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Computer Science and Engineering at the University of Nevada, Reno

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Title: Computer Science and Engineering at the University of Nevada, Reno


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Computer Science and Engineeringat the
University of Nevada, Reno
3
University Structure
  • The University of Nevada, Reno is organized into
    Colleges and Schools
  • The College of Engineering is one of these
  • Others include
  • College of Sciences,
  • College of Liberal Arts,
  • College of Education,
  • Reynolds School of Journalism
  • College of Business Administration
  • and several more

4
College Structure
  • The College of Engineering is organized into
    several departments
  • The Department of Computer Science and
    Engineering is one of these
  • Others include
  • Chemical Engineering
  • Civil and Environmental Engineering
  • Electrical Engineering
  • Mechanical Engineering
  • Materials Sciences and Engineering

5
Location
  • The Department of Computer Science and
    Engineering is housed in the Scrugham Engineering
    and Mines Building

6
Location
7
Faculty
  • The Department of Computer Science and
    Engineering has 11 faculty Members
  • Full Professors
  • Yaakov Varol, Carl Looney, and Dwight Egbert
  • Associate Professors
  • Sushil Louis, Fred Harris, George Bebis
  • Assistant Professors
  • Angkul Kongmunvattana, Sergiu Dascalu, Greg Vert,
    Monica Nicolescu, Mircea Nicolescu

8
Degrees Offered
  • Undergraduate
  • Bachelor of Science in Computer Science
  • Bachelor of Science in Computer and Information
    Engineering
  • Graduate
  • Master of Science in Computer Science
  • Master of Science in Computer Engineering
  • Doctor of Philosophy in Computer Science and
    Engineering

9
Faculty Time
  • Faculty have 3 parts to their job
  • Teaching
  • Courses with lectures and labs,
  • Research
  • Learning new things and telling others about them
  • Service
  • Committees,

10
Active Research Grants
  • Vehicle Detection and Tracking for Collision
    Avoidance
  • Ford Motor Company, 130K
  • Computer Vision Technologies for Effective Human
    Computer Interaction
  • NASA, 1,149K
  • Combined Research and Curriculum Development in
    Computer Vision
  • NSF, 659K

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Active Research Grants
  • Automatic Target Recognition Using Algebraic
    Functions
  • DOD-ONR, 550K
  • Fuzzy Neural Fusion with Case Based Reasoning
  • DOD-ARO, 361K
  • SMP Clusters for Supporting Shared Memory
    Metacomputing
  • NSF, 149K

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Active Research Grants
  • Information Fusion with Dynamic Probabilitistic
    Bayesian Networks
  • DOD-ARO, 502K
  • Non-invasive Techniques for Monitoring Human
    Fatigue
  • DOD-USAF, 470K
  • Affordable Modeling of Human Decision Making with
    Case Injected Genetic Algorithms
  • DOD-ONR, 510K

13
Active Research Grants
  • Parallel Beowulf Computing Cluster for High Speed
    Brain Simulation
  • DOD-ONR, 244K
  • Large Scale Biologically Realistic Models of
    Cortical Microcircuit Dynamics
  • DOD-ONR, 542K
  • Models of Cortical Microcircuit Dynamics
  • ONR, 660K

14
Active Research Grants
  • Advanced Computing in Environmental Sciences
  • NSF, 3,300K
  • Modeling the Effect of Mountainous Terrain on
    Stratospheric/Tropospheric Exchange
  • NASA, 1,001K

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Advanced Computation and Visualization
  • Dept. of Computer Science and Engineering,
  • University of Nevada, Reno
  • Immersive Visualization Lab
  • Desert Research Institute

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Cool Places, Cool Science, Cool Things
  • Dept. of Computer Science and Engineering,
  • University of Nevada, Reno
  • Immersive Visualization Lab
  • Desert Research Institute

18
The Place The Human Brain
  • Goal
  • create the first large-scale, synaptically
    realistic cortical computational model.
  • Purpose
  • Simulation Experiments
  • Drug Trials
  • Alzheimers Research
  • Robotics

19
The Science
  • Neurons
  • Excitatory
  • Interneurons (inhibitory)
  • Columns
  • High connectivity within columns.
  • Less connectivity across columns

20
The Science (cont)
  • Channels
  • Potassium Family
  • M, A, AHP Channels
  • Suppressing behavior on parent cell
  • Synapses
  • Analog converter of binary spike event.
  • Contextual filters.

21
Brain Computation Hardware Overview
ONR DURIP 2001 N000140110552
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Brain Computation Hardware Overview
  • Myrinet
  • CLOS network with cut-through routing
  • High Bandwidth (1.92Gbits/sec)
  • Low Latency ( 9micro seconds)
  • Low latency reduces minimizes the effect of fine
    grain parallelization in a large network.

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Brain Computation Hardware Overview
  • Clos network with 128 hosts

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Brain Computation Hardware Overview
  • Myrinet switch line card

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Brain ComputationRobotics Overview
  • Getting Information from the robot, to the Brain
    Simulator, making a decision, and getting the
    information back to the robot.

26
The Place The International Space Station
  • Topic
  • Science Experiments aboard the International
    Space Station.

27
The Science
  • Studying the long-term effects of microgravity on
    living systems
  • Issue
  • You need to train and practice before you get
    there.

28
Solution (round 1)
  • Solution
  • Build the same setup here
  • Whats the problem?
  • Gravity (or lack thereof) for the simulation

29
Solution (round 2)
  • NASA built a Virtual Glove Box (VGX)

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Solution (round 3)
  • To enhance the utility and effectiveness of the
    VGX, we are developing a non-contact, computer
    vision-based system for real-time tracking of the
    human arm, hand, and fingers in space.

31
Solution (round 3) (cont)
  • This encompasses
  • Computer Vision
  • Virtual Reality
  • Distributed computation
  • We have several modules completed
  • Hand pose estimation
  • Virtual Model (and API) of the hand.
  • GUI interface to show the two together.
  • Video Clip

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GUI Design (cont)
34
Preliminary Results
  • Hand animation example American Sign Language
    numbers 0-9

35
The Place
  • Nevada Terawatt Facility

36
The Science
  • Plasma Creation

37
The Stuff
  • This one is missing some of the cool stuff.
  • All they have are numbers and standard graphs
  • But these are huge problems so you get to run on
    huge machines
  • ASCI Red, ASCI White

38
The Place Lake Tahoe
  • The Science
  • Pollution Transport from that BIG BAD State to
    the West.
  • Video Clip

39
The Place Computer Graphics Class
  • Student Selected Project
  • The Science
  • Physics Interaction
  • Video Clips

40
The Place Round Mountain, NV
41
The Place University of Nevada, Reno
  • Virtual Tours of Campus
  • Video clips

42
The Place Desert Research Institute
  • The Science You name it!
  • Atmospheric Science
  • Hydrological Science
  • Earth and Eco Systems
  • .

43
The Cool Things
  • Environmental Visualization Center

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The Challenge to You
  • The world is changing.
  • Interdisciplinary Science is where it is at

47
Join Me
  • As I go to Cool Places,
  • Do Cool Science,
  • And play with Cool Things
  • Dept. of Computer Science and Engineering,
  • University of Nevada, Reno
  • Immersive Visualization Lab
  • Desert Research Institute

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