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DIGITAL CULTURE AND SOCIOLOGY session 6 Susana Tosca

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DIGITAL CULTURE AND SOCIOLOGY session 6 Susana Tosca. Digital Culture and ... Wearing technology might just be the next big thing Plus: Louis Vuitton jewels ... – PowerPoint PPT presentation

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Title: DIGITAL CULTURE AND SOCIOLOGY session 6 Susana Tosca


1
Digital Culture and Sociology
  • Consumption and Industry

2
about today
  • Conceptual introduction
  • Adorno/Horkheimer Negus Grey Tuesday
  • Conceptual introduction
  • Baudrillard the mobiles
  • Jenkins fan movies

production
break
consumption
3
a straighforward connection?
Production
Consumption
Adorno/Horkheimer
Production
Consumption
Negus
Production
Consumption
Baudrillard
Production
Consumption
Jenkins
4
culture economy
du Gay et. al.
  • opposed terms? spiritual vs. material, hard vs.
    soft
  • related, no side dominates the other
  • Economic processes are cultural phenomena
  • Cultural material is manufactured
  • The notion of cultural economy economic
    processes depend on meaning (also language and
    representation) for their effects and to have
    particular conditions of existence
  • Businesses reflect on their organizational
    culture

5
cultural economy
du Gay et. al.
  • Culture is increasingly important to do business
    in the contemporary world
  • Global entertainment corporations product and
    distribute culture all over the world, powerful
    agents
  • More and more goods become cultural goods,
    growing aesthetization
  • Increasing influence of cultural intermediaries
    advertising, design, marketing
  • Internal life of organizations is also the object
    of cultural reconstruction

6
main points
Negus
  • Analysis and problematization of synergy concept
    (through a case study), no neat fit
    production-consumption,
  • companies are not totally rational unities
    culture clashes within corporations workers
    groups, George Michael
  • The excellent introduction to Adorno and
    Horkheimers culture industry ideas, including
    standarization and pseudo individuality
  • Gendrons critique to standarization in music
    (source of pleasure)

7
conclusions
Negus
I have challenged the idea that the corporations
of the culture industry are able to directly
control production and creative work simply
through their formal ownership of the means of
production. (...) I have indicated at various
points how the practices of production take place
in relation to the activities of consumption. You
should also have become aware of the ways in
which the issue of identity is important for
occupational groups, companies and artists (p.
102)
8
The Grey Tuesday
www.greytuesday.org
9
The Grey Tuesday
  • Theme of the control of culture industry by
    corporations through ownership of means of
    production
  • Relation to the activity of consumption
  • Standarization Pseudo-individualization
  • What kind of a product is The Grey Album?

10
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11
consumption meanings
Hall et. al.
  • using up, destruction, waste...
  • a disease (pulmonary phthisis)
  • as the antithesis of production in old economic
    theory (Raymond Williams), secondary
  • popular language use
  • cultural studies active process, pleasure

12
traditional consumption
Hall et. al.
  • secondary to production, less worthy, frivolous
    (protestant ethos)
  • male work more important than female domestic
    area
  • Commodification of culture (Frankfurt School),
    standarization, false needs, leisure and
    ideological control, consumers as passive

13
contemporary view
Hall et. al.
  • important role as shows how cultural artifacts
    are used in everyday life
  • active consumers
  • Started with Veblen (1899), leisure class.
    Bourdieu continues, different groups capacities
    for cultural value in symbolic goods, taste,
    articulation of identity (no gender and class as
    given)
  • Consumption tied to lifestyle rather than class
    (marketing)
  • Postmodernism the increasing significance of the
    symbolic, Baudrillard. (focus on youth)

14
consumer society
Baudrillard
  • The adquisition of objects is without an object.
    Consumer behavior, which appears to be focused
    and directed at the object and at pleasure, in
    fact responds to quite different objectives the
    metaphoric or displaced expression of desire, and
    the production of a code of social values through
    the use of differentiating signs. That which is
    determinant is not the function of individual
    interest within a corpus of objects, but rather
    the specifically social function of exchange,
    communication and distribution of values within a
    corpus of signs. (49)
  • The truth about consumption is that it is a
    function of production, and not a function of
    pleasure, and therefore, like material
    production, is not an individual function but one
    that is directly and totally collective.

15
Mobile phones
  • Wearing technology might just be the next big
    thing Plus Louis Vuitton jewels
  • Over the years weve seen mobile phones morph
    from lunch box-sized contraptions to tiny,
    must-have flashy gadgets. Technology is slowly
    but surely weaving its way into our clothing
    (Techno Material TC) and accessorizing our
    outfits (Fashion Tech TC). Here is a list of
    products that we may see (or wear) in the near
    future
  • Wrist phones
  • Digital jewels
  • Talk to the hand

16
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17
contemporary view II
Hall et. al.
  • empirical studies of subculture (Hall, Jenkins)
  • protest against elitist culture
  • related to the pleasures of consumption approach
    creativity of consumerism (De Certeau)
    empowering of subjects
  • consumption is not the end of a process, but the
    beginning of another
  • always situated
  • the value of qualitative, observational and
    ethnographic research methods (ex. Mackay, Lister
    et.al.)

18
Interactive audiences
Jenkins
  • Poaching vs. Jamming
  • Culture jammers want to opt out of media
    consumption and promote a purely negative and
    reactive conception of popular culture. Fans, on
    the other hand, see unrealized potentials in
    popular culture and want to broaden audience
    participation. Fan culture is dialogic rather
    than disruptive, affective more than ideological,
    and collaborative rather than confrontational.
    Culture jammers want to jam the dominant media,
    while poachers want to appropriate their content,
    imagining a more democratic, responsive, and
    diverse style of popular culture. Jammers want to
    destroy media power, while poachers want a share
    of it (9)

19
matrix xp
20
matrix xp
http//www.matrix-xp.com/
What is the Matrix XP? A good question... an
even better question would be "Why all that
effort?" " What for?" . We would like to answer
this question with "Well, for the glory and money
and women" but unfortunately the film has not
brought us any of the above mentioned. Instead it
ate up our savings and tied us up in front of the
computer for month effectively cutting us of from
any social interaction... (OK it wasn't THAT
bad...) Anyway, the honest answer to the question
would probably be "We couldn't help it"... -)
our little thing aims at dismantling a bit of
the Matrix myth. Not out of disrespect just
because a good movie deserves a good spoof. We
hope our little work will be noticed in the vast
cyberspace of the internet and we all look
forward to get on with our normal live now. Oh by
the way! WE had the idea with the multiplying
agent MONTH before the first teaser for Matrix
Reloaded ever hit the internet... great brothers
think alike -) !
21
complementary bibliography
  • CASTELLS. 1996, 1997, 1998. The Information Age
    Economy, Society, and Culture (three volumes).
    Oxford Blackwell
  • DE CERTEAU, M. 1984. The Practice of Everyday
    Life. Berkeley UCLA Press.
  • HALL, S. and JEFFERSON, T. 1976. Resistance
    Through Rituals youth subcultures in post-war
    Britain. London Hutchinson.
  • VEBLEN, T. 1899 (1989). The Theory of the Leisure
    Class. New York MacMillan
  • NOTE There is a list of related and interesting
    bibliography in the Negus article.
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