Title: Hit a home run with information systems. MLB. Operate 2 to
1eCommerceDigital markets, Digital goods
- The new frontier of business
24FOOD Burgers go Social
- Organic burger restaurant
- Mannhattan
- Promise of delicious food
- Drive business with social networking
- Giant monitor streams
- Tweeter tweets
- Restaurant info
- Foursquare check-ins
3- Options for place orders
- ipad to an employee
- Online
- Tagging its Facebook wall
- Eligible to win an iPad
- Tweet a picture of yourself
- Win 20 worth of food
- Hire employee from social networking
4- Crowdsourcing for marketing menu development
- Online tool to build your own sandwiches
- Name your own inventions
- Someone order your item
- Get .25 in-store credit
- Get customers to use social media to promote
their burger
5- 10.1 eCommerce and the Internet
- 10.2 eCommerce
- 10.3 mCommerce
- 10.4 Building an E-commerce Web site
610.1 eCommerce Internet
- eCommerce
- The use of the Internet and the Web to transact
business - Digitally enabled commercial transactions
- Exchange of values
- First eCommerce
- 1995, Netscape.com accept first Ads
- New medium for advertising and sales
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8- The dot-com bubble
- 2001, burst
- A large number of company failed
- Some results still positive
- Amazon
- eBay
- Google
9- eCommerce outlook is positive
- Online consumer sales will still increase in 2008
- Cyber Monday
- Thanksgiving (black Friday, traditional)
- On the average day,
- 140 million send email
- 5 million write blogs
- B2B eCommerce will continue to expand
10- Why eCommerce is different
- Unique features of the Internet Web
- Ubiquity
- Traditional commerce
- Marketplace is a physical place
- bookstore, classroom
- eCommerce
- Everywhere
- beyond traditional boundaries
- any time
- remove from temporal
11- Customers viewpoint
- Reduce transaction cost
- no need to spend money and time
- to reach market
- less mental efforts for purchasing
12- Global reach
- Cross cultural and national boundaries
- Conveniently
- Cost effectively
- Potential market size
13- Universal standards
- Internet standard
- Shared by all nations
- Regardless of the technology platform
- Lower market entry cost
- Reduce search cost
14- Richness
- The complexity and content of a message
- Traditional sale rep
- Great richness
- personal, face-to-face service
- Web
- Interactivity
- Allow two-way communication
- Similar to face-to-face experience
15- Information density
- The total amount and quality of info available
- eCommerce
- Reduce info costs
- collection, storage, processing, communication
- Greatly increase quality
- currency, accuracy, timeliness
16- Customers
- Price transparency
- Cost transparency
- Merchants
- Discover more about customers
- segment markets
- Price discrimination
- selling the same goods
- or almost the same goods
- to different group at different prices
17- Personalization / customization
- Personalization
- Adjust the message to customers interests and
past purchases - Customization
- Changing the delivered products and services
based on a users preference - Ex Wall Street Journal
- Customers choose types of news first
18- Social technology
- User content generation
- Social networking
- Expanding the number of business social
contacts by making connections through
individuals - Allow user to create and share contents
- Text
- Video
- Music
- Photo
19- Key concepts in eCommerce
- Info asymmetry
- One party of transaction has more info
- Important to transaction
- Help determining bargaining power
20- Digital market
- More transparent in info
- Reduced search and transaction cost
- Lower menu price
- Merchants cost of changing price
- Lower price discrimination
- Ex Auto sales
21- Dynamic pricing
- Price varies on the demand characteristics
- Switching cost
- Increase or reduce
- Immediate gratification
- Can
- Digital music downloaded
- Can not
- Clothes purchased
22- Disintermediation
- Removal of organizations and business process
layer
23- Digital Goods
- Goods that can be delivered over a digital
network - Music
- Video
- Software
- Newspaper
- Magazine
- eBooks
24- Cost structure
- Producing another copy
- Marginal, (zero)
- Producing the original
- Relatively high
- The impact of the Internet
- Music industry
- Loss CD sales, reach more customers
- Books
- Video
25- 10.1 eCommerce and the Internet
- 10.2 eCommerce
- 10.3 mCommerce
- 10.4 Building an E-commerce Web site
2610.2 electronic commerce
- Categories
- Classify by the nature of the participant
- Business-to-consumer (B2C)
- Retailing
- amazon.com
- Business-to-business (B2B)
- ?????? business procurement
- ?????
- Consumer-to-consumer (C2C)
- eBay
- C2B??
