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Game Overview

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Game Overview. High concept. Goth blacksmith taken prisoner by Romans ... Player motivation -Survival and improve your fighting skills to begin with, then ... – PowerPoint PPT presentation

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Title: Game Overview


1
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2
Game Overview
  • High concept
  • Goth blacksmith taken prisoner by Romans
  • put in the Coliseum to fight as entertainment
  • Escape
  • Rescue family, get revenge
  • Player motivation -Survival and improve your
    fighting skills to begin with, then to escape and
    finally to save your family
  • Genre - Action Adventure RPG
  • Target Audience - 16 ranging from early 20s to
    mid 30s
  • Target Platform PC
  • Easier patched
  • New Content
  • Better Visuals

3
Unique Selling Points
  • team of 4 players.
  • Button Combination for weapon creation Auto or
    manual.
  • 4 major classes to choose from.
  • landscapes.
  • photo of your face
  • Power bar for special attacks. (upgradable)
  • trade weapons online,
  • Advanced A.I

4
Game play highlights
  • camera modes (optional)
  • Different forms of travel (Q Travel)
  • How your team helps you??
  • Safe house (store excess items)
  • Break into houses.
  • As you level up your skills will improve (Health,
    Strength, Stealth, weaponry, Accuracy, Alchemy
    and Agility)
  • Mini Games - fishing, horse racing, archery and
    coliseum fighting.
  • Stealth meter

5
Inventory Layout
6
Inventory Layout 2
7
Game world
  • Game Setting 3rd Century Rome during the crisis
    of the 3rd century (internal civil war, invasion
    and economic collapse)
  • What will the Avatar be doing?-
  • break out and save your family.
  • This will require you to gather information from
    NPCs,
  • fight various enemies, complete tasks, use team
    work
  • Avatar Emotional Attitude-
  • initial attitude in the game is a peaceful man
  • changes to aggressive and vengeful,
  • At the beginning your character looks scared and
    fragile
  • but your character will evolve into a strong man
    bent on revenge.
  • Avatar Appearance
  • -Armour customizable
  • -Special sculpted weapons
  • -Slightly taller and stronger build

8
Game world - 2
  • Avatar Movements
  • -Voluntary movements
  • -Involuntary movements
  • -Involuntary emotional movements
  • -Fidget animation
  • Avatar Attributes
  • -Health -Strength -Agility
  • -Alchemy -Accuracy -Stealth
  • -Weaponry
  • Numerical character attributes
  • -Hit points -Arrows -Special attack bar
  • -Currency -Materials -Potions

9
In Game Characters
  • What are the avatars natural enemies?
  • -Minor enemies Animals, low ranked soldiers
  • -Boss Enemies high ranked soldiers/mercenaries
  • Audio associated with avatars animation.
  • Competition - The Elder Scrolls series

10
Production Details
  • Proposed game prototype For our prototype we
    have chosen the archery mini game (SP/MP)
  • 2 game types
  • The game will take place in open grassland (track
    arrows, see targets clearly)
  • Left mouse button used to shoot arrow (power bar)
  • Time Table

11
Team Profile
  • Artist Gary o Kane
  • Level designer David Mc Feely
  • Programmers -
  • Skills and experience required
  • Advanced knowledge of computer mathematics due to
    the physics and A.I elements in the game.
  • Advanced knowledge of the programming language
  • knowledge of UI and network programming
  • Role Create all the physics needed for the
    game, program the user interface and also program
    the multiplayer aspect of the game.
  • Lead designer
  • Skills and experience required
  • Good interactive story telling,
  • good knowledge of characters vocabulary,.
  • background knowledge of game
  • Role
  • Create the back-story
  • the game dialogue avatars use of language and
    any catchphrases used in the game
  • audio issues like what sounds are associated with
    each animation.
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