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The Physics of Basketball

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Title: The Physics of Basketball


1
The Physics of Basketball
  • Ulrike Lahaise
  • Georgia Perimeter College
  • Decatur Campus Symposium 2006

2
Outline
  • Little Tidbits
  • Intro
  • Projectile Motion
  • Concepts of Work and Energy
  • The Swish
  • Lay Up Shot
  • Best Launching Angle
  • Wilts Problem/Solution
  • Observation of Real Play
  • The Spin
  • The Bounce
  • Bibliography

3
Little Tidbits I
  • Why was Wilt Chamberlain bad at foul shots?
  • 7 ft. 2 in. Philly Warriors 59/60 72/73
    31,419 career points 23,924 reb. in 1045 games
    lifetime avg. 30.1 pts./gm. 22 reb./gm 45.8
    min/game in playing time.
  • poor foul-shooting ability, 51.1!
  • Hypothesis because he was so tall?
  • Angelo Armenti (The Physics of Sports)
  • Observation tall players have worse foul shot
    percentage than short players
  • Not as bad as Wilts, though!

4
Little Tidbits I
  • From The Physics of Sports, edited by Angelo
    Armenti

5
Little Tidbits II
  • 1980s Nike Commercial
  • Mars Blackman Yo Professor, how does Mike defy
    gravity, do you know, do you know, do you know,
    do you know?
  • Prof Michael Jordan overcomes the acceleration
    of gravity by the application of his muscle power
    in the vertical plane thus producing a low
    altitude earth orbit.
  • Mars A what?
  • Prof Do you know what I mean? Do you know, do
    you know, do you know?
  • Mars Money, check him out!

6
Little Tidbits II
  • From The Physics of Sports, edited by Angelo
    Armenti

7
Little Tidbits II
  • Hang Time - Translation
  • Jordan flies in two dimensions horizontally
    and vertically
  • less height/distance than the world records
  • high jump (around 2 m) only vertical
  • long jump (around 9 m) only horizontal
  • full force at angle vertical and horizontal
    components combined
  • Equally impressive!

8
Intro Projectile Motion (I)
  • Two dimensional motion of an object released with
    a certain launching speed/angle
  • Neglect air resistance
  • Only acceleration of object is Earths gravity
  • Split up into horizontal motion component and
    vertical motion component
  • Dr. John Evans slides

9
Intro Projectile Motion (II)
  • Horizontal motion is constant
  • Vertical motion is uniformly accelerated
  • Vertical position vs. time is a parabola
  • Vertical position vs. horizontal position (shape
    of the path) is a parabola, (figure from Peter
    Brancazio)

10
Intro Projectile Motion (III)
  • Demos and Visuals
  • Cutnell Johnson College Physics
  • Projectile Motion Simulation (http//www.hazelwood
    .k12.mo.us/grichert)
  • R. Nave (HyperPhysics Mechanics)

11
Intro Work of a Shot (I)
  • How does the player impart speed?
  • Players work work force x distance in hand
  • Players work change in balls KE
  • KE Kinetic Energy energy of motion
  • Depends on mass and square of speed
  • Can get same increase in KE by varying force or
    distance

12
Intro Work of a Shot (II)
  • Example Granny (or, in this case, Daisy) Shot
  • Underhanded shooting style
  • If force is lacking
  • make it up with
  • distance!

13
The Swish Lay Up Shot (I)
  • Ball shot on the run
  • maintains same speed and direction as player had
    when shooting (due to its inertia)
  • Plus, speed and direction given by players shot
  • Image from Worsley School, Alberta, Canada,
    Science Files

14
The Swish Lay Up Shot (II)
  • Ex. player shoots while running to net
  • push ball toward basket?
  • Ball has same forward motion as player, likely
    overshoots with additional forward push
  • shoot it straight up?
  • shoot straight up when 2 3 feet away from net,
    score if launching speed and timing are right

15
The Swish Lay Up Shot (III)
  • Ex. player shoots while running crosswise
  • Aim at center of basket?
  • Ball overshoots, bounces off far edge of rim
  • Aim at near side of rim?
  • Compensates for balls inertia in same direction
    as players motion best chance of going in

16
The Swish Free Throw
  • Problem Best Launching Angle (Peter Brancazio)
  • given distance infinite of speed/angle
    combinations to center of baskets
  • shape of path (trajectory) parabola
  • One optimum speed/angle combination
  • most leeway (wiggle room)
  • Lowest amount of force needed

