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Problem Solving and Search

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Title: Problem Solving and Search


1
Problem Solving and Search
  • Introduction to Artificial Intelligence
  • CS440/ECE448
  • Lecture 2

2
This Lecture
  • Problem representation
  • Problem solving through search
  • Reading
  • Chapter 2
  • Announcements
  • My office hours Weds. From 2 to 3pm.

3
The 8-puzzle
Start
4
The corresponding search tree
5
Toy Problems and Real Problems
  • 8-puzzle
  • Vacuum World
  • Cryptarithmetic
  • 8-queens
  • The water jug problem
  • Missionaries and Cannibals
  • Towers of Hanoi
  • Traveling salesman
  • Robot navigation
  • Process or assembly planning
  • VLSI Layout

6
Problem Solving
  • World State values of all attributes of
    interest in the world.
  • State Space the set of all possible world
    states.
  • Operators change one state into another cost
    of applying operator.
  • Goal An (often partial) world state or states
    in an agent, often implemented as a function of
    state and current percept.
  • Initial State The values of attributes that are
    in effect at the beginning of a problem before
    any operators have been applied.
  • Note The states and the operators define a
    directed (possibly weighted) graph.
  • Solution (path) a sequence of operators
    leading from the initial state to a goal state.
  • Path cost e.g. sum of distances, number of
    operators executed

7
In the real world
  • The real world is absurdly complex.
  • Real state space must be abstracted for problem
    solving.
  • An abstract state is equivalent to a set of real
    states.
  • Abstract operator is equivalent to a complex
    combination of real actions.
  • Robot operator Move down hall In practice,
    this might involve a complex set of sensor and
    motor activities.
  • An abstract solution is equivalent to a set of
    real paths that are solutions in the real world.

8
Example The 8-puzzle
  • States
  • Operators
  • Goal Test
  • Path Cost
  • Constraints

3 3 array of integer values Move tile number i
left, right, up, down goal state (given) 1 per
move Can only move in a direction if that space
is empty
9
Example The 8-puzzle
  • States
  • Operators
  • Goal Test
  • Path Cost
  • Constraints

Integer location of tiles (ignore intermediate
positions) Move blank left, right, up, down
goal state (given) 1 per move Can only move blank
in a direction if it stays in puzzle
10
Example The 8-puzzle
1 2 3 4 5 6 7 8 9
Initial State 4, 1, 3, 6, 9, 5, 7, 2 Goal
State 1, 2, 3, 6, 9, 8, 7, 4
11
Missionaries and cannibals
  • Three missionaries and three cannibals are on the
    left bank of a river.
  • There is one canoe which can hold one or two
    people.
  • Find a way to get everyone to the right bank,
    without ever leaving a group of missionaries in
    one place outnumbered by cannibals in that place.

12
Missionaries and cannibals
  • States three numbers (i,j,k) representing the
    number of missionaries, cannibals, and canoes on
    the left bank of the river.
  • Initial state (3, 3, 1)
  • Operators take one missionary, one cannibal, two
    missionaries, two cannibals, one missionary and
    one cannibal across the river in a given
    direction (I.e. ten operators).
  • Goal Test reached state (0, 0, 0)
  • Path Cost Number of crossings.

13
Missionaries and Cannibals
(3,3,1)
14
Missionaries and Cannibals
A missionary and cannibal cross
15
Missionaries and Cannibals
(2,2,0)
16
Missionaries and Cannibals
One missionary returns
17
Missionaries and Cannibals
(3,2,1)
18
Missionaries and Cannibals
Two cannibals cross
19
Missionaries and Cannibals
(3,0,0)
20
Missionaries and Cannibals
A cannibal returns
21
Missionaries and Cannibals
(3,1,1)
22
Missionaries and Cannibals
Two missionaries cross
23
Missionaries and Cannibals
(1,1,0)
24
Missionaries and Cannibals
A missionary and cannibal return
25
Missionaries and Cannibals
(2,2,1)
26
Missionaries and Cannibals
Two Missionaries cross
27
Missionaries and Cannibals
(0,2,0)
28
Missionaries and Cannibals
A cannibal returns
29
Missionaries and Cannibals
(0,3,1)
30
Missionaries and Cannibals
Two cannibals cross
31
Missionaries and Cannibals
(0,1,0)
32
Missionaries and Cannibals
A cannibal returns
33
Missionaries and Cannibals
(0,2,1)
34
Missionaries and Cannibals
The last two cannibals cross
35
Missionaries and Cannibals
(0,0,0)
36
Water Jugs
  • You are given
  • a spigot,
  • a 3 Gallon jug,
  • a 4 Gallon jug.
  • The goal Get 2 gallons of water in the 4 gallon
    jug.
  • Actions Filling jugs from spigot, dumping water
    in jugs onto ground, dumping 4 gallon into 3
    gallon jug until 3 gallon jug is full. Dumping 3
    gallon jug into 4 gallon jug until empty or until
    4 gallon is full, etc, etc.

