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Beyond LDraw The Making of a Train Instruction Book

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Title: Beyond LDraw The Making of a Train Instruction Book


1
Beyond LDraw The Making of a Train Instruction
Book
  • Steve Barile
  • SEBarile_at_sstanamera.com

2
So you want to make an instruction book
  • There are tons of things to think about long
    before you put mouse-to-3001.dat
  • What are your goals?
  • Who is your audience?
  • And to a lesser extent, the mechanics
  • Publishing Costs
  • The layout design
  • Model design
  • Rendering path
  • We will explore these and other topics in detail.

3
Goals
  • Is it a(n)
  • Idea Book to convey ideas
  • Model Book to proliferate models
  • Personal Challenge another project to tackle
  • Educational Experience the best way to learn is
    by doing
  • Stature to gain recognition in the community
  • often its a combo of all of these!

4
Target Audience
  • Although you might have a certain target audience
    in mind, be assured that your material will be
    seen by all skill levels and ages Kids, AFOLs,
    non-AFOLs
  • --- I never heard of a train engine without a
    motor!
  • Do several usability tests
  • Recruit everyone kids, AFOLs, non-AFOLs
  • Tell them They are testing you! NOT
    visa-versa.
  • Watch, but dont help or even talk
  • Their struggles are your red flags
  • --- He did it on his own with ease! He is 8.

5
Authorship
  • Should your instruction book only include your
    ideas?
  • Your designs only
  • Youre never finished, but is it good enough?
  • Not your designs only
  • Many would be honored to share their work but
    either arent interested or simply cant deal
    with a project of this scope just ask!
  • Always give credit, never plagiarize !
  • Compensation (no ones making any money anyway)
  • Borrowing ideas (Did I think of this?)
  • Theyre all borrowed!

6
Layout Approach Linear or Hierarchical
  • This is a new concept for me. I have not yet
    fully comprehended the ramifications, but
  • Linear (my current approach)
  • standard LEGO models w/sub assemblies (trucks)
  • easy to comprehend - watch it grow
  • assemble layer-by-layer
  • Hierarchical
  • complete deconstruction into sub-models
  • cognitively challenging - assembly line
  • assembly by sub models
  • (consider the building experience too!)

7
Example of Linear vs Hierarchy
2
x2
x2
x6
x2
x12
x2
8
Example of Linear vs Hierarchy
6
8
9
7
9
Layout Mechanics
  • There are several interdependent aspects of the
    layout that should be considered, this is
    definitely an iterative process, but gets more
    intuitive with experience.
  • Portrait vs landscape
  • Aspect ratio of model and model steps
  • Paper size (more on this later)
  • Image scaling
  • Is 11 realistic for the number of steps, thus
    pages, etc.
  • Cant make it too small
  • Keep the same scale through out!
  • except for major sub assemblies
  • Backgrounds (be very careful)
  • Ink costs (self publishing)
  • Visually confusing

10
Layout Mechanics (cont)
  • Number of steps
  • The of steps in your .dat file will be a good
    starting point
  • There are sub-models and callouts etc.
  • Use 1.5x the step count in the .dat file for
    total layout steps
  • Number of pages
  • Depends on number of steps
  • Brick/model scale
  • Constrained by printing budget
  • Words / No words
  • Multi-lingual?
  • Introduction/forward must be timeless, books
    are forever!
  • Credits careful who you leave out!
  • DONT forget to thank your significant other(s)!

11
Creating the Images
  • Resolution - what is DPI LPI
  • DPI Dots per inch (computer speak)
  • 2 dependencies - of pixels (x,y) and print size
  • LPI Lines per inch (publishing speak)
  • CMYK print dither
  • Bottom line numbers 300 DPI 150 LPI
  • Isometric vs perspective (I use iso)
  • Camera issues with iso, (back out 5 in POV
    camera obj)
  • Perspective creates non-parallel edges
  • Makes steps kinda ugly
  • Thick Edge Lines
  • Mega POV Find Edges post process a must (more
    later)
  • Line width independent of render resolution
  • Can cause inconsistent line thickness
  • Anti-alias images
  • Use similar color to intended background
  • Use unique color from model elements

12
Layout Application Needs
  • Configurable page sizes
  • Image import - multiple is nice
  • Transparent color selection
  • Image scaling - not resizing
  • Universal page backgrounds
  • Lettering / Numbering
  • Lines and Arrows
  • Call out boxes
  • Proper print path handling
  • Use full image resolution

