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Interactive Multimedia Games Development COM631

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Platform (Wii, Xbox, cross platform) License (Film/book rights, history) Cost. Completion date ... Timescale for design/implementation and final release ... – PowerPoint PPT presentation

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Title: Interactive Multimedia Games Development COM631


1
Interactive Multimedia Games Development COM631
  • Week 2 Early game development

2
Revised schedule
3
Lecture overview
  • Initial game concept
  • Concept development process
  • Publishers objectives
  • Game pitch document
  • Project proposal document
  • Links for further reading

4
Learning outcomes
  • Have an overview of the initial stages of a
    computer game development process
  • Identify the steps from initial game concept to
    the production of a project proposal
  • Understand the structure/content of each document
    in the early stages of the development process
  • Generate content to create documents

5
Initial game concept
  • An idea for a game can be based around a
  • single/simple concept including
  • Characters
  • Setting
  • Storyline
  • Innovative game play
  • Technology

6
Initial game concept
  • Concept can be unique
  • Build on previous work
  • Publishers conservative, prefer tried and tested
    formulas
  • Innovation can be successful

Final Fantasy 8
Final Fantasy 7
Zelda Wii
7
Development process
  • Initial game concept
  • Process of refinement and tuning
  • Decision time (game elements, storyline etc)
  • Concept art creation
  • Game pitch document creation
  • Detailed project proposal creation

8
Publishers objectives
  • Be aware of publishers objectives
  • Publishing strategy, focused or shotgun
  • Adversity to risk
  • Time scale/timing constraints
  • Targeted platform and preferred technologies
  • Game focus, spin out from film, sequel etc

9
Considerations (Concept)
  • Game type, scope, challenges and art
  • Identify type of game play (Good game play is
    essential and should not be compromised due to
    time or financial constraints)
  • Determine game scope to estimate costs and
    timeline/scale for implementation
  • Consider the technical challenges involved in the
    game development process to assess the level of
    risk involved
  • Create some concept art

10
Pitching your game
  • The pitch document should summarise the
  • objectives of the proposed game
  • Aids in assessment of title viability/feasibility
  • Sells the game
  • Format should be concise and focussed
  • Game Pitch Template

11
Game pitch document format
  • Introduction, brief outline of the game concept
  • Player motivation (what does the player do)
  • Unique selling point (why make this game/back of
    box pitch)
  • Target market/rating (Children, adult, niche,
    mass market, sequel)
  • Genre
  • Platform (Wii, Xbox, cross platform)
  • License (Film/book rights, history)
  • Cost
  • Completion date
  • Team
  • Languages
  • Contact details
  • Article on preparing a product pitch

12
Game objectives
  • What goals are there for this title
  • Objectives for overall player experience
  • Game mood e.g. exciting, horror, humor
  • Achieving mood/objectives
  • Total player experience (summary of final
    experience)

13
Competitive analysis
  • Survey of existing titles and competitors (now
    and
  • future)
  • Similar titles in the genre
  • Unique selling point, what will your game do
    better
  • Consideration of future technologies/releases and
    platform developments

14
Project proposal document
  • Project proposal document follows pitch
  • document
  • Contains more detail
  • Typically 10 to 20 pages
  • Includes material from the pitch document and
    additional support material

15
Content Title hook
  • Game hook is the unique selling point that will
  • attract players to the game
  • Includes rationale, who would buy the title and
    why
  • Highlight best game features
  • Game hooks can be based on any elements of
  • the game including audiovisuals and storyline

16
Content Game play mechanics
  • Describes what the player does in the game.
  • Lists several game elements that describe the
    user experience of playing the game.
  • Includes challenges, actions and activities the
    players encounter

17
Content Online elements
  • Description of online/multiplayer functionality
  • Scale/scope of multiplayer functionality
  • Type of multiplayer interaction e.g.
    cooperative/competitive
  • Infrastructural considerations, servers and
    player finder services

18
Content Technologies used
  • Identify unique technological requirements for
    your game (hardware/software/peripherals, custom
    technology)
  • Licensing considerations (games engine software)