37
Water Jugs
  • States How full are the two jugs?
  • State Representation
  • 4G ?
  • 3G ?
  • Constraints
  • 0 ? 4G ? 4
  • 0 ? 3G ? 3
  • Initial State
  • 4G 0
  • 3G0
  • Goal State
  • 4G2

38
Operators
  • F3 Fill the 3 Gallon jug from the tap.
  • F4 Fill the 4 Gallon jug from the tap.
  • E4 Empty the 4-Gallon jug on the ground.
  • P43 Pour water from 4G jug into the 3G jug until
    3G jug is full.
  • P34 Pour water from 3G jug into the 4G jug until
    4G jug is full or 3G is empty.

39
Partial State GraphAnd Solution Path
  • F3 Fill the 3 Gallon jug from the tap.
  • F4 Fill the 4 Gallon jug from the tap.
  • E4 Empty the 4-Gallon jug on the ground.
  • P43 Pour water from 4G jug into the 3G jug until
    3G jug is full.
  • P34 Pour water from 3G jug into the 4G jug until
    4G jug is full or 3G is empty.

40
Search Methods
41
A Toy Example A Romanian Holiday
  • State space Cities in Romania
  • Initial state Town of Arad
  • Goal Airport in Bucharest
  • Operators Drive between cities
  • Solution Sequence of cities
  • Path cost number of cities, distance, time, fuel

42
The state space
43
Search Algorithms
  • Basic Idea Off-line exploration of state space
    by generating successors of already-explored
    states (also known as expanding states).

Function GENERAL-SEARCH (problem, strategy)
returns a solution or failure Initialize the
search tree using the initial state of
problem loop do if there are no candidates for
expansion, then return failure Choose a leaf
node for expansion according to strategy if
node contains goal state then return
solution else expand node and add resulting
nodes to search tree. end
44
General Search Example
Arad
45
The solution
46
Tree search example
47
Tree search example
Expanded node
Fringe
48
Tree search example
49
Implementation of Search Algorithms
Nodes state, parent-node,operator, depth, path
cost
Function GENERAL-SEARCH (problem,
queing-fn) returns a solution or failure
queue ? MAKE-QUEUE (MAKE-NODE(INITIAL-STATEproble
m)) loop do if queue is empty, then return
failure node ? Remove-Front(queue) if
GOAL-TEST problem applied to STATE(node)
succeeds then return node else
queue?QUEING-FN(queue,EXPAND(node,operatorsproble
m)) end
50
States vs. nodes
  • A state is a (representation of a) physical
    configuration.
  • A node is a data structure constituting part of a
    search tree includes parent, children, depth,
    path cost g(n).
  • States do not have parents, children, depth, or
    path cost!

51
Search Strategies
  • A strategy is defined by picking the order of
    node expansion.
  • Strategies are evaluated along the following
    dimensions
  • completeness does it always find a solution if
    one exists?
  • optimality does it always find a least-cost
    solution?
  • time complexity number of nodes
    generated/expanded
  • space complexity maximum number of nodes in
    memory
  • Time and space complexity are measured in terms
    of
  • b maximum branching factor of the search
    tree
  • d depth of the least-cost solution
  • m maximum depth of the state space (may be
    infinite)

52
Uninformed Search Strategies
  • Uninformed (blind) strategies use only the
    information available in the problem definition.
  • Informed search techniques which might have
    additional information (e.g. a compass).
  • Breadth-first search
  • Uniform-cost search
  • Depth-first search
  • Depth-limited search
  • Iterative deepening search
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