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Game Evaluation Super Mario Brothers

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Underworld. Underwater. Fortress. Star power-up/Cloud theme. Mario and Luigi ... 1-2 Underworld. 1-3 Hills. 1-4 Fortress. The Levels World 2. World 2 ... – PowerPoint PPT presentation

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Title: Game Evaluation Super Mario Brothers


1
Game EvaluationSuper Mario Brothers
  • Bob Pasco
  • CIS 487
  • 9/23/2007

2
Basic Information
  • Developed/Published by Nintendo for the NES
  • October 18th, 1985
  • Designed by Shigeru Miyamoto
  • Genre Platform game

3
Summary
  • Princess Toadstool has been kidnapped by Bowser,
    King of the Koopas. Mario and Luigi must save
    her from his castle. But first they have to
    battle through the Koopa Army to get there.
  • The first player plays the role of Mario, the
    second player plays as Luigi
  • The player goes through 8 worlds each containing
    4 levels.
  • Most enemies can be killed by jumping on them.
    Some enemies are protected so this may not kill
    them, or may injure the player.
  • There are power-ups that can be collected which
    increase the players size, and allow them to
    shoot fire, which provides an alternative for
    killing most enemies.

4
Game Mechanics
  • Mario/Luigi will die if theyre hit while theyre
    small.
  • A mushroom increases your size, and allows you to
    take an extra hit.
  • The flower allows a big Mario/Luigi to throw
    fireballs.
  • For every 100 coins the player gets a 1-up (extra
    life).
  • If the player stomps enough enemies, or kicks a
    turtle shell into enough, they get a 1-up.
  • The player must finish a level before the time
    runs out.
  • The game ends when the player runs out of lives.

5
Scoring
  • Various points for killing enemies. If the
    player kills multiple enemies in a row via a
    turtle shell or jumping on them their points will
    increase each time another enemy dies.
  • 1000 points for any power-up he collected
    (mushroom, flower, or star).
  • Finishing a level player will get points
    depending on how high up the flag pole they get,
    and how much time is remaining. If the last
    digit of time is 1, 3, or 6 they will get an
    equal number of fireworks which also increase the
    score per firework.

6
Music
  • Koji Kondo did the score for Super Mario
    Brothers. There are 5 different themes in the
    game
  • Overworld
  • Underworld
  • Underwater
  • Fortress
  • Star power-up/Cloud theme

7
Mario and Luigi
  • Small, Large, and Fire Mario
  • Small, Large, and Fire Luigi

8
Princess and Bowser
  • Mario and Princess Toadstool
  • Bowser, King of the Koopas

9
The Pros
  • Fast-paced challenging platformer
  • Solid controls
  • 64 total levels
  • 2 players can participate
  • Second quest available after beating the game

10
The Cons
  • In 2 player mode, the only time it switches
    between turns is when a player dies- this can end
    up taking a while if either player is good
  • Some levels are reused
  • Collision detection on hammers isnt always
    accurate
  • Maze castles can be confusing

11
Review
  • Was a revolutionary game at its debut
  • Excellent level design to balance difficulty and
    playability
  • Secrets in each level vines to climb, pipes to
    enter, warp zones

12
The Levels World 1
  • World 1
  • 1-1 Overworld
  • 1-2 Underworld
  • 1-3 Hills
  • 1-4 Fortress

13
The Levels World 2
  • World 2
  • Overworld
  • Water
  • Bridges
  • Fortress

14
The Levels World 3
  • World 3
  • Night Overworld
  • Night Overworld
  • Night Hills
  • Fortress

15
The Levels World 4
  • World 4
  • Overworld
  • Underworld
  • Mushroom Hills
  • Fortress

16
The Levels World 5
  • World 5
  • Overworld
  • Overworld
  • Hills
  • Fortress

17
The Levels World 6
  • World 6
  • Night Overworld
  • Night Overworld
  • Night Snow Hills
  • Fortress

18
The Levels World 7
  • World 7
  • Overworld
  • Water
  • Bridges
  • Fortress

19
The Levels World 8
  • World 8
  • Overworld
  • Overworld
  • Overworld
  • Fortress

20
Bugs/Glitches
  • Many collision errors allow players to enter
    walls

21
Bugs/Glitches
  • Sometimes when Mario/Luigi hit a solid object
    they pause momentarily. This allows for
    completing a wall jump.
  • If a mushroom or flower is grabbed as Mario/Luigi
    are descending from a jump, the player can jump
    again right after the power-up is touched,
    without touching the ground.

22
Bugs/Glitches
  • Too many lives and the lives counter would
    display incorrect images
  • If your lives went over 127, and you died, youd
    get a Game Over

23
Bugs/Glitches
  • The minus world was very popular glitch back
    when Mario was released. It involved getting
    through the wall in Level 1-2, and going down the
    Level 4-1 warp pipe before the game assigned
    properly levels to the warp zones. This sent the
    player out into a level similar to 7-2s water
    level.

24
Secrets
  • If a Koopa Troopa or a Beetle is near a
    stairway they can be repeatedly kicked for 1-ups

25
Secrets
  • In the Famicom Disk System version of Super Mario
    Brothers, the minus world is no longer a glitch
  • Nintendo made it into 3 levels that, when
    finished, act as if you completed the game. This
    allows access to the level select and second
    quest.

26
Secrets
  • Level -1
  • Underwater version of 1-3 / 5-3
  • Has a weird color palette
  • Random Princess Toadstool sprites along with
    floating Bowsers
  • Must grab the middle of the flag pole to exit

27
Secrets
  • Level -2
  • Nothing new here
  • Clone of Level 7-3

28
Secrets
  • Level -3
  • Underground fortress
  • Clone of Level 4-4
  • Only has squid enemies (which can be jumped on)
  • No Bowser or character at the end

29
Questions/Sources
  • Any questions?
  • Sources
  • http//tasvideos.org/SuperMarioBrosTricks.html
  • http//en.wikipedia.org/wiki/Super_Mario_Brothers
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