computer per student helps students learn to
    be more competent writers, researchers, and
    problem-solvers when they use computers on a
    daily basis.

24
Central point
  • The teacher must believe in and model such uses
    of technology if the message is to reach the
    students.
  • This means
  • Teachers themselves must have computers (even if
    students dont)
  • Teachers must have training
  • Teachers must have practice
  • It also means that the old model of the computer
    priest/priestess in the corner classroom is not
    appropriate.

25
Summaries
  • The good results come from settings where the
    teacher and the technology work as partners
    within a curriculum designed to make the optimal
    use of both the human and the computer
    applications
  • Its not computer replaces teacher. Its
    computer and teacher become fundamental members
    of the same team.

26
Next . . .Pros and Cons of Instructional
Television (ITV)
  • How can ITV benefit us?
  • Understanding TV, as opposed to just "watching
    it
  • How does ITV affect school?

27
  • TV has been used in education for more than 50
    years (since 1950s). Its effects are more
    positive than negative.

28
Positive Effects (1)
  • ITV is a window to the world
  • For example, through news programs, documentaries
    (such as CNN), instructional channels (such as
    PBS, Learning, Discovery), and specialized
    channels (such as Lifetime on health, C-Span on
    politics), we can view the world through TV.

29
Positive Effects (2)
  • ITV is a window to the world
  • It can help to introduce other countries'
    cultures to students.
  • It can help to introduce the solar system,
    weather phenomena, stages of plant growth,
    geometry concepts, etc.
  • It helps teachers to teach what they may feel is
    hard to explain.

30
Positive Effects (3)
  • It is a "mirror" of our society.
  • It has the values of a "hidden curriculum".
  • It can transmit the instructional values of
    politics, human relations, lifestyle, religion,
    etc.

31
Positive Effects (4)
  • It can provide an opportunity to teach cultural
    literacy. For example
  • PBS transmits the arts (concerts, drama, dance)
  • MTV transmits pop music
  • ESPN transmits sports
  • HBO transmits movies
  • We can teach the students "common themes by the
    presentation of art, music, sports, myths,
    literature, poetry . . .

32
Positive Effects (5)
  • It can enhance visual literacy through critical
    viewing skills.
  • For example, analyzing whether the program is
    realistic, stimulating, or stereotypical.

33
Positive Effects (6)
  • It can enhance students visual learning because
  • It is a concrete form of information. Students
    can learn unfamiliar material, clarify an
    abstract idea, or visualize processes in this
    way. This is especially important for young
    children.
  • It is more intrinsically interesting than text
    because it can simulate reality more closely and
    be perceptually pleasing.

34
Positive Effects (7)
  • It can enhance students visual learning because
  • For the "TV generation", it is a good learning
    orientation because they are used to learning
    from TV, and they are more attracted to material
    presented via TV.
  • The TV learning environment is more lively than a
    "visually impoverished" classroom.

35
Positive Effects (8)
  • TV is a "fabrication of reality.
  • TV controls information such as news that had
    been selected prior to broadcast.
  • Students participation can develop a variety of
    skills through creative challenges, thereby
    encouraging them to join the "video explosion".
  • Media literacy is critical, especially for kids.

36
Summaries (1)
  • ITV can inform, instruct, entertain, and relax
    students.
  • It can be a focal point for socializing, such as
    a Super Bowl party.
  • It can present consumer products such as fashions
    and lifestyle.

37
Summaries (2)
  • It can serve as a babysitter.
  • It is cheap and affordable to schools.
  • It is convenient to use and can be used over and
    over again.
  • It can be a powerful ITEC if it is used
    appropriately and efficiently.

38
Negative Effects (1)
  • TV can be a "funhouse" mirror, e.g.,
  • distorted pictures of reality
  • under-representation and stereotyping of
    minorities and women
  • unrealistic and inappropriate role models
  • unrelated to everyday life . . .

39
Negative Effects (2)
  • Some programs encourage aggressiveness
  • Some programs expose audiences to disturbing
    phenomena such as violence and sex
  • Some programs transmits negative social messages
    subconsciously
  • Some commercials are mystified

40
Negative Effects (3)
  • TV distracts the students from worthwhile
    activities such as reading and socializing.
  • It is intellectually un-stimulating. The audience
    can easily become passive, think less, and have a
    short attention span.
  • It provides stereotyped characters and poor role
    models.

