Title: Informal Tools for Multimodal, Context-based User Interface Design
1Informal Tools for Multimodal, Context-based User
Interface Design
- James A. Landay
- July 7, 1999
- HCC Retreat
2Natural Tides of Innovation
??
Innovation
Universal Computing
Integration
Personal Computer Workstation Server
Log R
Minicomputer
Mainframe
7/99
Time
3Universal
- 1 including or covering all or a whole
collectively or distributively without limit or
exception - 2 a present or occurring everywhere b
existent or operative everywhere or under all
conditions ltuniversal cultural patternsgt - 3 a embracing a major part or the greatest
portion (as of mankind) lta universal stategt
ltuniversal practicesgt b comprehensively broad
and versatile lta universal geniusgt - 4 a affirming or denying something of all
members of a class or of all values of a variable
b denoting every member of a class lta universal
termgt - 5 adapted or adjustable to meet varied
requirements (as of use, shape, or size)
4Away From the Average Device
- Powerful, personal capabilities from specialized
devices - small, highly mobile or embedded in environment
- Intelligence immense storage and processing
in the infrastructure - Everything connected
Laptops, Desktops
5HCI Challenges
- Universal computing devices will not have the
same UI as dads PC - a wide range of devices
- often w/ small or no screens alternative I/O
- e.g., pens, speech, vision
- special purpose to particular applications
- information appliances
- lots of devices per user
- all working in concert
6HCI Challenges (cont.)
- Design of good appliances will be hard
- single device design is easy
- hard to design the same application in a
consistent manner across many devices - e.g., calendar app. one speech based one GUI
based - hard to make different devices work together
- which device is used when?
- multiple UIs modes/device, which to display?
- building awareness of context of use into design
is the key to some of these issues - multimodal input is assumed, but little design
support for creating multimodal interfaces
7Our Approach
- Build
- novel applications on existing appliances
- e.g., NotePals on the Palm PDA CrossPad
- new information appliances
- Evaluate appliances in realistic settings
- Iterate
- use the resulting experience to build
- more interesting appliances
- better design tools analysis techniques
8Outline
- HCI Challenges for Universal Computing
- Multimodal interaction
- Why is building MM UIs hard?
- Best practices for designing GUIs
- Proposed approach to building MM UIs
- Using context to our advantage
9Multimodal Interaction
- When communicating with people we use more than
one mode at a time! - gesture speak
- Computers would be easier to use and more useful
if they also worked like this
10Benefits of Multimodal (MM) Interaction on
Heterogeneous Devices
- Computers could be used in
- more situations
- when hands are full or vision used for something
else - more places
- e.g., walking, car, factory floor, etc.
- Interfaces would be easier to use
- use innate perceptual, motor, cognitive skills
- More people would be able to use computers
- including users w/ vision or motor impairments
- MM UIs likely to become predominant
11Why is building MM UIs hard?
- Often require recognition technology
- speech, handwriting, sketches, gesture, etc.
- Recognition technology is immature
- finally just good enough
- single mode toolkits just appearing now
- no prototyping tools
- Hard to combine recognition technologies
- still requires experts to build systems
- few toolkits or prototyping tools!
- This was the state of GUIs in 1980
12Best Practices for Designing GUIs
- Iterative design
- Prototyping tools are key to this success
13Early Stage UI Design
- Brainstorming
- put designs in a tangible form
- consider different ideas rapidly
- Incomplete designs
- do not need to cover all cases
- illustrate important examples
- Present several designs to client or design team
- No need at this stage for coding
14Prototyping Tools for Multimodal UI Design Should
Support
- Iterative design methodology
- Informal techniques designers currently use in
the early stage of UI design - sketching
15Prototyping Tools for Multimodal UI Design Should
Support
- Iterative design methodology
- Informal techniques designers currently use in
the early stage of UI design - sketching
- storyboarding
16Prototyping Tools for Multimodal UI Design Should
Support
- Iterative design methodology
- Informal techniques designers currently use in
the early stage of UI design - sketching
- storyboarding
- Wizard of Oz
Um. Ill see you in the morning.
17Our Approach Sketches, Models Context-aware
Design Tools
- Infer models from design sketchesor other
informal representations - model is an abstraction of apps UI design
- model for representing contexts UI implications
- Use models to
- semi-automatically generate UIs on diverse
platforms - dynamically adapt a particular appliance UI to
changing context of use
18How to Specify Events
- We have a good idea how to for visual UIs
- visually!
- But how about speech or gestures?
19Specifying Non-Visual Events
- How do designers do this now?
- speech
- scripts or grammars (advanced designers only)
- flowcharts on the whiteboard
- Wizard of Oz -gt fake it!
- gestures
- give an example then tell programmer what it
does - We can do the same by demonstration (PBD)
- demonstrate example of act (e.g., speech)
- demonstrate result
- system infers program
- just a prototype, so doesnt have to be too
general
20Specifying Non-Visual Events
21Combining the Visual Non-Visual
- How do you see what the system inferred?