13
Adding Embellishments
  • Subassemblies a must
  • Callouts in separate area
  • light blue/ light pink background
  • More work - more .dats or sub-models
  • Reduces number of full steps, book pages
  • Exploded sub-models
  • Callout in separate area
  • Even more work - more .dats or sub-models
  • or MLCAD buffer exchange
  • Further reduces the number of full steps
  • The extra yard
  • Alt color schemes
  • Alt variations

14
Publishing Costs
  • Real vs Virtual
  • Web (), CD(), Book()
  • Print on Demand via WEB or CD (.pdf ???)
  • Reproduction Costs
  • WEB storage - bandwidth (kinda free)
  • CD duplication (not free)
  • 0.20ea (home dup, no label, no jewel case) qty
    1
  • 5.00ea (pro dup, label, slip cover) qty 100
  • Book duplication, oy! (30 pages x40)
  • 34.50/book (1380.00)
  • 1.00/page (office depot) 4.50 binding
  • 13.00/book (520.00)
  • 0.30/page (mom pa shop) 3.00 binding
    0.50 cover/back stock
  • Offset press all setup costs

15
Publishing Tips
  • Presentation is everything!
  • Its got to look feel cool!
  • Not all color copiers are the same
  • Insist on a test run!!!
  • Xerox DocuPrint P12 was the best
  • Binding saddle stitch (staples), spiral, comb,
    wire
  • Lay flat, fold back on itself, stays bound!
  • Buy a second hand or demo model binder
  • Make sure the punch blades are still sharp!
  • Cover stocks (cost savings)
  • Transparent slide stock (not document cover
    stock)
  • Stiff back cover
  • salvage matte board, white/off-white
  • bulk cut at Kinkos

16
Publishing Tips (cont)
  • Paper - Dont forget about paper selection, there
    are entire books written on this topic.
  • Size
  • Standard (8.5x11, 8.5x14, 11x17)
  • Trimmed (cant print to the edge) or folded
  • Portrait or landscape
  • Aspect ratio of model and steps might dictate
  • Weight
  • Cheap copy 20lb, high quality 35lb
  • heavier better quality, less transparent, ?
    copier compatible!
  • Brightness
  • Cheep copy 84, high quality 96
  • Color
  • Not a good idea, print the background, be very
    careful
  • Texture
  • Maybe, be very careful
  • Parchment for castle sets???

17
And Now for the Numbers
  • 7 models
  • 1250 elements
  • 1 custom straw .dat file
  • 4 alt color schemes
  • 6 more iterations on a model I thought was done
    with
  • 182 .dat .pov files (including tests etc.)
  • 188 rendered images in book
  • 1280x1024 render size
  • down to 320-240
  • 15 book revisions

18
And Now for The Code Settings- L3PAO / MPOV -
  • Camera Globe Position ON
  • Latt 25, Long 50, Radius 0
  • Camera angle 7
  • Light (irrelevant)
  • Background Color 255,255,183
  • Seam width .75
  • Quality level 2
  • Step Clock ON
  • Resolution 1280x1024 AA 0.3 (down to 320x240)

19
And Now for The Code Settings- declarations -
  • version unofficial MegaPov 0.7 // version
    number may be different
  • declare QUAL 2 // Quality level, 0BBox,
    1no refr, 2normal, 3studlogo
  • declare SW 0.75 // Width of seam between two
    bricks
  • declare STUDS 1 // 1on 0off
  • declare BUMPS 0 // 1on 0off

20
And Now for The Code Settings- camera -
  • // Camera (Latitude,Longitude,Radius 25,50,0)
  • camera
  • declare PCT 5 // Percentage further away
  • declare STEREO 0 // Normal view
  • location vaxis_rotate(
    PCT/100.0
  • ,
  • 7,4.71612e006,STEREO)
  • sky -y
  • right -4/3x
  • look_at //
    calculated
  • angle 7
  • rotate // Prevent gap between
    adjecent quads
  • orthographic

21
And Now for The Code Settings- lights -
  • // Lights
  • light_source
  • color rgb 1
  • shadowless
  • light_source
  • color rgb 1.25
  • shadowless
  • light_source
  • color rgb 1.5
  • shadowless

22
And Now for The Code Settings- find edges -
  • global_settings
  • post_process
  • find_edges
  • 2, //depth difference required for
    line
  • 0.35, //angle difference required for
    line
  • 0.2, //color difference required for
    line
  • 1.2, // 2.0 default line width
  • 20, // 1.4 default line sharpness
  • rgb 0 //color of line

23
In Closing
  • Its the best 2.00/hr Ive ever made!
  • Keep reminding yourself your having fun, its
    well worth it in retrospect!
  • Continually be a student of each others
    experiences.
  • The tips, tricks, and models are inanimate, the
    acts of sharing is what builds community.
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