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The Interaction Design of Microsoft Windows CE

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Make use of users' existing PC expertise. Support user tasks on various platforms ... The first H/PC prototype contained concepts of desktop PCs but did not have much ... – PowerPoint PPT presentation

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Title: The Interaction Design of Microsoft Windows CE


1
The Interaction Design of Microsoft Windows CE
  • Sarah Zuberec
  • Productivity Appliance Division, Microsoft Corp.

Presented By Ugur Kuter Dept. of Computer
Science, Univ. of Maryland, College Park, MD
20742
2
Outline
  • Introduction
  • User Interface (UI) Design Goals
  • Evolution of Design
  • Handheld PC (H/PC)
  • Palm PC (P/PC)
  • Auto PC (A/PC)
  • Comparison Windows CE vs. PalmPilot
  • Conclusions

3
Introduction Windows CE
  • An operating system designed to run on
  • computers that are considerably smaller than PCs
  • portable devices designed to be a Desktop
    Companion
  • products that support TV-, Internet-related
    applications

4
Outline
  • Introduction
  • User Interface (UI) Design Goals
  • Evolution of Design
  • Handheld PC (H/PC)
  • Palm PC (P/PC)
  • Auto PC (A/PC)
  • Comparison Windows CE vs. PalmPilot
  • Conclusions

5
User Interface Design Goals
  • Achieve consistency rather than predictability
  • Make use of users existing PC expertise
  • Support user tasks on various platforms
  • Develop systems that are easy to integrate with
    existing PC systems

6
Outline
  • Introduction
  • User Interface (UI) Design Goals
  • Evolution of Design
  • Handheld PC (H/PC)
  • Palm PC (P/PC)
  • Auto PC (A/PC)
  • Comparison Windows CE vs. PalmPilot
  • Conclusions

7
Evolution of Windows CE DesignHandheld PCs
(H/PCs) 1995
  • The first H/PC prototype contained concepts of
    desktop PCs but did not have much affinity
  • Screen size 480 x 240 pixels
  • Input/Output Methods
  • A keyboard for touch-typing
  • A touch screen for navigation on the interface
  • Silk-screened buttons that enabled global
    functionality
  • Single-tap activation for the applications

8
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10
Evolution of Windows CE DesignHandheld PCs
(H/PCs) 1995
  • Usability Testing Controlled Experiments
  • People found the size of certain targets too
    small
  • People were not able to identify the active areas
    on the interface
  • People were confused with the selection /
    activation model
  • In other words, the interface design is failed!

11
Evolution of Windows CE DesignHandheld PCs
(H/PCs) 1995
  • New interface that strongly resembles Windows
    Desktop
  • The same input/output characteristics, tasks and
    product goals
  • Usability Testing
  • Most targets are perceived as too small to hit
  • Single-tap activation is efficient
  • Auto-save model fails

12
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13
Evolution of Windows CE DesignPalm PC (P/PC)
1998
  • Design Goals
  • Fit the H/PC interface into a smaller size
  • 320 x 240 pixel screen
  • Provide quick information look-up and entry
  • Enable information customization
  • Make it smaller and easy to carry
  • Alternative Input/Output methods to H/PC
  • Hardware buttons for scrolling up/down
  • Handwriting recognition and voice recording

14
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16
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17
Evolution of Windows CE DesignPalm PC (P/PC)
1998
  • Usability Testing Controlled Experiments
  • Data entry using a small on-screen keyboard is
    tedious
  • The use of keyboard is rated as easiest to use
  • Subjects were the fastest and most accurate with
    the keyboard
  • In general, handwriting recognizer is rated low
    as an input method

18
Evolution of Windows CE DesignAuto PC (A/PC)
1998
  • First product that deviates from the Windows 95
    look designed to support tasks of a mobile
    professional while driving
  • Uses New forms of Input/Output Methods
  • No stylus and no touch screen
  • A numeric keypad for character inputs
  • Speaker-independent voice command interface
  • Sound feedback about the state of the system
  • Infrared connections to H/PCs and P/PCs

19
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20
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21
Evolution of Windows CE DesignAuto PC (A/PC)
1998
  • Usability Testing Field Studies
  • Interoperability of in-car equipment was
    compelling
  • People usually plan their tasks before getting
    into the car
  • They need to be kept informed about schedule
    changes
  • The data is then synchronized at the office/home

22
Outline
  • Introduction
  • User Interface (UI) Design Goals
  • Evolution of Design
  • Handheld PC (H/PC)
  • Palm PC (P/PC)
  • Auto PC (A/PC)
  • Comparison Windows CE vs. PalmPilot
  • Conclusions

23
Windows CE vs. Palm
  • Target audience PC users
  • Designed as a Desktop companion
  • Consistency
  • Application switching
  • Multiple taps required to access information
  • Target audience PC users
  • Does not emulate PC design
  • Predictability
  • No application switching
  • Quick and instant access to information

24
Outline
  • Introduction
  • User Interface (UI) Design Goals
  • Evolution of Design
  • Handheld PC (H/PC)
  • Palm PC (P/PC)
  • Auto PC (A/PC)
  • Comparison Windows CE vs. PalmPilot
  • Conclusions

25
Conclusions
  • Implemented in a way to achieve consistency
  • Take something that users understand and use
  • And copy it
  • Familiarity and functionality is satisfied but
    not usability
  • Interface consistency is not enough to ensure
    success
  • Long-term usage is hampered

26
Conclusions
  • Despite these facts
  • Respect must be given to desktop Windows when
    creating Windows CE interfaces
  • One cannot ignore Windows to create successful
    products
  • So, the saga continues.
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