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Game Tech Speaker Topics

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PEOSTRI - Vendor Game after Ambush. Working with Realworld ... to design a Computer Game. Day 1&2 : Tutorials ... Game After Ambush (PEO STRI, multiple blocks? ... – PowerPoint PPT presentation

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Title: Game Tech Speaker Topics


1
Game Tech Speaker Topics
Preliminary
Game Briefs GB1 US Army Gaming Strategy
GB2 Game after Ambush Program Brief GB3
Supporting the Long War with Serious Games
Technology GB4/5 Panel Real Games for
Training (1 hour) GB6 US Army Gaming Research
GB7 Integrating Serious Games into Constructive
Sims GB8 Serious Games for Learning GB9
Effectiveness of Serious Games GB10
Integrating Serious Games into Recruit Training
Virtual Worlds (VW) Briefs VWB1 VirtualWorld
Overview VWB2 Meeting in World. Using Virtual
Worlds to cut travel VWB3 The Educational
Potential of Virtual Worlds VWB4 A Users
Perspective on Virtual Worlds in training. VWB5
Getting the Most from Your Virtual Worlds
VWB6/7 Panel Session A Cornucopia of Virtual
Worlds (1 hour) VWB8 Bridging Worlds Technical
Challenges with VWs VWB9/10 Panel Session
Virtual Worlds in the Age of Locked Down Networks
Introductory Tutorials, Day 0 IT1 History of
Games IT2 Working with Virtual Worlds Second
Life a Case Study IT3 How to Design a Serious
Game
Tutorials How to Maximize use of DoD Games T1
Incorporating Gaming into Training T2
GeoLocation and Targeting Game T3 Island
Creation in Second Life T4 Ambush T5 Game
after Ambush T6 Virtual Battle Space 2 (VBS2)
T7 Game after Ambush T8 Logistics Game T9
GeoLocation and Targeting Game T10 Training
Network Protection Game T11 Ambush T12
Non-DoD Serious Games T13 Game after Ambush
T14 Virtual Battle Space 2 (VBS2) T15 Game
after Ambush T16 Tactical language Trainers
Keynote Speaker Day 1 Games for Training
Keynote Speaker Day 1 Lunch War Gaming Keynote
Speaker Day 2 The Future of Virtual World
Keynote Speaker Day 2 Lunch The USAF use of
Virtual Worlds
2
Day 0 Macro Agenda
Preliminary
Game Tech
Connections
1100-1200 On-Site Conference Registration
1200-1700 RDECOM Room setup
1200-1330 Tutorial 1
1200-1330 Tutorial 1
1200-1330 ADL CoLab
Exhibit Floor Set Up 1200-1700
1330 - 1345 Break
1345-1515 Tutorial 2
1345-1515 ADL CoLab
1345-1515 Tutorial 2
1515 - 1530 Break
1530-1700 Tutorial 3
1530-1700 Tutorial 3
1530-1700 ADL CoLab
1700-1900 Connections No-Host Social
3
Day 1 Macro Agenda
Preliminary
0700-0800 Conference Registration
0800-0810 Conference Opening
Game Tech (Serious Games) 0810-0850 Keynote
Speaker
Connections 0810-0850 Keynote Speaker
RDECOM Topic A
0900-1000 Tutorial 2
0900-1000 Tutorial 1
  • 0900-0930 Brief 1
  • 0930-1000 Brief 2

0900-0930 Brief 1 0930-1000 Brief 2
Exhibit Floor
1000-1030 Break Exhibition Floor
1030-1130 Tutorial 4
1030-1100 Brief 3 1100-1130 Brief 4
1030-1100 Brief 3 1100-1130 Brief 4
1030-1130 Tutorial 3
RDECOM Topic B
Exhibit Floor
1130-1230 Lunch Keynote Speaker
1230 -1300 Break Exhibition Floor
1300-1330 Brief 5 1330-1400 Brief 6 1400-1430
Brief 7
1300-1430 Tutorial 6
1300-1430 Tutorial 5
1300-1430 Break Out 1
1300-1430 Break Out 2
1300-1430 Break Out 3
RDECOM Topic C
Exhibit Floor
1430-1500 Break Exhibition Floor
1300-1430 Tutorial 7
1300-1430 Tutorial 8
1300-1430 Break Out 4
1300-1430 Break Out 5
1300-1430 Break Out 6
RDECOM Topic D
1500-1530 Brief 8 1530-1600 Brief
9 1600-1630Brief X
Exhibit Floor
1630-1700 Break Exhibition Floor
1700-1900 Reception on Exhibition Floor
4
Day 2 Macro Agenda
Preliminary
Game Tech (Virtual Worlds) 0800-0850 Keynote
Speaker
Connections 0810-0850 Keynote Speaker
RDECOM Topic E
0900-1000 Tutorial 10
0900-1000 Tutorial 9
  • 0900-0930 Brief 1
  • 0930-1000 Brief 2