17
The Swish Theory (I)
  • entry angle between direction of ball and plane
    of rim 32
  • Angle 32
  • No leeway, area ball sees its own
  • For angles between 32 and 90
  • Leeway increases, area ball sees gt its own

18
The Swish Theory (II)
  • Minimum launching angle for minimum entry angle
  • Need specific launching speed to make the shot
  • Is smaller for taller players and larger distances

19
The Swish Theory (III)
  • For launching angle greater than minimum
  • More leeway in launching speed ball can make
    basket within range of launching speeds
  • Left/right leeway is greater for shorter
    distances and the higher release height

20
The Swish Theory (IV)
  • Launching angle hard to measure, instead
  • distance, L 10 25 ft.
  • Any closer, player might bank further shots -
    desperation
  • release height below basket, h 1 4 ft.
  • Players shoot 1 2 ft. above head including jump
    shots

21
The Swish Theory (V)
  • Scenario 6 ft player L of 13.5 ft. h 2 ft
  • Leeway in launching speed (v) very small!
  • Doesnt get larger than 1
  • Slightly increases with increasing launching
    angle but not significantly player must be
    accurate
  • Leeway in launching angle greater than for v
  • largest for angles right around minimum speed
    angle (49.2)
  • Between 4 and 11
  • Larger shooting distances (L) smaller leeway

22
The Swish Wilts Problem
  • Same L and shooting height closer to net (h)
    larger leeway
  • Theoretically Taller players have a better
    chance
  • Wilts problem according to Peter Brancazio
    Fortunately for the shorter players, most taller
    players tend to develop their rebounding and
    under-the-basket play at the expense of their
    longer-distance shooting skills.

23
The Swish Wilts Solution (I)
  • Overhand vs. Underhand Shot
  • Theoretical calculations by A. Tan and G. Miller
    for avg. NBA player, 6 ft 6 in

24
The Swish Wilts Solutions (II)
  • Overhand shot
  • Lower launching speed less force required ()
  • Larger entry angle ball sees larger area when
    entering basket ()
  • Larger entry speed higher chance to bounce off
    rim if clean shot missed (-)
  • Underhand shot
  • Lower entry speed less chance to bounce off rim
    if clean shot missed ()
  • Higher launching speed more force required (-)
  • Smaller entry angle ball sees smaller area to
    enter (-)
  • Can increase launching angle/speed with more
    force

25
The Swish Wilts Solution (II)
  • Theoretical Prediction Overhand shot preferable
  • Experiment Underhand shot more successful
  • Ball is evenly balanced between the two hands
  • Muscles are more relaxed
  • Greater accuracy in the forward direction entire
    arm goes into the swing, less player error when
    aiming
  • Types of muscles in overhand shot harder to
    control shot directed with one hand less
    accurate in forward direction

26
The Swish Wilts Solution (III)
  • Observation Attitude triumphs!
  • Underhand shot
  • Advocated by former NBA player Rick Barry
  • Wilt used it for a while and improved his stats
  • Minimizes left/right drift of ball
  • Player has more control over shot
  • Overhand Shot
  • requires movement from the wrist, elbow, and
    shoulder More ways to mess up!
  • Overriding plus It looks a lot cooler!

27
The Swish Observation (I)
  • Players develop kinesthetic, aka muscle memory
  • Able to make tiny adjustments to correct shot
  • average pro hits 50 under game conditions, gt
    70 when unguarded, best pros 90 when
    unguarded
  • Different launching angles for same speed
  • 60 yields high arch, 30yields low (or flat)
    arch
  • 45 yields furthest distance

28
The Swish Observation (II)
  • Launching angle high arch vs. low arch
  • High arch angle gt minimum speed angle
  • Slightly larger leeway in speed, harder to block
    by tall defenders ()
  • Harder to launch and aim (-)
  • Low arch angle lt minimum speed angle
  • youngsters on playground lacking height and
    strength
  • Shot aimed directly at rim
  • very small leeway in launching speed (-)
  • larger launching speed than minimum-speed angle
    (-)

29
The Swish Observation (III)
  • Launching angle used by pros
  • Early days slower, more deliberate play set
    shot most often used
  • Set shot a high-arch shot launched from the
    chest or over the head with both feet on the floor