41
Summaries
  • It is not the television that is at fault.
    Indeed, TV is an extremely effective teaching
    tool. The problem is how TV has been used.
    However, if used wisely, TV can be a positive and
    powerful teaching and learning resource (p. 36).
  • To select appropriate TV programs for kids in
    this confusing information age is important for
    both parents and teachers.

42
So . . .What are the Pros and Cons of
Instructional Television (ITV) in education?
(Hold that thought . . .)
43
ITV on the Web (1)
  • Sesame Street
  • C is for Cookie (http//www.youtube.com/watch?vYe
    8mB6VsUHwfeaturechannel_page, 133)
  • Homepage http//www.sesamestreet.org
  • The Oregon Trail (http//www.youtube.com/watch?vY
    jPL9jwDdhAfeaturerelated, 652)
  • CBS Survivor - Full Episode (http//www.cbs.com/pr
    imetime/survivor/video/?season17)

44
ITV on the Web (2)
  • Ohio University Visit (http//www.youtube.com/watc
    h?vh-TAmbTVcBYfeaturerelated, 331)
  • theU.com - MIT "Admissions" (http//www.youtube.c
    om/watch?v_BTS_WGA25oNR1, 048)
  • theU.com - MIT "The Setting" (http//www.youtube.
    com/watch?v0x3z2FkuloI, 109)

45
Lastly . . .What are the potentials of
interactive video in education?
What is interactive video?
46
Interactive Video
  • Digital Video Disk (DVD)
  • Online Interactive Streaming Video

47
Digital Video Disc (DVD)
  • DVD, which once stood for Digital Video Disc or
    Digital Versatile Disc, is optical disc storage
    technology. It's essentially a bigger, faster CD
    that can hold video as well as audio and computer
    data.
  • DVD aims to encompass home entertainment,
    computers, and business information with a single
    digital format, eventually replacing audio CDs,
    videotapes, laser-discs, and CD-ROMs.
  • The latest is Sony Blu-ray disc (BD) with a
    capacity of 25GB (single layer) and 50GB (dual
    layer). BD is an optical disc storage medium. Its
    main uses are high-definition video and data
    storage (http//en.wikipedia.org/wiki/Blu-ray).

48
Examples of DVD Movies
  • Pleasantville This movie is a good example of
    computer graphic technology implemented into a
    movie.
  • Other examples include Star Wars Toy Story Toy
    Story 2 Dinosaur Cast Away Crouching Tiger
    Hidden Dragon.

49
Online Interactive Streaming Video
  • Real Time
  • Panda Cam - Live from the San Diego Zoo
    (http//www.sandiegozoo.org/pandacam/index.html)
  • Non-real Time
  • San Diego Zoo (http//www.youtube.com/watch?vH2Ea
    rd_prNY, 243)
  • San Diego Zoo Pandas, Kangaroo, Binturong,
    Kookaburra! (http//www.youtube.com/watch?vvRREv_
    xn5gA, 623)

50
Significance of Interactive Videos in
Restructuring Schools with Technology
  • Computer has changed our society in many aspects.
    Of course, schools need to be changed with
    technology.
  • Training teachers to use the technology is the
    first step in restructuring schools with
    technology.

51
So, what are the potentials of interactive video
(e.g. DVD and online streaming video) in
education?
(Please hold that thought . . .).
52
Computer, ITV, Interactive Video can be great --
when they are used to draw students into highly
interactive learning activities, that is, they
are used wisely and efficiently they can become
powerful instructional technologies to help
teachers teaching and to improve students
learning.
Conclusions
53
Activity time!
54
A Prominent Virtual Reality Example Second Life
55
The Birth of Second Life
  • Second Life was opened to the public in 2003,
    and became popular in 2006.
  • It is a 3-D online virtual world in which
    individuals (i.e. residents) interact both with
    the world itself and with other individuals in
    the world.