0900-0930 Brief 1 0930-1000 Brief 2
Exhibit Floor
1000-1030 Break Exhibition Floor
1030-1130 Tutorial 12
1030-1100 Brief 3 1100-1130 Brief 4
1030-1100 Brief 3 1100-1130 Brief 4
1030-1130 Tutorial 11
RDECOM Topic F
Exhibit Floor
1130-1230 Lunch Keynote Speaker
1230 -1300 Break Exhibition Floor
1300-1330 Brief 5 1330-1400 Brief 6 1400-1430
Brief 7
1300-1430 Tutorial 14
1300-1430 Tutorial 13
1300-1430 Break Out 1
1300-1430 Break Out 2
1300-1430 Break Out 3
RDECOM Topic G
Exhibit Floor
1430-1500 Break Exhibition Floor
1300-1430 Tutorial 15
1300-1430 Tutorial 16
1300-1430 Break Out 4
1300-1430 Break Out 5
1300-1430 Break Out 6
RDECOM Topic H
1500-1530 Brief 8 1530-1600 Brief
9 1600-1630Brief X
Exhibit Floor
1630-1700 Conference Wrap-Up
5
Day 3 Macro Agenda
Preliminary
Connections 0800-1000 Working Group Report Out
6
Day 0 Introductory Tutorials(Preliminary)
  • Roger Smith - History of Games
  • PEOSTRI - Vendor Game after Ambush
  • Working with Realworld
  • Working in Virtual Worlds - SL Case Study
  • ADL CoLab - How to design a Computer Game

7
Day 12 Tutorials (How to maximize use of
..)(Preliminary)
  • Ambush - How to Mod a training Scenario (PEO
    STRI)
  • Second Life - Island Creation (STTC)
  • How to incorporate gaming in training - Jan CB?
  • VBS2 (Martin - USMC presenter)
  • Tactical Language Trainers (USMC presenter)
  • Game After Ambush (PEO STRI, multiple blocks?)
  • GeoCommander (SPAWAR PEO C4I/PMW120 - is it
    fielded?)
  • NPS Net Training game (Netwarcom????)
  • Logistics Game (SSTC)
  • Room clearing game (FLETC)

8
Day 1 Gaming Keynote Speaker(Preliminary)
  • DoD Gaming Strategy Dan Gardner
  • O'Driscoll - Duke University
  • Roger Smith

9
Day 2 VW Keynote Speaker(Preliminary)
  • Sandra Kearney - IBM

10
Day 2 VW Lunch Speaker(Preliminary)
  • MG Lessel, USAF (accepted)
  • GEN Wallace, USA Retired

11
Day 1 Gaming Speakers(Preliminary)
  • Ambush Update, PEO STRI speaker
  • STTC Gaming Strategy Talk
  • TCM Gaming, Army Strategy
  • Panel - Real Games for Real Training (Geo,
    Direct, A10)
  • Dr. Roman - Canadian War College - Best Paper SG
    IITSEC
  • PEO STRI - Integrating Games with Constructive
    Simulations
  • Adl CoLab Slot - Peter Smith - topic TBD
  • Marines - ??? VBS2 (Martin - LongWar talk)
  • Rodney Chapman - Great Lakes Training - Games
    (BBN, Alion, UCF, CREST, effort) ONeil, or
    Chapman?
  • Air Force - Realworld - A10 Flight Trainer -
    Government Sponsor
  • GOTS tool (SIMILE) for integrating games with
    LMS's
  • Air Force Ask MG Lessel to identify a games
    person
  • JFCOM Gaming Effort - update and futures JATL
    effort)
  • Mark Oehlert - DAU - ???? gaming examples at DAU?
  • IDA - Dexter Fletcher? - leverage papers he has
    written on serious gaming
  • USC - Harry O'Neil - leverage papers he has
    published on Serious games
  • ASU - Games in Flight Training
  • NAVY - RealWorld - SEAL trainer - Govt Sponsor
  • Thin Client Gaming - details of push to web based
    gaming

12
Day 2 Virtual World(Preliminary)
  • Virtual World Overview by ThinkBalm Erica Driver
    (asked)
  • Deep Dive Conference/Meetings (???)
  • Deep Dive Education/Training (Colorado Tech Lyr
    Lobo)
  • Assessment of VW for Training (RDECOM Tami
    Griffith)
  • Getting the most from VW (Creativity,
    interactivity, Bots, AI) (??)
  • Panel Session on various VWs (Forterra, Second
    Life, Activeworld)
  • (3pros, 3cons, 1-2coming soon)
  • Technical Challenges/Future of VW (IBM)
  • Panel Session Govt/Mil users (Nexus, MyBase,
    NUWC)
  • (why VW chosen, 3 s, 3 -s)
  • OLIVE - OneSAF integration - Govt Speaker
  • TRADOC VW projects (Marta Bailey)
  • NUWC VW
  • Canadian Funny Guy - VW's in Gov (Bill Railer??)
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