Interaction between Real and Virtual Humans: Playing Checkers - PowerPoint PPT Presentation

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Interaction between Real and Virtual Humans: Playing Checkers

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Synchronize the rendering of synthetic scenes with the real camera output ... Real player sees the mixed image on a large monitor ... – PowerPoint PPT presentation

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Title: Interaction between Real and Virtual Humans: Playing Checkers


1
Interaction between Real and Virtual
HumansPlaying Checkers
R. Torre, S. Balcisoy P. Fua, M. Ponder, and D.
Thalmann  Computer Graphics Lab (LIG) Swiss Fed
eral Institute of Technology
Atul Nayak
2
Virtual Humans
  • Guided
  • Represent the user
  • Autonomous
  • Act on their own

3
Virtual Worlds
  • Virtual humans live in synthetic worlds

4
So whats new?
  • Make the virtual human interact with the user
  • 2-way communication
  • Real-time
  • Non-invasive
  • Vision-based recognition system

5
Playing checkers.
6
Real time tracking of 3D objects
  • To track a 3D convex object (a cube, a checkers
    board) we need
  • A camera
  • A target
  • The wire frame 3D model of the target
  • A powerful computer

7
Model Based Tracking
  • Create a mathematical model of the target
  • World coordinates are a function of the state
    variables that control the objects shape
  • An objective function is minimized to find the
    best fit with image data

8
3-D tracking algorithm
  • Get a video image
  • Process the image
  • X(t1) X(t) V(t).dT
  • X position V speed dT time between t
    and t1
  • Minimization of the objective function

9
Detecting the checkers
  • If the sum of the intensities of each pixel in
    the real image of a white square is less than a
    certain threshold value , it means that a piece
    is present on that square.

10
Virtual Human Director (VHD)
  • A system used to produce real-time multimedia
    products and TV shows
  • Focuses on 2 issues
  • Fully integrated virtual humans with facial and
    body animation, and speech
  • A straightforward user interface for designers
    and directors

11
The VHD interface
  • Virtual human animation and interaction
    capabilities integrated into one environment
  • Control multiple actors
  • Provide tools to create any scenery involving
    realistic virtual humans

12
The Augmented Reality System
  • Synchronize the rendering of synthetic scenes
    with the real camera output
  • VHD animates the virtual player and updates the
    scene input from tracker and checker game
    controller

13
Image composition
  • Chroma-keying black is the key color
  • All real objects represented in black
  • Tables virtual representation masks the virtual
    human
  • Blend the real filmed scene and the synthetic 3D
    scene to get the mixed image
  • Real player sees the mixed image on a large
    monitor

14
Comments
  • Very realistic virtual humans will be widely used
    in film, games and interactive television
  • Integrate VR with the Web create 3D scenes with
    multimedia objects
  • Replace checkers board with any other calibration
    object
  • No extra devices you can see yourself in the
    virtual world

15
More cool demos.
16
More cool demos.
17
References
  • VHD A System for Directing Real-Time Virtual
    Actors, G. Sannier, S. Balcisoy, N.
    Magnenat-Thalmann, D. Thalmann, The Visual
    Computer, Springer, Vol.15, No 7/8, 1999,
    pp.320-329
  • All images and movies in this presentation have
    been taken from the LIGs website URL
    http//ligwww.epfl.ch/

18
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