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Evaluating Human System Interfaces in a Game Technologybased Virtual Environment

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More freedom of avatar movements and representation. Scalable tracking ... Rotation of the spheres dictates motion of the avatar. 3-DOF trackers must be used ... – PowerPoint PPT presentation

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Title: Evaluating Human System Interfaces in a Game Technologybased Virtual Environment


1
Evaluating Human System Interfaces in a Game
Technology-based Virtual Environment

2
The Challenge
  • Virtual Environments are widely used for training
  • Fidelity vs. Cost
  • How much realism is necessary?
  • The Fidelity Matrix

Roscoe 1982
3
The Players
  • Office of Naval Research (ONR)
  • Virtual Techologies and Environments (VIRTE)
  • Naval Research Lab (NRL)
  • Warfighter Human System Interface Laboratory
    (WHSIL)
  • Lockheed Martin Simulation, Training and Support

4
The Players (cont)
  • VRSonic
  • BMH
  • University of Central Florida - Institute for
    Simulation and Training
  • SAIC
  • Naval Postgraduate School
  • NAVAIR - Orlando

5
General Setup
6
Fidelity vs. Cost
Fidelity
Cost
7
Virtual Environment
  • ManSim
  • First Person Shooter
  • Gamebryo Game Engine

8
Virtual Environments Cont.
  • Physics Engine
  • Simulating Rigid Body Physics in a Distributed
    Environment (S Cullen, SIW Spring 05)

9
Physics Demo
10
Dynamic Terrain
  • Real-time terrain modification
  • Trenches, Fighting positions, concertina wire,
    etc.

11
Human System Interfaces
  • Desktop System
  • Screen Shooter
  • Intersense 3-Degree of Freedom Tracker
  • PhaseSpace 6 Degree of Freedom Tracker
  • Future HSIs

12
Desktop System
  • Keyboard/Mouse/Joystick
  • Flexible use of Direct Input
  • Similar to common video
  • game setups

13
Desktop System Cont.
  • Benefits
  • Readily available
  • Very Inexpensive
  • Little learning curve
  • Limitations
  • Not immersive!
  • No weapon prop

14
Screen Shooter
  • Developed by NAVAIR-
  • Orlando
  • Uses a weapon prop with
  • integrated laser
  • Participant fires at a screen

15
ISMT Weapon Prop
  • Indoor Simulated Marksmanship Trainer Weapon Prop
  • Modified M-16
  • Laser in the barrel
  • CO2 used for realistic recoil
  • Wireless joystick for avatar navigation

16
Screen Shooter Cont.
  • Benefits
  • Relatively inexpensive
  • More realistic
  • Proper weapon handling techniques
  • Marksmanship Training
  • Limitations
  • Still not immersive!
  • Least intuitive interface
  • Heavy weapon prop

17
Intersense 3-DOF Tracker
  • Intersense InertiaCube2s
  • used for weapon and head
  • tracking
  • Trackers are 3 Degree of
  • Freedom inertial trackers
  • with magnetic correction
  • (orientation only)
  • Different weapon prop
  • NVIS Head Mounted
  • Display

18
Airsoft Weapon Prop
  • Developed by the Naval Postgraduate School
  • Modified Pellet Gun
  • Similar in appearance to an M-16 but much
    lighter
  • Integrated Wireless Joystick
  • No recoil

19
Intersense 3-DOF Tracker Cont.
  • Benefits
  • Finally immersive!
  • Lighter weapon prop
  • More intuitive joystick
  • Less expensive immersive system
  • Limitations
  • Only orientation is tracked
  • Many assumptions must be made about body parts
  • Relatively expensive to track more body parts

20
PhaseSpace 6-DOF Tracker
  • 6 Degree of Freedom visual
  • tracking system
  • Tracked items are marked
  • with flashing LEDs
  • Gaiter system, developed at
  • NRL, transforms tracked
  • data into avatar
  • representation.

21
PhaseSpace 6-DOF Tracker Cont.
  • Benefits
  • Immersive
  • Full 6-DOF tracking
  • More freedom of avatar movements and
    representation
  • Scalable tracking
  • Limitations
  • Cost
  • More computers in the system

22
Future Plans - VirtuSphere
  • Sphere the participant enters
  • Rotation of the spheres dictates motion of the
    avatar
  • 3-DOF trackers must be used
  • Cost similar to 6-DOF tracker

23
Future Plans Training Transfer Study
  • Several ongoing and future studies
  • WHSIL
  • University of Central Florida Institute of
    Simulation and Training
  • BMH in Orlando
  • Culminating event Training Transfer Study
  • Clemson University Shoothouse
  • Effectiveness of training transfer between
    selected HSIs and an instrumented live training
    environment

24
Acknowledgments
  • Special thanks to the Office of Naval Research
    and the Virtual Technologies and Environments
    Program
  • Warfighter Human System Interface Laboratory
  • HIT VE Team
  • The VIRTE development team
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