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CS 4470 Intro to User Interface Software CS 6456 Principles of UI Software

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DFAB & Norman books (from 6750) Web materials. General info (books/readings, exams, homework) Related classes. syllabus (thematic organization) ... – PowerPoint PPT presentation

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Title: CS 4470 Intro to User Interface Software CS 6456 Principles of UI Software


1
CS 4470 Intro to User Interface SoftwareCS 6456
Principles of UI Software
  • Fall 2004
  • Jeff Pierce

2
Agenda
  • Introductions
  • Me
  • you
  • Class overview
  • Syllabus
  • Policies
  • Individual / collaborative work

3
Introductions
  • Instructor
  • Jeff Pierce
  • HCI
  • Mobile computing
  • PIEs
  • Adaptive Interfaces
  • 3D UIs

4
Introductions
  • TA
  • James Eagan
  • HCI
  • Info Viz

5
Now, its your turn
  • Name (pronunciation if non-obvious)
  • Major, Year
  • Interests
  • Why UI SW

6
What is this class about?
  • Organizing principles of UI software
  • Practice in UI implementation
  • Part 1 Traditional 2-dimensional GUI
  • Part 2 Advanced topics

7
What this class is NOT about
  • User-centered design
  • That is 4750/6750.

8
Basic Course Info
  • Prerequisite CS 4750/6750
  • Remedial background
  • DFAB Norman books (from 6750)
  • Web materials
  • General info (books/readings, exams, homework)
  • Related classes
  • syllabus (thematic organization)
  • Will be updated
  • Will contain some lecture slides

9
Grading
  • Different criteria for ugrad vs. grad.
  • Everyone (1st half of semester)
  • 4 individual homework assignments (4 x 10)
  • Exam 1 (20)
  • Undergrads (2nd half of semester)
  • 2 individual homework assignments (2 x 10)
  • Final exam (20)
  • Grads
  • Research project (40)
  • Writing, implementation, presentation

10
Programming
  • Homework assignments are in Jython / Java
  • Java use is required
  • Jython is recommended as a layer on top of Java
  • Late policy
  • Project work is more flexible
  • You will choose programming env.
  • What you turn in must compile and run.

11
Important note
  • There will be minimal Jython / Java training in
    class.
  • If you are not comfortable with Java programming
  • Learn
  • Drop course

12
Motivation (4750/6750)
  • Most systems are built for a user.
  • Good user interfaces are critical for software
    survival and economics.
  • Designing for users is important and difficult,
    and requires iteration.

13
Motivation for developers
  • It is necessary to have tools for
  • rapid prototyping (quick feedback)
  • iterative development (rapid response)
  • of (semi-) functional systems.
  • As we move off the desktop the tools we need to
    develop change.

14
What is the User Interface?
  • Since mid-40s
  • Display
  • Keyboard
  • Since late 60s
  • pointing device
  • WIMP/GUI
  • Since early 90s
  • An extension of our physical environment

15
Programmers Perspective
  • The UI is typically viewed as one component of
    the overall system
  • The part that deals with the user
  • Separate from the functional core or
    application

UI
App
16
Software Engineering the UI
  • Separation of concerns
  • UI from app
  • Isolate changes
  • Leads to more modular implementation
  • Will see other specific examples
  • Sometimes a conflict
  • Rapid feedback / performance

17
Basic parts of the UI
18
Understanding traditional GUI
  • Output Input
  • Technology and programming models
  • Interaction models and architectures
  • Toolkits and programming environments

19
Advanced topics
  • Multiscale input and output
  • Large surfaces, handheld, wearable
  • Natural interaction types
  • Audio, video, pen
  • Sensing-based interfaces
  • Recognition, context-awareness
  • Paper technologies
  • Intelligent environments
  • Requests?

20
Next Time
  • UIST Videos
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