56
The Birth of Second Life
  • Each individual is represented in the online
    world by an avatar
  • There are entire university campuses in Second
    Life. For example
  • Ohio University Second Life Campus
    (http//www.youtube.com/watch?vaFuNFRie8wAfeatur
    erelated, 233)

57
Examples of Second Life
  • Harvard Law school has offered a class in the
    Second Life environment http//cyber.law.harvard.
    edu/cyberone/videos/CyberOne.mp4
  • Sweden has opened an embassy in Second Life
    source CNN.com
  • http//www.iphpbb.com/board/ftopic-30652567nx6161
    0-3147.html
  • Second Life Apple Store (http//www.youtube.com/wa
    tch?vovL4pZod_gwfeaturerelated, 216)

58
To Use Second Life
  • A basic membership is free at http//www.secondlif
    e.com
  • Linden dollars are the money used in Second Life
    (a limited supply is free, but you must earn most
    of them by working in Second Life)

59
To Use Second Life
  • Participants in Second Life can own virtual land
    (an acre, an island, a mountain) and conduct
    virtual business (e.g. creating clothing for
    other avatars, and selling it for Linden dollars
    to other participants)
  • Participants are residents in an online community
  • There are some things one cannot do with the
    basic membership but its fine for learning
    purposes

60
To Use Second Life
  • You will need to download and install free
    software
  • You will need a moderately fast Internet
    connection such as DSL, cable modem, or LAN (no
    telephone modems need apply)

61
Why Use Second Life?
  • Since Second Life is a virtual world, spending
    extensive time there involves a great deal of
    creation one creates an avatar, and, if one
    remains, one gradually creates a physical setting

62
Why Use Second Life?
  • This process of design and creation is an
    extended exercise in creative thinking
  • In the process, one is part of a large online
    community which is a central aspect of Type II

63
Lets watch some videos online . . .
64
Introduction to SL
  • Introduction to Second Life (http//www.youtube.co
    m/watch?vb72CvvMuD6Qfeaturerelated, 413)
  • second life (http//www.youtube.com/watch?vflkgNn
    50k14NR1, 101)

65
Second Life in Education
  • Second Life in Education (http//www.youtube.com/w
    atch?vueAcz7ZyFpMfeaturerelated, 12049)
  • Educational Uses of Second Life
    (http//www.youtube.com/watch?vqOFU9oUF2HA,
    659)
  • Education in Second Life Explore the
    Possibilities (http//www.youtube.com/watch?vTMGR
    9q43dag, 601)

66
SL Applications in Education
  • Science Learning Opportunities in Second Life
    (http//www.youtube.com/watch?vEfsSGBraUhcNR1,
    324)
  • Training Simulations in Second Life
    (http//www.youtube.com/watch?vDJTzNSV8pb0NR1,
    534)
  • EdTech Island on Second Life (Revised)
    (http//www.youtube.com/watch?vw07GtOvnIU0NR1,
    424)

67
SL Construction Tutorial
  • Second Life Construction Tutorial
    (http//www.youtube.com/watch?vmVSzh_QTE00featur
    erelated, 440)
  • Second Life Construction Tutorial 2
    (http//www.youtube.com/watch?v_jCACZtFCuwfeatur
    erelated, 518)
  • Construction Tutorial Second Life!
    (http//www.youtube.com/watch?vrLNkGJvH7eMfeatur
    erelated, 1011)

68
Open a Second Life account as you wish . . .
  • SL homepage
  • http//www.secondlife.com

69
In-class Activity 3
  • What are the potentials of Second
  • Life in education?

70
Your task
  • Now it is your turn to think about the following
    question
  • What are the potential applications of Second
    Life that can facilitate my teaching and enhance
    my student learning?
  • Please take a few minutes to think of examples of
    ways in which Second Life can facilitate your
    teaching and student learning.
  • Please explore other SL websites or watch other
    SL videos online, if necessary.

71
When you are done
  • Submit your notes within our class area in CE 8
  • Put them in the discussions area, under the
    label In-class Activity 3 Second Life
    Applications in Teaching and Learning
  • I will ask some of you to share in class, and we
    will discuss.

72
Class 4 Reading Assignments
  • K G Chapter 4
  • H K Unit 2
  • Class 5 PowerPoint class materials
  • Preparation for the next class discussion

73
Thats it for tonight!
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