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Mathew Patrick and stephanie cordato present The epic of stew

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Which may or may not share a slight resemblance to the legend of zelda... Game sprites ... Scenery/walls: Array of image sprites or simple custom sprites ' ... – PowerPoint PPT presentation

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Title: Mathew Patrick and stephanie cordato present The epic of stew


1
Mathew Patrick and stephanie cordato presentThe
epic of stew
  • Which may or may not share a slight resemblance
    to the legend of zelda

2
Game sprites
  • Hero Custom sprite with separate class.
  • Enemies new array of enemies with each level
  • Background Image Sprite
  • Scenery/walls Array of image sprites or simple
    custom sprites
  • Special Items Sprites that add more lives or
    change level.
  • Weapons sword/fireball, enemy projectiles

3
Trackers and collisions
  • Trackers will be needed for the hero, his sword,
    and his fireball
  • An array of trackers will be used for enemies and
    their projectile weapons.
  • Collisions with an enemy cause the hero to lose a
    life.
  • Collisions with a special item cause the hero to
    gain a life or change level.
  • The hero will not be able to pass through walls
    or scenery.

4
Score and level
  • The game has no score the object is to save the
    princess and obtain the three pieces of
    Quadraforce
  • There are four levels
  • 1) Woods
  • 2) Drawbridge
  • 3) Castle
  • 4) Boss
  • The levels should loop or scroll

5
Resources and splashscreens
  • Resources will include
  • 1) any image sprites, including
    splashscreens and a title screen to open the
    game.
  • 2) compelling background music to enhance
    gameplay.
  • Splashscreens will be used between levels, as a
    segway into the next location.

6
Ending the game
  • The player can either win or lose to end the
    game
  • To win The player must defeat the final boss
    ? ?
  • To lose The player can at any time run out of
    lives, which will require them to start back at
    level 1.

7
Prioritizing.
  • Ok, so he doesnt really need these, but they
    would be really cool
  • The heros sword (he could just have fireballs).
  • The princess isnt necessary as long as the boss
    is still there.
  • Special sprites like keys and custom scenery
  • A title screen at the beginning

8
Possible enhancements
  • A moving sword
  • An alternate ending where you lose if you make
    the princess mad
  • A hero that rotates into different views

9
Timeline
  • Design of video game classes, methods, and state
    Apr 5th
  • Implementation of basic game Apr 12th
  • Testing/debugging Apr 15th
  • Documentation Apr 18st
  • Enhancements Apr 21st
  • Release Apr 28th

Stephanie Cordato
Mathew Patrick
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