- necessary for editing
- generate a visual representation
- flowchart seems like a start (common in speech
UIs) - appropriate? what should it look like?
22Specifying Non-Visual Events
23Combining the Visual Non-Visual
- How do you see what the system inferred?
- necessary for editing
- generate a visual representation
- flowchart seems like a start (common in speech
UIs) - appropriate? what should it look like?
- Combining visual non-visual events
- e.g., end-user dragging truck while saying fast
- use a visual language that combines visual
storyboard of GUI w/ flowchart for non-visual - VL better be simple...
24Supporting Heterogeneous Devices
- Consider sketches as an abstraction
- Infer a model from the sketches
- Use methods from model-based UI tools to
- generate UIs for multiple devices
- generate alternative modes for a single spec. on
one device - Hard problems
- how to abstract?
- how do you generate a good UI?
- keep the designer in the loop
25Take Advantage of Context Monitor Environment
Actions to Improve Interaction
- Which devices are present available?
- there is a wall display -gt use it for my wearable
- device discovery
26Take Advantage of Context Monitor Environment
Actions to Improve Interaction
- Which devices are present available?
- there is a wall display -gt use it for my wearable
- device discovery
- What is occurring in the environment?
- people are talking -gt dont rely on speech I/O
- speech sensing
- What is the state of the user?
- hands using tools -gt use speech I/O visual Out
- tangible tools or vision processing
- Solution UI design tools that understand context
as well as multiple devices modalities
27Design Goals
- Let designers rapidly produce rough cuts
- doesnt need to handle all cases
- Allow end user testing fast modification
- Generate code that can help start UI for multiple
devices - designer adds more detail improves interaction
- programmers add necessary code
28What Weve Accomplished So Far
- Informal tools for UI design
- sketch-based tools for GUI / Web design
- built tested 1st generation, building next gen.
now
29What Weve Accomplished So Far
- Informal tools for UI design
- sketch-based tools for GUI / Web design
- built tested 1st generation, building next gen.
now - informal tool for speech UI design
- designed implementation in progress
30What Weve Accomplished So Far
- Informal tools for UI design
- sketch-based tools for GUI / Web design
- built tested 1st generation, building next gen.
now - informal tool for speech UI design
- designed implementation in progress
- Automatic generation of simple control UIs
- First cut designs for multimodal
- UI design tool appliance (SpeechCorder w/ ICSI)
- Experience w/ appliances simple context
- NotePals
31Take Home Ideas
- Universal Computing is about supporting people
- Success will require the design evaluation of
new appliances (device app UI) that - take advantage of natural modes of input
- especially multimodal input!
- take advantage of context
- are used in realistic settings
- Experience, new architectures, and new tools will
make this design problem easier
32Informal Tools for Multimodal, Context-based User
Interface Design
- James A. Landay
- July 7, 1999
- HCC Retreat
33Research Plan
- Finish implementation of informal tools
- study usage (especially of speech UI design)
- use results to design multimodal design tool
- Develop algorithms for extracting app model
- Build context-aware applications w/o tools
- two testbeds to create study
- wirelessly networked PDAs in classroom/learning
- extraction of tacit context using social
networking - build taxonomy of contexts
- how they should effect UI?
34Research Plan (Cont.)
- Implement tool for multimodal UI design
- extract model generates UI for 2 diverse
platforms - uses simple context ques
- Develop algorithms for capturing context
- Evaluate usage (apps tools) in target settings
- Extend multimodal UI design tool
- generate multi-platform UIs that dynamically
adapt - allow context to be fully integrated in decisions
35HCI Goals of Universal Computing
- Some of the roots of Universal Computing are in
the ideas of Mark Weiser - Ubiquitous/Pervasive/Invisible/Calm Computing
- ... does not live on a personal device of any
sort PDA or dynabook, but is in the woodwork
everywhere. - you dont want personal technology, you want
personal relationships
36HCI Goals of Universal Computing
- Some of the roots of Universal Computing are in
the ideas of Mark Weiser - Ubiquitous/Pervasive/Invisible/Calm Computing
- ... does not live on a personal device of any
sort PDA or dynabook, but is in the woodwork
everywhere. - you dont want personal technology, you want
personal relationships - Universal Computing is about
- supporting peoples tasks
- most often includes working with other humans
- making peoples lives easier
- just creating ubiquitous technology does not
solve this
37Computers Support Human-Human Communication (HHC)
38Traditional Software Interfaces
- Force translations to formal representations
- sometimes we want this (e.g., conference slides)
- sometimes we dont (e.g., creative tasks)
39Traditional Representations
- Rigid and unambiguous
- hard to mix (e.g., few tools support rough
sketches) - warp perceptions of the viewer and user
- Increase time
- encourage precision
- Inhibit creativity
- tunnel vision
40Informal Communications Styles
- Speaking
- Writing
- Gesturing
- Sketching
Informal UIs do not immediately translate
natural input, allowing users to work more
naturally