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The Beautiful Story of Logo

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Effects WITH versus effect OF (Soloman, Perkin & Gloverson) Papert's Claims ... Logo increases student delight in learning. Logo allows students to create ... – PowerPoint PPT presentation

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Title: The Beautiful Story of Logo


1
The Beautiful Story of Logo
  • Papert (1980) Mindstorms
  • Children, computers, and powerful ideas

2
How to approach the topic
  • Programming
  • Learning by design
  • ConstrucTIVEism
  • ConstrucTIONism
  • Robotics
  • learning without curriculum
  • Effects WITH versus effect OF (Soloman, Perkin
    Gloverson)

3
Paperts Claims
  • Logo provides nurturing environment for cognitive
    development.
  • Logo increases student delight in learning.
  • Logo allows students to create microworlds for
    studying math and science concepts.

4
What is Logo?
  • Lisp-like language.
  • Capable of recursion and structured programming
    (modular or procedural).
  • Contrast with object-oriented
  • Turtle graphics embedded.
  • Usable by pre-school to college.

5
The story unfolds Teachers adopt Logo,
believing...
  • Logo will promote math problem solving.
  • Logo makes students more interested.
  • Logo will improve math science test scores.

6
The problem
  • Discovery WITH Logo vs effects OF learning the
    Logo language.
  • Teaching WITH Logo vs. teaching ABOUT Logo.
  • Over-scaffolding learning vs. allowing discovery
    and subversive learning.

7
The answer?
  • Controlled research studies of Logo
  • Teach a student Logo. See if they are better
    problem solvers or score higher on math tests.

8
The problem (revisited)
  • When done near MIT.. It works.
  • When done elsewhere.. Not so much.

9
The answer (part 2)
  • Papert rejects research as technocentric
    thinking.
  • Paper argues the DVs should be about the culture
    of learning not about individual achievement.

10
The problem (anew)
  • Educators attack Papert and reject Logo as just
    programming.
  • Important philosophical and measurement concerns
    go unaddressed.

11
The answer (Part 3)
  • Lego to the rescue.
  • Robot programming with Logo-like language.
  • 40-minute, bite-sized units created for classroom
    use.
  • Lego simplifies and reduces the Logo Language.
    (accommodating education)
  • Teacher easily integrate the lessons into their
    curriculum.

12
The problem (again)
  • Logo pulls out saying the materials do not
    promote the kind of learning Logo was designed
    for.
  • Issues of philosophy and measurement remain
    unresolved.

13
Moral?
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