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Generative Graphical Models for Maneuvering Object Tracking and Dynamics Analysis

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Title: Generative Graphical Models for Maneuvering Object Tracking and Dynamics Analysis


1
Generative Graphical Models for Maneuvering
Object Tracking and Dynamics Analysis
  • Xin Fan and Guoliang Fan
  • Visual Computing and Image Processing Lab
  • School of Electrical and Computer Engineering
  • Oklahoma State University

4th Joint IEEE International Workshop on Object
Tracking and Classification Beyond the Visible
Spectrum(OTCBVS'07) Minneapolis, MN, USA, June
22, 2007
2
Problem Statement
  • Motion models
  • Deal with object movements
  • Why important?
  • complex motion patterns, e.g., maneuvering
  • no good appearance model, e.g., low SNR
  • provide good prediction for robust and efficient
    tracking
  • Challenges
  • Hardly predict maneuvering actions
  • Model constraints
  • A motion model that incorporates constraints

3
  • Our observations
  • Maneuvering actions are due to forces and
    torques.
  • forces and torques cause kinematic changes
  • Newton equations for rigid body motion
  • Rigid body motion VS point motion
  • Newton equations
  • Forces are dependent on kinematics
  • Limited output power of engines.
  • Uncertainties exist, e.g., air resistance, road
    friction, mechanical instability, etc.

4
Problem Formulation
  • Switching statistical models for maneuvering
    variables (forces and torques)
  • Maneuvering actions are due to forces and torques.
  • Newton equations to define kinematics evolution
    densities
  • Newton equations of rigid body motion
  • Rayleigh distribution to model velocity-force
    constraints
  • Physical constraints reveal how forces are
    dependent on kinematics.
  • Organize these dependencies with a probabilistic
    graphical model

5
Related work
  • White Gaussian noise acceleration (WGNA)
  • Point target assumption
  • Millers condition mean estimation
  • Rigid Newton dynamics
  • Jump-diffusion process, not sequentially
  • Switching Linear dynamic system (SLDS) or Jump
    Markov linear system (JMLS)
  • Discrete switching variables for maneuvering
    actions
  • No explicit physical dynamics
  • Inference algorithms
  • IMM works for Gaussian densities
  • BP works for tree structures
  • Sampling based approximation

6
Generative Model - Structure
Forces
Velocity Position
Frames
Orientation
Torques
  • Generative model
  • How forces and torques generate kinematics
    changes
  • how kinematics generate observations

7
Generative model-Cause variables
  • Switching continuous probabilistic models
  • Specify three switching normal distributions for
    forces.
  • Ternary uniform mixture for torques (angular
    velocity)

8
Generative model Temporal constraints
  • Newton equations
  • Investigate the dynamics of 3D rigid motion
  • Define the kinematic dependence by Newton
    equations of rigid body motion.

9
Generative model Temporal constraints
  • Newton equations for 3D rigid motion
  • p-linear momentum and f- force
  • h - angular momentum and t- torque
  • Simplified for ground vehicles

10
Generative model Temporal constraints
Velocity
Position
Orientation
  • kinematics dependency via Newton equations

11
Generative model- VF constraints
  • Rayleigh distribution for velocity-force
    constraints
  • Driving force conditional on velocities
  • Resistance force conditional on velocities

12
Generative model - Likelihood
  • Simple template matching to define likelihood

13
Generative model - Inference
  • SMC based inference algorithm
  • Predict with temporal densities
  • Evaluate weights with likelihood
  • MCMC to generate samples of forces

14
Experiments Simulated data
  • Compared with a particle filter (PF) for JMLS
  • Tracking with coupled linear and angular motion
  • No coupling

JMPF
Ours
15
Experiments Simulated data
  • Compared with a particle filter (PF) for JMLS
  • Tracking with coupled linear and angular motion
  • Has coupling

JMPF
Ours
16
Experiments Simulated data
  • Compared with a particle filter (PF) for JMLS
  • Tracking with velocity-force constraints

17
Experiments Real world video
  • Compared with constant velocity constant turn
    (CVCT) model

Ours
CVCT
18
Conclusions and future work
  • Conclusions
  • Graphical model for maneuvering targets, which
    encode the Newtonian dynamics in a probabilistic
    framework.
  • Explicitly and directly build the cause-effect
    relationship
  • Feedback constraint from velocity to the forces
  • Future work
  • Handle multiple views.
  • Multiple targets with data association
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