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Going Graphic

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Title: Going Graphic


1
Going Graphic
  • MAUS

2
Going Graphic Why?
  • Profile the library as the schools literacy
    centre and teacher-librarians as literacy
    leaders
  • Profile teacher-librarians as curriculum
    partners

3
Going Graphic Why?
  • an opportunity to become part of the At Risk /
    Success for All initiative
  • an opportunity to bring engaging literature into
    the school library
  • an opportunity to bring reluctant and disengaged
    readers into the school library
  • an opportunity to engage all areas of the
    curriculum in a visual and unique way

4
Going Graphic Why?
  • Broadens the variety of reading materials
  • Supports
  • Literacy Models
  • D.E.A.R. and U.S.S.R.
  • OSSLC
  • E.S.L. support classes
  • Self-contained classrooms
  • Essential English courses
  • Workplace English courses

5
Going Graphic Why?
  • Graphic novels appeal to
  • Reluctant readers
  • Struggling readers
  • Gifted students
  • Visual Art students
  • Teachers in all subject areas (research)
  • Teacher-librarians (research and inquiry)

6
Going Graphic What?
  • A story told through both pictures and words
  • Is a format, not a genre

7
Going Graphic What?
  • Encompasses several genres mystery, adventure,
    historical fiction
  • Is fiction or non-fiction

8
Going Graphic What?
  • Is longer than a comic book 50-300 pages
  • Tells one story or short related stories
  • Has complex artwork and text

9
Going Graphic What?
  • Accommodates various learning styles due to its
    interdependence between the words and the art
  • Spans international and cultural boundaries

10
Going Graphic What?
  • Often original work, but sometimes adapted from
    pre-existing text
  • A form that is gaining in popularity world wide
  • Last year, over 100 million dollars worth of
    graphic novels were sold
  • A hot market for teen reading that continues to
    gain audiences of all ages

11
Going Graphic How?
  • Grassroots Initiative
  • Formed a regional committee
  • Learned
  • Previewed carefully
  • Got money commitment

12
Going Graphic How?
  • Communicated with school administrators
  • Communicated with parents
  • Communicated with students

13
Going Graphic HowGetting TLs on Board
  • Shared views about and experiences with graphic
    novels
  • Shared basic understandings, beliefs, and merits
    of graphic novels
  • Discussed aims of including graphic novels in a
    librarys and the classrooms collections

14
Getting TLs on board
  • Created/shared strategies to introduce graphic
    novels to students, teachers, administrators, and
    School Councils

15
Getting TLs on board
  • Common decisions made
  • to integrate into Dewey and affix special labels
    to novels spines
  • to keep separate until students are familiar with
    the format
  • Invited distributors to district resource sale
  • Created web pages and write newsletters to
    heighten communitys awareness of graphic novels

16
Getting TLs on Board
  • Shared ideas for using Graphic Novels in the
    library and in the classroom
  • Use as an advanced storyboard to students
  • Use graphic novels to promote student
    participation in reading clubs and literature
    circles
  • Create online template for peer/student reviews
  • Organize regional/school-based book talks
  • Use as a writing stimulusinsert your own text,
    write your own ending, etc.

17
Going Graphic in School
  • Whats it all about?
  • educators and librarians believed that reading
    comic books hindered the development of reading
    and language skills and made it difficult for
    children to recognize better literature
  • Amy Kiste Nyberg
  • Poisoning Childrens Culture Comics and their
    Critics (2002)

18
and yet
  • "Graphic novels are as disparate from
  • books as is a play or a movie. It's a
    different experience entirely. Pictures carry
    another kind of information than words. What is
    most exciting is that a picture language and a
    word language can interweave, which can't be done
    by either one alone."
    Will Eisner

19
Increase the staffs understanding of the
graphic novels history
  • Graphic storytelling has been in use for many
    years
  • as a way of communicating thoughts and ideas
  • cave paintings, ancient Egyptian
    hieroglyphics
  • Benjamin Franklin printed Poor Richards Almanac
    (1732) as a graphic way to further the cause of
    the American Revolution
  • The Adventures of Obadiah Oldbuck (1842) by
    Rodolphe Toffler was the first major graphic
    novel published
  • The Yellow Kid (1895) by Richard Outcault was the
    first successfully merchandised comic strip
    character

20
  • Pulp novels were popular after WW1
  • they featured adventure stories aimed at male
    readers
  • they included topics like war, westerns, and
    science-fiction
  • Herge created Tintin (1930)
  • Goscinny and Uderzo created Asterix the Gaul
    (1961)
  • Peyo introduced The Smurfs
  • Marvel Comics produced the first mass-produced
    graphic
  • novel, The Silver Surfer (1978)
  • DC Comics published The Watchman (1985)
  • www.brodart.com

21
Share Current Opinions
  • Some graphic novelists and illustrators have
    stated that graphic novels
  • Have more variety from page to page (Linda
    Bailey, writer)
  • Are full of humour and excitement yet solidly
    grounded in well-researched information (Bill
    Slavin, illustrator)
  • Allow the story to flow without interruption and
    kids can choose to read the two components
    separately if they like
  • (Val Wyatt, writer)

22
Link Graphic Novels to Success for All
  • 50 million dollars in support
  • (March 2003)
  • Each district board should have a literacy team
    for Grades 7-12
  • The literacy team should help to develop goals,
    strategies, and measures to implement
    cross-curricular literacy to improve the
    achievement of all students,with a focus on the
    needs of at-risk students