19
Content Audio/visual
  • Discuss special requirements related to art and
    audio
  • Focus on those that have an impact on the games
    unique selling points
  • Could include motion capture for a character
    animation or licensed/professionally scored music

20
Content Storyline/characters
  • Relevance of the storyline to the game
  • e.g. integral part of the title or background
    filler. The
  • game proposal summary should include
  • Main plot
  • Main characters
  • Challenges facing the characters
  • Game bosses/villains
  • The means by which the player overcomes the game
    challenges

21
Content Project status
  • Current level of game development/production
  • Level of game design and implementation
  • Availability of a working prototype

22
Content Cost and timescale
  • Estimated summary of the projects costs
  • Timescale for design/implementation and final
    release
  • Consideration of the profitability of the title,
    break even point, level of sales etc

23
Content Development team
  • Identify project team
  • Clarify individual roles
  • Identify level of experience/previous titles the
    team worked on together
  • Experienced development teams should
  • greatly increase your chances of getting your
  • project funded and up and running

24
Content Risk consideration
  • Include a list of potential problems.
  • Identify why these factors will impact on the
    game development
  • Identify steps to minimise/eliminate risk

25
Content Concepts
  • Include concept drawings and sketches of
  • elements from the game including
  • Main characters
  • Races/classes
  • Levels/scenes
  • Interface layout
  • Design style e.g. photorealistic, cartoon

26
Document summary
  • The proposal summary should reinforce the
  • unique selling points of your title and why you
  • think it would be successful
  • Highlight unique selling points again
  • Highlight the development teams strengths
  • Show consideration of the publishers needs

27
Examples GDC 2007
  • From Design to Product A Model for Independent
    Game
  • Production
  • Nick Soutter
  • Overview So you've got an idea? Congratulations!
    Now what?
  • This lecture will focus on how to turn your idea
    into reality, with
  • practical examples and concrete methods drawing
    from an
  • experienced developer. Learn how to start a small
    game company
  • and leverage limited resources (10K or less) to
    get your game
  • developed into a commercial product.
  • From Design to Product A Model for Independent
    Game Production

28
Useful links
  • Game Pitch Template
  • The Game Proposal Part Two The Contents
  • E3 Report Pitching Update How to Give Your Game 
    Idea Legs
  • Getting Published, Part II How To Approach Game P
    ublishers
  • Game Agents, Part 3 A Market-Driven Game Evaluati
    on Methodology
  • Laird-Arcade design template

29
Assignment 1 Overview
  • Assignment 1 Analysis and critical evaluation of
  • Dare to be Digital competition entries
  • Total available marks 10
  • Individual assignment
  • Due 07/10/08 (Week 3)
  • Dare Website

30
Assignment 1 Overview
  • Analysis and critical evaluation of Dare to be
    Digital competition entries
  • Allocated a number of Dare to be Digital 2008
    finalists
  • Review and critically assess the teams entry
  • Gain an insight into the title implementation and
    how the teams managed time/tasks in the
    development process
  • Create a short report and presentation for the
    class

31
Topics should include
  • Intended audience, genre for the game title
  • Quality of 100 words games pitch
  • How new or novel was the title?
  • Types of game play challenges used
  • Composition and roles of team members
  • Level of completion of final entry
  • Quality of final deliverable e.g. 3D
    models/textures, gameplay etc.
  • Overall team experience as shown by their weekly
    video diaries

32
Assignment 1 Output
  • Report and class presentation. Report format
  • Size 6-8 A4 pages (maximum), not including
    appendixes or references
  • Font Times New Roman
  • Font Size 12
  • Spacing Single line
  • Style Technical/Formal

33
Assignment 1 Output
  • Submission Guidelines for presentation
  • Powerpoint presentation of appropriate length.
  • Submission Details
  • Assignments should be submitted on day of
    presentation.

34
Assignment 1 Deliverables
  • Hard copy of report and presentation slides
  • CDROM containing digital copy of report and
    presentation slides
  • Presentation to class in week 3

35
Assignment 1 Mark Allocation
36
Work plan
  • This week
  • Gamebryo tools
  • Next week
  • Assignment 1 Presentations
  • Gamebryo tools

37
Interactive Multimedia Games Development COM631
  • Week 2 Early game development
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