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Internet Marketing

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The Need for Speed. Internet time refers to rapid change and evolution of. Internet tools ... release: public release to widely test and to continue to refine ... – PowerPoint PPT presentation

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Title: Internet Marketing


1
Internet Marketing
New Product Development and the Net
2
Marketing ProcessesThat Can Be Digitized
3
Topics
  • High-tech battles
  • Speed
  • Flexible new products
  • Standards

4
High-Tech BattlesThe Browser Wars
  • The browser battles started with a strong showing
    from Netscape. From a startup in 1995, Netscape
    became a billion-dollar company, the
    fastest-growing software company ever.
  • Four generations of browser technology took
    Microsoft from sideline player to browser lead.
    The battles also led to controversy,
    anti-Microsoft newspaper editorials, and
    governmental antitrust attention.

5
The Need for Speed
  • Internet time refers to rapid change and
    evolution of
  • Internet tools
  • The marketplace
  • Business practices
  • An entire industry created in
  • Internet time also refers to acceleration of
  • New product development
  • Competitive activity
  • Business tactics
  • Using the Nets communication research
    capabilities to bring new products to market
    quickly is essential

6
Speed and Profits
  • High profits from a successful early market entry
    can be plowed back into next generation products
  • Slow entry and lost profits lead to erosion of a
    companys fortunes

7
Speed and Innovativeness
  • Slowness to market erodes consumers positive
    perceptions of a company
  • Best-in-class companies use time pacing to govern
    new product activity
  • Rapid product introduction is critical in
    high-tech markets
  • Market leaders can count on high consumer
    interest, feedback and free advice
  • Speed to market leads to learning
  • Companies that use customer feedback have an
    important advantage over rivals

8
Speed and Alliances
  • Early market entrants attract leading-edge
    partners
  • Third-party suppliers approach market leaders
    with enhancements and improvements
  • Allies fill in product and marketing gaps to
    provide a complete solution for customers
  • For the market leader, money and talent are too
    scarce to go it alone
  • Distribution partnerships are key to getting
    product to market

9
Speed and Standards
  • Market leaders often play a key role in setting
    standards
  • Companies that define standards can be in a
    strong strategic position for decades
  • Rivalries between competing standards dont
    usually last long
  • Once a standard is established, the marketplace
    swings dramatically toward it
  • The losing standard sinks quickly
  • VHS vs. Beta Max
  • When standards matter, success breeds success

10
Traditional New Product Development
  • Too slow for Internet time
  • Two main goals
  • Uncover unmet customer needs
  • Eliminate design mistakes before too many
    resources are committed
  • Many new ideas enter the new product process
  • Only a few new products emerge
  • This process is expensive and time consuming

11
Rapid New Product Development
Figure 8.6
  • Internet time forces firms to find new ways to
    identify user needs and rapidly launch new
    products
  • The keys
  • Maintain flexibility as long as possible
  • Accelerate the process of market feedback
  • These methods work especially well for online
    products
  • But they are spreading to the rest of the economy

12
Modularity in Design
  • Modular design breaks a new product into
    subsystems or modules
  • Each module can be designed and tested separately
  • Teams can work in parallel, rather than wait for
    a preceding group to finish its work
  • Parallel efforts reduce dramatically the total
    time to launch new products
  • Enables firms to handle speed and complexity in
    new product development

13
Modularity in Design
  • Modularity requires two design features
  • Visible design rules
  • Hidden design parameters
  • Visible design rules define the ways that
    modules interact with each other and describe how
    they should fit together
  • Hidden design parameters define how each module
    works internally
  • Each team has full control over the hidden design
    parameters of its module
  • Enables the team to delay final design choices as
    long as possible, to reflect marketplace feedback
    and to accommodate changing technologies

