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CS 691z791z Topics in Software Engineering

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Title: CS 691z791z Topics in Software Engineering


1
CS 691z/791zTopics in Software Engineering
  • Chapter 13 Activity Diagrams
  • Chapter 19 Basic Statecharts
  • Arlow and Neustadt, 2002
  • March 8, 2007

2
Outline
  • Activity diagrams
  • Actions and subactivity states
  • Transitions
  • Decisions, forks, and joins
  • Swimlanes and object flows
  • Signals
  • Basic statecharts
  • Syntax
  • States
  • Transitions
  • Events

3
Activity Diagrams Actions Subactivities.
  • Actitivity diagrams
  • A form of OO flowcharts, a particular case of
    statecharts
  • Attached to modeling elements to describe
    behavior
  • Typically related to use cases, classes,
    components, collaborations, operations methods
  • Contain actions (atomic, uninterruptible,
    instantaneous) and sub-activities (non-atomic,
    interruptible, may take time)
  • Examples of actions, Fig. 13.2 Arlow Neustadt

4
Activity Diagrams .Actions Subactivities
  • Actions Start and stop states, Fig. 13.3 Arlow
    Neustadt, 2002
  • Subactivities Examples, Fig. 13.4 Arlow
    Neustadt, 2002

5
Activity Diagrams Transitions
  • Transitions in activity
  • diagrams, Fig. 13.5
  • Arlow Neustadt, 2002
  • Transitions in activity
  • diagrams occur when the
  • states finish their work

6
Activity Diagrams Decisions
  • Decisions in activity
  • diagrams, Fig. 13.6
  • Arlow Neustadt, 2002

7
Activity Diagrams Forks and Joins
  • Fig. 13.7 Arlow
  • Neustadt, 2002
  • Activity diagrams
  • allow modeling
  • concurrent workflows

8
Activity Diagrams Swimlanes
  • Fig. 13.8 Arlow
  • Neustadt, 2002
  • Swimlanes are
  • typically used
  • for use cases,
  • business modeling,
  • and workflow
  • modeling

9
Activity Diagrams Object Flows
  • Fig. 13.9 Arlow
  • Neustadt, 2002
  • Activities may input
  • and output objects
  • and may modify
  • object states

10
Activity Diagrams Signals
  • Fig. 13.10 Arlow
  • Neustadt, 2002
  • A signal is a
  • package of
  • information
  • transferred
  • asynchronously
  • between objects

11
Statecharts
  • There are two main modeling elements in
    statecharts states and transitions.
  • Example of a simple state machine, Fig. 19.2
    Arlow Neustadt

12
Statecharts Syntax
  • Summary of UML state syntax, Fig.19.3 Arlow
    Neustadt, 2002

13
Statecharts Transitions
  • Summary of UML transition syntax, Fig.19.4 Arlow
    Neustadt, 2002
  • Where
  • Event internal or external occurrence that
    triggers the transition
  • Guard condition boolean expression, when true
    transition allowed
  • Action some operation that takes place when the
    transition fires

14
Statecharts Events.
  • Events can be of four types
  • Call event
  • Signal event
  • Change event
  • Time event

15
Statecharts .Events
  • Example of a call event, Fig.19.6 Arlow
    Neustadt, 2002

16
Statecharts ..Events..
  • Example of signal event
  • Fig.19.7 Arlow Neustadt,
  • 2002
  • Modeling the receipt a signal
  • Fig.19.8 Arlow Neustadt,
  • 2002

17
Statecharts Events.
  • Example of a change event, Fig.19.9 Arlow
    Neustadt, 2002

18
Statecharts .Events
  • Example of a time event, Fig.19.10 Arlow
    Neustadt, 2002

19
Statecharts What next?
  • An advanced statechart Ch. 20, Fig. 20.4, Arlow
    Neustadt, 2002

20
Extra Analysis classes vs. Design classes
Fig.15.2 Arlow Neustadt, 2002
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