Informal Tools for Multimodal, Context-based User Interface Design - PowerPoint PPT Presentation

About This Presentation
Title:

Informal Tools for Multimodal, Context-based User Interface Design

Description:

Informal Tools for Multimodal, Context-based User Interface Design. James A. Landay ... Extend multimodal UI design tool. generate multi-platform UIs that ... – PowerPoint PPT presentation

Number of Views:157
Avg rating:3.0/5.0
Slides: 41
Provided by: jamesa50
Category:

less

Transcript and Presenter's Notes

Title: Informal Tools for Multimodal, Context-based User Interface Design


1
Informal Tools for Multimodal, Context-based User
Interface Design
  • James A. Landay
  • July 7, 1999
  • HCC Retreat

2
Natural Tides of Innovation
??
Innovation
Universal Computing
Integration
Personal Computer Workstation Server
Log R
Minicomputer
Mainframe
7/99
Time
3
Universal
  • 1 including or covering all or a whole
    collectively or distributively without limit or
    exception
  • 2 a present or occurring everywhere b
    existent or operative everywhere or under all
    conditions ltuniversal cultural patternsgt
  • 3 a embracing a major part or the greatest
    portion (as of mankind) lta universal stategt
    ltuniversal practicesgt b comprehensively broad
    and versatile lta universal geniusgt
  • 4 a affirming or denying something of all
    members of a class or of all values of a variable
    b denoting every member of a class lta universal
    termgt
  • 5 adapted or adjustable to meet varied
    requirements (as of use, shape, or size)

4
Away From the Average Device
  • Powerful, personal capabilities from specialized
    devices
  • small, highly mobile or embedded in environment
  • Intelligence immense storage and processing
    in the infrastructure
  • Everything connected

Laptops, Desktops
5
HCI Challenges
  • Universal computing devices will not have the
    same UI as dads PC
  • a wide range of devices
  • often w/ small or no screens alternative I/O
  • e.g., pens, speech, vision
  • special purpose to particular applications
  • information appliances
  • lots of devices per user
  • all working in concert

6
HCI Challenges (cont.)
  • Design of good appliances will be hard
  • single device design is easy
  • hard to design the same application in a
    consistent manner across many devices
  • e.g., calendar app. one speech based one GUI
    based
  • hard to make different devices work together
  • which device is used when?
  • multiple UIs modes/device, which to display?
  • building awareness of context of use into design
    is the key to some of these issues
  • multimodal input is assumed, but little design
    support for creating multimodal interfaces

7
Our Approach
  • Build
  • novel applications on existing appliances
  • e.g., NotePals on the Palm PDA CrossPad
  • new information appliances
  • Evaluate appliances in realistic settings
  • Iterate
  • use the resulting experience to build
  • more interesting appliances
  • better design tools analysis techniques

8
Outline
  • HCI Challenges for Universal Computing
  • Multimodal interaction
  • Why is building MM UIs hard?
  • Best practices for designing GUIs
  • Proposed approach to building MM UIs
  • Using context to our advantage

9
Multimodal Interaction
  • When communicating with people we use more than
    one mode at a time!
  • gesture speak
  • sketch speak
  • etc.
  • Computers would be easier to use and more useful
    if they also worked like this

10
Benefits of Multimodal (MM) Interaction on
Heterogeneous Devices
  • Computers could be used in
  • more situations
  • when hands are full or vision used for something
    else
  • more places
  • e.g., walking, car, factory floor, etc.
  • Interfaces would be easier to use
  • use innate perceptual, motor, cognitive skills
  • More people would be able to use computers
  • including users w/ vision or motor impairments
  • MM UIs likely to become predominant

11
Why is building MM UIs hard?
  • Often require recognition technology
  • speech, handwriting, sketches, gesture, etc.
  • Recognition technology is immature
  • finally just good enough
  • single mode toolkits just appearing now
  • no prototyping tools
  • Hard to combine recognition technologies
  • still requires experts to build systems
  • few toolkits or prototyping tools!
  • This was the state of GUIs in 1980

12
Best Practices for Designing GUIs
  • Iterative design
  • Prototyping tools are key to this success

13
Early Stage UI Design
  • Brainstorming
  • put designs in a tangible form
  • consider different ideas rapidly
  • Incomplete designs
  • do not need to cover all cases
  • illustrate important examples
  • Present several designs to client or design team
  • No need at this stage for coding

14
Prototyping Tools for Multimodal UI Design Should
Support
  • Iterative design methodology
  • Informal techniques designers currently use in
    the early stage of UI design
  • sketching

15
Prototyping Tools for Multimodal UI Design Should
Support
  • Iterative design methodology
  • Informal techniques designers currently use in
    the early stage of UI design
  • sketching
  • storyboarding

16
Prototyping Tools for Multimodal UI Design Should
Support
  • Iterative design methodology
  • Informal techniques designers currently use in
    the early stage of UI design
  • sketching
  • storyboarding
  • Wizard of Oz

Um. Ill see you in the morning.
17
Our Approach Sketches, Models Context-aware
Design Tools
  • Infer models from design sketchesor other
    informal representations
  • model is an abstraction of apps UI design
  • model for representing contexts UI implications
  • Use models to
  • semi-automatically generate UIs on diverse
    platforms
  • dynamically adapt a particular appliance UI to
    changing context of use

18
How to Specify Events
  • We have a good idea how to for visual UIs
  • visually!
  • But how about speech or gestures?