14
Early Feedback
  • Flexible new product development relies on the
    ability to get meaningful and rapid feedback from
    customers
  • Identify new opportunities
  • React to new designs
  • Spot declining interest in existing products
  • E-mail enables low-cost, rapid access to
    customers
  • Can speed up feedback from lead users
  • Faster and cheaper method of conducting surveys
  • Using the Net to release early prototypes also
    permits valuable learning and testing

15
Rapid Prototyping and Testing
  • Alpha release limited release to trusted lead
    users and company employees
  • May be asked to sign NDA
  • The goal is to shape the product and understand
    how functional it is
  • The competitive clock starts ticking with the
    alpha release
  • Beta release public release to widely test and
    to continue to refine the feature set
  • Key goals are reliability, compatibility, and
    fixing user interface problems
  • Beta-testing is a form of advertising and
    sampling
  • A valuable substitute for extensive testing

16
Rapid Release
  • Rapid product development sets the stage for
    profitability
  • The ability to go to market quickly is a final
    key to success
  • Time lost in the distribution cycle is even more
    damaging than time lost in development
  • Once the product design is frozen and has been
    released to manufacturing, all time lost is pure
    cost

17
Standards Marketing
  • Standards are a defining feature of high-tech
    markets
  • Standards determine
  • How hard drives, floppy disks, screens,
    keyboards, and memory communicate with each other
  • How computers connect to the Internet
  • How files and messages are turned into packets
  • How packets reach their destination
  • Conventions are also important
  • General practices that designers expect
  • Not formally set by a standards body

18
Two Types of Standards
  • Open standard based on an official process of
    debate, consensus, and voting by an official
    standards body
  • De facto standard established when a product or
    approach is so widely adopted that it becomes
    expected
  • De facto standards are controlled by a single
    company open standards are not
  • Sun Microsystems has submitted Java to the ISO
    for acceptance as an open standard
  • Microsofts Active X a proprietary standard
    owned and controlled by Microsoft

19
Creation of an Open Internet Standard
Figure 8.9
20
Standards Strategy
  • High-tech companies often have formal staff
    positions that set standards strategy
  • Participate in the standards bodies
  • Project which standards seem to be winning
  • Managers need to decide which standards to deploy
    in their products
  • Should base their products on open standards?
  • Or should they try to win a battle in the
    marketplace with a proprietary standard?
  • In high-tech markets, a single standard generally
    emerges and the winner takes all

21
Standards Competition Leading to Domination
Figure 8.12
22
Information Acceleration Systems
  • Place consumers in a virtual buying environment
  • IA systems simulate the information thats
    available to consumers when they make a purchase
    decision
  • Virtual showroom visits
  • Advertising (TV, magazines, newspapers)
  • Review articles and consumer-oriented reports
  • Word of mouth
  • Are these virtual environments realistic enough
    to accurately measure behavior?
  • Early evidence is positive, but mixed

23
Solving Problems Online
Provides Strong Justification for Investing in
the Web
  • Lower customer support costs
  • Improved online value for customers
  • Companies and consumers benefit
  • Lower costs improve profit margins
  • Savings can be passed through to consumers

Figure 6.3
24
Cost Savings
  • Online publishing saves the cost of printing and
    shipping manuals
  • Software updates can be downloaded, saving the
    cost of burning and shipping CDs
  • Virtual problem solving
  • Inexpensive communication

25
Traditional Customer Service Methods Are Expensive
  • Sales calls and call centers
  • Require expensive, assisted, real-time
    interactions
  • Are labor intensive

26
Headline
Name of Publication - Date
  • Insert excerpts from a current article out of the
    business press (e.g. Wall Street Journal, Wired
    News, Business 2.0, or Fast Company) that talks
    about the importance of online customer support.
    I usually take excerpts out of the lead
    paragraph, and highlight keywords. There have
    been a number of articles talking about increased
    investments in online customer support.

27
The ADR Framework
  • Acquisition the cost of bringing in new
    customers
  • Development costs incurred expanding the
    share-of-customer that firms receive from
    existing customers
  • Retention costs to keep the business and loyalty
    of current customers
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