30
The Swish Observation (IV)
  • Today game is faster and more one-on-one
  • Jump Shot most commonly used
  • launched while in mid air usually with one hand
  • launched quickly with minimum effort
  • used even when unguarded rather than set shot
  • Theory more leeway (launched higher up)
  • In reality players launch it as low-arch shot!
  • But slightly higher arch higher accuracy and
    less force
  • Players use same launching angle regardless of L
  • Theory minimum-speed angle larger for smaller L
  • higher-arch shot nearer net gives more leeway

31
The Swish Animation
  • Make a jump shot every time
  • Fear of Physics web site
  • http//www.fearofphysics.com/Proj/proj.html
  • Using basketball to teach physics and geometry
    concepts
  • Basketball Explorations Interactive web site
    developed by a highschool group
  • http//library.advanced.org/12006/

32
The Spin (I)
  • Ball shot with fingertips (and flick of wrist)
  • Better control of launching angle
  • Ball gets backspin
  • Arnold Red Auerbach
  • great basketball coach
  • backspin makes the shot softer and helps it to
    be lucky
  • Peter J. Brancazio Good physics rather than
    good luck!

33
The Spin (II)
  • Ball strikes surface/rim with specific angle and
    speed
  • Can split balls motion into horizontal and
    vertical components
  • Certain energy in both types of motion
  • Add up to total energy of motion
  • Bounce spin shifts some energy of one type to
    other
  • Some energy will be lost (shifted to the surface)

34
The Spin No Initial Spin
  • frictional force opposes the forward, horizontal
    motion
  • acts as a torque ball gets forward spin
  • forward energy less, spin energy more
  • rebound with forward spin, not quite as fast in
    the horizontal direction

35
The Spin Initial Top Spin
  • if ball spins fast enough, backward motion of
    balls bottom faster than its forward motion
  • frictional force opposes the net backward motion
    of the balls skin, acts forward
  • Some energy shifted from spin to forward motion
  • rebound with less forward spin, more forward
    motion faster, lower angle

36
The Spin Initial Back Spin
  • ball as whole has forward motion and its bottom
    has forward motion due to spin
  • Frictional force opposes both kinds of motion
  • spinning and forward motion decrease
  • bounce straighter upward, larger angle
  • considerable speed loss
  • More likely to score
  • after hitting rim or backb.

37
The Bounce (I)
  • Deformation of surface of ball depends on air
    pressure inside
  • The more air pressure, the less deformation
  • The more energy stored in compressed air inside
  • Air stores and returns energy more efficiently
    than material of ball

38
The Bounce (II)
  • Under inflated ball some energy wasted in
    deformation
  • Ball material heats up due to internal friction
  • Molecules move across one another ball heats up
  • ball will not rebound very high
  • Highly pressurized ball more elastic collision
  • Floor must be harder than ball!
  • soft floor material will flex when the ball hits
    it, ball looses some energy to floor
  • Floor heats up

39
The Bounce (III)
  • Example 4th grade science fair project
  • Bounce height of balls measured as function of
    internal air pressure 0 psi, 3 psi, 6 psi, 9
    psi, 12 psi
  • Bounce height increased with pressure, highest
    bounce for 9 psi, a little lower for 12 psi
  • U of Virginia explanation reasonably hard
    surface used, but it began to dent significantly
    for 12 psi-ball
  • 12 psi-ball hard enough to dent floor
  • Floor took part in bounce, ball shifted some of
    its KE to it

40
Dos and Donts
  • Do attempt to score
  • Dont travel with ball!

41
Bibliography
  • The Physics of Sports, collection of articles
    edited by Angelo Armenti Jr.
  • The Physics of Basketball by Peter J. Brancazio
  • Kinematics of the free throw in basketball by
    A. Tan and G. Miller
  • John Evans Introductory Physics Power Point
    Slides http//www.complexsystems.us/
  • Cutnell Johnson College Physics
    http//www3.interscience.wiley.com8100/legacy/col
    lege/cutnell/0471151831/concepts/index.htm?newwind
    owtrue
  • Projectile Motion Simulation http//www.hazelwoo
    d.k12.mo.us/grichert
  • Rod Nave, Georgia State, HyperPhysics
    Mechanics http//hyperphysics.phy-astr.gsu.edu/Hb
    ase/hph.html
  • Worsley School, Alberta, Canada, Science Files
    http//www.worsleyschool.net/science/files/physics
    of/basketball.html
  • University of Virginia http//howthingswork.virgi
    nia.edu/bouncing_balls.html
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