27- Classify by participants connection
- Wired network
- Mobile commerce (m-Commerce)
- The use of wireless internet appliance
28E-Commerce business models
- Portal
- Google, Bing, Yahoo!, MSN, AOL
- Powerful web search tools
- Integrated package of content and services
- Revenue
- Ad placement
- Collect referral fees
- Charge for premium services
29- E-tailers
- Online retail stores
- Convenient
- Low cost
- 24/7
- Large selections
- Types
- Bricks-and-clicks Walmart
- e-tailer Amazon
30- Content provider
- Content all forms of intellectual property
- Text, music, movie
- Podcasting
- Publish audio and video content from i-store
- Streaming
- Flow a continuous stream of content
- without being stored locally
31- Transaction broker
- Process transactions for consumers
- Financial service
- Travel service
- Market creator
- Build digital environments
- eBay
- Priceline.com
32- Service provider
- Offer services online
- Online backup and storage
- Google apps
- Gmail
- Community provider
- Create online environment where people with
similar interests can transact - Facebook, MySpace
33E-Commerce revenue models
- Advertising revenue model
- Exposing advertisements to visitors
- Most widely used revenue model
- Yahoo banner ads
- Google keywords
34- Sales revenue model
- Selling goods, information, or service
- Amazon, iTune
- Subscription revenue model
- Charge a subscription fee for access contents or
services - Netflix
- Wall Street Journal
35- Free/Freemium revenue model
- Offer basic services or content for free
- Charge a premium for advanced or special feature
- FarmVille on Facebook
36- Transaction fee revenue model
- Fee for enabling or executing a transaction
- eBay
- ETrade
- Affiliate revenue model
- Referral fee
- Percentage of the revenue from any resulting
sales - Amazon logo on blogs
37Web 2.0
- Social networking The wisdom of crowds
- Link people through their mutual business or
personal connection - Enable to mine their friends friends friend)
- Sales leads
- Job-hunting tips
- New friends
38- Social networking sites sell
- Banner, video, and text ads
- User preference info to marketers
- Product
- PG, MySpaces fictional character Miss
Irresistable - Social shopping
- Swap shopping ideas with friends
- Ideal venues to employ viral marketing techniques
- Fat wallet
- Word-of-mouth marketing
39- The wisdom of crowds
- Firm should consult as many customers as possible
- Establish relationships first
- Actively solicit comments
- Understand how products and services are used and
appreciated (or rejected)
40- The wisdom of crowds techniques
- Crowdsourcing
- Involve crowd of customers for ideas
- Netflix offer 1 million for ideas to predict
what movie customers like - Prediction markets
- Peer-to-peer betting markets
- Participants make bets on specific outcomes
- For example, political elections
41- E-commerce marketing
- Long tail marketing
- Find potential customers for which demand is very
low - e.g. independent music
- Behavioral targeting
- Tracking the click-streams to understand their
interests and intentions
42- Clickstream tracking
- Collect data on customer activity at website
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43- Web personalization
- Modify webpages presented to each customer
- Collaborative filter
- Compare info collected about a specific users
behavior - to data about other customers with similar
interests - Ex www.books.com.tw
- ??????,????
- people bought this book also
bought
44Web personalization
45- B2B e-commerce
- New efficiencies relationship
- EDI
- Electronic data interchange
- Proprietary
- 80 of B2B e-commerce
- Computer-to-computer exchange of transactions
- Invoices, Orders
- Just-in-time inventory / continuous replenishment
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47- Internet and web based
- Public network
- Flexible and low cost
- Extranet
- Private intranet extend to authorized users
outside the company - Fedex.com
48- Private industrial network
- B2B extranet
- Collaboration and supply chain management
- Suppliers
- Distributors
- Business partners
- Private exchange
- VWGroupSupply.com
- Volkswagon
49- Net marketplace
- Transaction oriented digital market
- Sellers
- Buyers
- Types of net marketplace
- Direct goods
- Indirect goods
- Vertical markets
- ??? Steel
- Horizontal market
- ?? office furniture
50- Industry-owned net marketplace
- Exostar
- Aerospace and defense industry
- Boeing
- Lockheed Martin
- Raytheon
51- Exchanges
- Independently owned third-party net marketplaces
- Foodtrader.com
- Many have failed
- Suppliers reluctant to join
- Encourage competitive bidding
- Drive price down
- Did not offer long term relationship
- Make lowering price un-worthwhile
- Do not offer delivery timing, customization, and
quality of products
52- 10.1 eCommerce and the Internet
- 10.2 eCommerce
- 10.3 mCommerce
- 10.4 Building an E-commerce Web site
5310.3 m-Commerce
- Use wireless mobile devices
- Purchasing
- Transmitting message
- M-Commerce services and applications
- GPS built-in smartphone
- Global positioning system
- Check in at places
- Broadcast their location to friends
54- Banking and financial services
- Text message of credit card transactions
- Check balance
- Transfer funds
- Wireless advertising
- Valuable personal info available from service
provider - Higher response rates
55- Games and entertainments
- Portable entertainment platforms
- Downloadable digital games
- Ringtone
- On-demand video clips
- Music
56- 10.1 eCommerce and the Internet
- 10.2 eCommerce
- 10.3 mCommerce
- 10.4 Building an E-commerce Web site
5710.4 Building an E-commerce Web site
- Management challenges in building a successful
e-commerce site - Business objectives
- Choose the right technology
58- Business objectives, system functionality, and
information requirements - Business objectives
- Capabilities your site to have
- System functionality
- Types of information capabilities needed to
achieve business objectives - Information requirements
- The information elements that the system must
produce
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60- Building the Web site
- In-house vs. Outsourcing
61- The building decision
- Pre-built template
- Yahoo merchant solutions, Amazon stores, eBay
- Least costly and simplest solution
- Limited look and feel and functionality
62- Build your own site
- Adobe Dreamweaver, Microsoft SharePoint Designer
- Built exactly what you want
- Cost is high
- Complexity of features
- Shopping carts
- Credit card authentication
- Long and difficult learning curve
- Poor design
63- The hosting decision
- Outsourcing
- site is live or accessible 24 hours a day
- Web server maintenance (hardware software)
- Telecommunication link
- backup
- Monthly fee
- 4.95 several hundred thousands
- Size, bandwidth, storage, support
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