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A Humancentered Semantic Navigation System for Indoor Environments

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... LBS: A new human-centered approach. Intelligent service provision based on ontological knowledge ... interpretations of distance than the Euclidean one ... – PowerPoint PPT presentation

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Title: A Humancentered Semantic Navigation System for Indoor Environments


1
A Human-centered Semantic Navigation System for
Indoor Environments
V. Tsetsos, C. Anagnostopoulos, P. Kikiras, T.
Hasiotis and S. Hadjiefthymiades
  • Pervasive Computing Research Group,
  • Communication Networks Laboratory (CNL),
  • Dept. of Informatics Telecommunications,
  • University of Athens

International Conference on Pervasive Services
(ICPS05) July 11-14 2005 Santorini, Greece
2
Presentation Structure
  • Introduction
  • System Design
  • Conclusions

3
Pedestrian Navigation Systems
  • Navigation a typical Location Based Service
  • Indoor vs. Outdoor
  • Outdoor Navigation has attracted more interest,
    partly due to GPS proliferation
  • Indoor Navigation research is driven by robot
    navigation
  • Pedestrian Indoor Navigation
  • Museum guides
  • Special solutions for people with disabilities
  • Semantic LBS A new human-centered approach
  • Intelligent service provision based on
    ontological knowledge representation and hybrid
    location modeling
  • Human-centered services, suitable for people with
    disabilities
  • Can be deployed in smart environments

4
Motivation
  • Complex and unknown built environments cannot be
    easily explored
  • People with disabilities face additional
    difficulties and put extra effort when following
    paths that eventually become non-traversable
  • Built environments are associated with rich
    semantics which may lead to intelligent services
    if appropriately exploited
  • OntoNavs goal to assist the path selection and
    E2E user guidance by exploiting the semantics of
    indoor spaces

5
Use Case (I)
Destination
5 walkable paths
6
Use Case (II)
Destination
2 traversable paths
Best Traversable Path is not the shortest
walkable path
7
Presentation Structure
  • Introduction
  • System Design
  • Conclusions

8
OntoNav Architecture
  • Navigation Service (NAV)
  • Geometric Path Computation Service (GEO)
  • Semantic Path Selection Service (SEM)

9
System Functionality (I)
User-compatible graph
Building graph
Building blueprints (GIS)
Data Migration
Spatial DB
INO instances
User-compatible INO instances
Indoor Navigation Ontology (INO)
User profile (capabilities)
10
System Functionality (II)
User-compatible graph
User profile
GEO
SEM
NAV
k shortest paths
Best Traversable Path
User-compatible INO instances
User and destination locations
11
Indoor Navigation Ontology (INO) I
  • Represents complex built environments from a
    navigation perspective
  • Imports concepts from indoor location ontology
  • Building, Floor, Room, Corridor,
  • no well-established indoor location ontology
    exists ? merging and extensions of existing
    indoor location models are pursued
  • INO is currently in evaluation phase

12
Indoor Navigation Ontology (INO) II
13
User profiles
  • Describe the capabilities and preferences of
    users
  • A user profile (UP) contains
  • Physical navigation rules (e.g., wheelchair)
  • Perceptual navigation rules (e.g., child,
    illiterate)
  • Routing preferences (e.g., calendar-based)
  • A user typically selects a predefined UP and
    further adjusts it
  • UPs are implemented as sets of rules that refer
    to INO vocabulary and are applied to INO
    instances
  • e.g., if user x cannot walk and path p contains a
    vertical passage v of type stairs then p is
    excluded

14
NAV Service
  • Provides the interface between end-users and
    OntoNav
  • Receives user requests
  • Retrieves user position and location of
    destination
  • Handles path presentation issues

15
GEO Service
  • Inputs
  • a planar graph that accumulates the floor
    sub-graphs that are traversable by a specific
    user
  • user and destination locations
  • Output
  • k shortest paths
  • Edgescorridor segments, verticesexits and
    passages (i.e., each location is reduced to a
    set of exits or passages)
  • Performs hierarchical clustering in the graph on
    a floor basis for more efficient path discovery
  • We cannot promote only the shortest path as it
    may not satisfy all user preferences

16
SEM Service
  • Inputs
  • user profile
  • k shortest paths
  • Output
  • best traversable path (BTP) and its anchors
  • BTP is the path that
  • satisfies the routing preferences of the user
    profile
  • contains adequate number of appropriate anchors
    (landmarks) for its presentation
  • An anchor is appropriate if it satisfies the
    physical and perceptual navigation rules of the
    user
  • Example for a blind or illiterate user the BTP
    should contain voice-enabled anchors

17
Implementation Issues
  • OntoNav is currently being developed using
  • Web Ontology Language (OWL-DL) - navigation
    ontology
  • Semantic Web Rules Language (SWRL) - user
    profiles
  • SweetRules v2.1 - SWRL rules engine
  • Racer, Pellet OWL reasoning engines
  • PostGIS spatial database
  • JUNG Java graph library

18
Presentation Structure
  • Introduction
  • System Design
  • Conclusions

19
Added Value of OntoNav
  • A purely user-centric navigation system, that
    adheres to the Inclusive Design paradigm
  • Hybrid location model (geographic and symbolic)
    that
  • Enables more advanced interpretations of distance
    than the Euclidean one
  • Introduces user-defined quality metrics to the
    path selection process
  • Suitable for intelligent context-aware
    environments

20
Future Work
  • Inference of user status for assistance during
    the navigation process
  • e.g., identification of lost, wandering,
    stationary, or deviated users
  • Study the applicability of path caching
    techniques
  • Deployment on our campus facilities for
    evaluation
  • URL http//p-comp.di.uoa.gr/projects/ontonav
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