23
Explain Why Graphic Novels are Appealing to Kids
  • Material is very contemporary
  • Illustrations are similar to computer
  • games, digital cartoons and modern
  • comics
  • Content and graphics are often
  • edgy and not mainstream

24
Identify Target Student Groups
  • At risk students
  • Struggling readers
  • Reluctant readers
  • Disenfranchised readers
  • Gifted students
  • Avid readers
  • Graphic novel writers

25
Link Graphic Novels to the Scaffolding of
Literacy Skills
  • Illustrations provide context clues facial
    expressions, body language, symbols
  • Vocabulary is supported within the
  • illustrations and text
  • The artistic framework lends itself
  • to predicting strategies needed to
  • reach higher-level understanding in reading
    comprehension

26
Link Graphic Novels to Comprehension and Thinking
Skills
  • Reading graphic novels helps student
  • make meaning of text by
  • visualizing
  • inferring
  • predicting
  • connecting
  • responding

27
Share Graphic Novels Across the Curriculum
  • English/LA
  • Visual Arts
  • Science
  • History
  • Geography
  • Current Events
  • World Issues
  • Cultural Studies
  • Media

28
Explain Why Graphic Novels Appeal to English/LA
Teachers
  • Contain character development
  • Often have strong thematic value
  • Span all cultures and have international
  • appeal
  • Can act as a supplement to more
  • traditional works

29
Explain Why Graphic Novels Appeal to English/LA
Teachers
30
Explain Why Graphic Novels Appeal to English/LA
Teachers
  • Engaging Graphics
  • Compelling Contemporary Context
  • Literary Techniques Elizabethan Language
    unobtrusively inserted into graphic novel
  • (Linda Rodgers, GDHS)

31
Explain Why Graphic Novels Appeal to English/LA
Teachers
  • Mythology
  • Archetype / Superheroes

32
Share Graphic Novels Across the Curriculum
  • Visual Arts

33
Share Graphic Novels Across the Curriculum
  • Science

34
Share Graphic Novels Across the Curriculum
  • Science

35
Share Graphic Novels Across the Curriculum
  • Science

36
Share Graphic Novels Across the Curriculum
  • History

37
Share Graphic Novels Across the Curriculum
  • Current Events World Issues

38
Share Graphic Novels Across the Curriculum
  • Current Events World Issues

39
Share Graphic Novels Across the Curriculum
  • Cultural Studies

40
Share Graphic Novels Across the Curriculum
  • Media

Graphic novels are useful for visualizing how a
film director or cinematographer thinks. Graphic
novels can help students to understand
storyboards. The most detailed storyboards look a
lot like illustrations in a graphic novel
(Karyn Ristok,GDHS Teacher)
41
Bring in the Goods
  • Select and order age- and community-appropriate
    graphic novelspromote staff and student
    involvement in selection for librarys collection
  • Graphic Novel Extravaganza/Book Fair
  • Create teacher resource materials

42
Bring in the Goods
  • Post/Distribute a recommended list NBS Tinlids
    S B The Beguiling
  • Student Starred Graphic Novels-GDHS

43
Provide Information on Professional Resources
  • Beers, Kylene (2003). When Kids Can't Read, What
    Teachers Can Do A Guide for Teachers 6-12.
    Heinemann. ISBN 0-86709-519-9.
  • Billmeyer, Rachel Barton, Mary Lee (1998).
    Teaching Reading in the content areas If not me,
    then who? ASCD Publication. ISBN 1-893476-05-7.
  • Booth, David (2002). Even Hockey Players
  • Read Boys, Literacy and Learning. (Canadian)
    Pembroke Publishers. ISBN 1-55138-147-8.
  • Lyga, Allyson (2004). Graphic Novels in your
    Media
  • Centre. Libraries Unlimited. ISBN 1-591581-42-7.
  • Crawford, Philip Charles (2003). Graphic Novels
    101.
  • Hi Willow Research and Publishing. ISBN
    0-93151-091-0.

44
And, More Professional Resources
  • Foster, Graham, Schaeffer, Hyacinth, Zelinkski,
    Victor (2002). I Think, Therefore I Learn.
    Pembroke Publishers. ISBN 1-55138-148-6.
  • Jobe, Ron Dayton-Sakari, Mary (2002).
    Info-Kids How to use non-fiction to turn
    reluctant enthusiastic learners. Pembroke
    Publishers. ISBN 1-57110-332-5.
  • Tovani, Cris (2000). I Read It, But I Don't Get
    It Comprehension Strategies for Adolescent
    Readers. Pembroke Publishers. ISBN
    1-57110-089-X.

45
However, Proceed With Caution
  • What to look out for
  • Your own bias! Adult readers may find the
    illustrations busy, over whelming, unappealing or
    offensive
  • A wide range of quality

46
and...
The material is very contemporary and the content
can be controversial Sex Nudity
Violence Stereotypes
47
and...
48
Check Every Book
  • Leave no book to chance.

49
However, kids are reading them,so
  • Try them in small numbers and see how the
    students react
  • Integrate them into your program, either for
    fictional or informational reading
  • Design some engaging writing or presentation
    activities as follow-up assignments
  • Give them a chance to provide

50
The Graphic Novel Zap! Blam!Power in the
collection and in the classroom!
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