19
Specifying Non-Visual Events
  • How do designers do this now?
  • speech
  • scripts or grammars (advanced designers only)
  • flowcharts on the whiteboard
  • Wizard of Oz -gt fake it!
  • gestures
  • give an example then tell programmer what it
    does
  • We can do the same by demonstration (PBD)
  • demonstrate example of act (e.g., speech)
  • demonstrate result
  • system infers program
  • just a prototype, so doesnt have to be too
    general

20
Specifying Non-Visual Events
21
Combining the Visual Non-Visual
  • How do you see what the system inferred?
  • necessary for editing
  • generate a visual representation
  • flowchart seems like a start (common in speech
    UIs)
  • appropriate? what should it look like?

22
Specifying Non-Visual Events
23
Combining the Visual Non-Visual
  • How do you see what the system inferred?
  • necessary for editing
  • generate a visual representation
  • flowchart seems like a start (common in speech
    UIs)
  • appropriate? what should it look like?
  • Combining visual non-visual events
  • e.g., end-user dragging truck while saying fast
  • use a visual language that combines visual
    storyboard of GUI w/ flowchart for non-visual
  • VL better be simple...

24
Supporting Heterogeneous Devices
  • Consider sketches as an abstraction
  • Infer a model from the sketches
  • Use methods from model-based UI tools to
  • generate UIs for multiple devices
  • generate alternative modes for a single spec. on
    one device
  • Hard problems
  • how to abstract?
  • how do you generate a good UI?
  • keep the designer in the loop

25
Take Advantage of Context Monitor Environment
Actions to Improve Interaction
  • Which devices are present available?
  • there is a wall display -gt use it for my wearable
  • device discovery

26
Take Advantage of Context Monitor Environment
Actions to Improve Interaction
  • Which devices are present available?
  • there is a wall display -gt use it for my wearable
  • device discovery
  • What is occurring in the environment?
  • people are talking -gt dont rely on speech I/O
  • speech sensing
  • What is the state of the user?
  • hands using tools -gt use speech I/O visual Out
  • tangible tools or vision processing
  • Solution UI design tools that understand context
    as well as multiple devices modalities

27
Design Goals
  • Let designers rapidly produce rough cuts
  • doesnt need to handle all cases
  • Allow end user testing fast modification
  • Generate code that can help start UI for multiple
    devices
  • designer adds more detail improves interaction
  • programmers add necessary code

28
What Weve Accomplished So Far
  • Informal tools for UI design
  • sketch-based tools for GUI / Web design
  • built tested 1st generation, building next gen.
    now

29
What Weve Accomplished So Far
  • Informal tools for UI design
  • sketch-based tools for GUI / Web design
  • built tested 1st generation, building next gen.
    now
  • informal tool for speech UI design
  • designed implementation in progress

30
What Weve Accomplished So Far
  • Informal tools for UI design
  • sketch-based tools for GUI / Web design
  • built tested 1st generation, building next gen.
    now
  • informal tool for speech UI design
  • designed implementation in progress
  • Automatic generation of simple control UIs
  • First cut designs for multimodal
  • UI design tool appliance (SpeechCorder w/ ICSI)
  • Experience w/ appliances simple context
  • NotePals

31
Take Home Ideas
  • Universal Computing is about supporting people
  • Success will require the design evaluation of
    new appliances (device app UI) that
  • take advantage of natural modes of input
  • especially multimodal input!
  • take advantage of context
  • are used in realistic settings
  • Experience, new architectures, and new tools will
    make this design problem easier

32
Informal Tools for Multimodal, Context-based User
Interface Design
  • James A. Landay
  • July 7, 1999
  • HCC Retreat

33
Research Plan
  • Finish implementation of informal tools
  • study usage (especially of speech UI design)
  • use results to design multimodal design tool
  • Develop algorithms for extracting app model
  • Build context-aware applications w/o tools
  • two testbeds to create study
  • wirelessly networked PDAs in classroom/learning
  • extraction of tacit context using social
    networking
  • build taxonomy of contexts
  • how they should effect UI?

34
Research Plan (Cont.)
  • Implement tool for multimodal UI design
  • extract model generates UI for 2 diverse
    platforms
  • uses simple context ques
  • Develop algorithms for capturing context
  • Evaluate usage (apps tools) in target settings
  • Extend multimodal UI design tool
  • generate multi-platform UIs that dynamically
    adapt
  • allow context to be fully integrated in decisions

35
HCI Goals of Universal Computing
  • Some of the roots of Universal Computing are in
    the ideas of Mark Weiser
  • Ubiquitous/Pervasive/Invisible/Calm Computing
  • ... does not live on a personal device of any
    sort PDA or dynabook, but is in the woodwork
    everywhere.
  • you dont want personal technology, you want
    personal relationships

36
HCI Goals of Universal Computing
  • Some of the roots of Universal Computing are in
    the ideas of Mark Weiser
  • Ubiquitous/Pervasive/Invisible/Calm Computing
  • ... does not live on a personal device of any
    sort PDA or dynabook, but is in the woodwork
    everywhere.
  • you dont want personal technology, you want
    personal relationships
  • Universal Computing is about
  • supporting peoples tasks
  • most often includes working with other humans
  • making peoples lives easier
  • just creating ubiquitous technology does not
    solve this

37
Computers Support Human-Human Communication (HHC)
38
Traditional Software Interfaces
  • Force translations to formal representations
  • sometimes we want this (e.g., conference slides)
  • sometimes we dont (e.g., creative tasks)

39
Traditional Representations
  • Rigid and unambiguous
  • hard to mix (e.g., few tools support rough
    sketches)
  • warp perceptions of the viewer and user
  • Increase time
  • encourage precision
  • Inhibit creativity
  • tunnel vision

40
Informal Communications Styles
  • Speaking
  • Writing
  • Gesturing
  • Sketching

Informal UIs do not immediately translate
natural input, allowing users to work more
naturally
Write a Comment
User Comments (0)
About PowerShow.com