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Introduction to Game Theory and Networks

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Nash 1950: every game has a mixed strategy equilibrium ... Imagine an absurdly large 'game matrix' for chess: ... Features of the Game. Direct and indirect ... – PowerPoint PPT presentation

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Title: Introduction to Game Theory and Networks


1
Introduction to Game Theoryand Networks
  • Networked Life
  • CSE 112
  • Spring 2007
  • Prof. Michael Kearns

2
Game Theory
  • A mathematical theory designed to model
  • how rational individuals should behave
  • when individual outcomes are determined by
    collective behavior
  • strategic behavior
  • Rational usually means selfish --- but not always
  • Rich history, flourished during the Cold War
  • Traditionally viewed as a subject of economics
  • Subsequently applied by many fields
  • evolutionary biology, social psychology
  • Perhaps the branch of pure math most widely
    examined outside of the hard sciences

3
Prisoners Dilemma
cooperate defect
cooperate -1, -1 -10, -0.25
defect -0.25, -10 -8, -8
  • Cooperate deny the crime defect confess
    guilt of both
  • Claim that (defect, defect) is an equilibrium
  • if I am definitely going to defect, you choose
    between -10 and -8
  • so you will also defect
  • same logic applies to me
  • Note unilateral nature of equilibrium
  • I fix a behavior or strategy for you, then choose
    my best response
  • Claim no other pair of strategies is an
    equilibrium
  • But we would have been so much better off
    cooperating

4
Penny Matching
heads tails
heads 1, 0 0, 1
tails 0, 1 1, 0
  • What are the equilibrium strategies now?
  • There are none!
  • if I play heads then you will of course play
    tails
  • but that makes me want to play tails too
  • which in turn makes you want to play heads
  • etc. etc. etc.
  • But what if we can each (privately) flip coins?
  • the strategy pair (1/2, 1/2) is an equilibrium
  • Such randomized strategies are called mixed
    strategies

5
The World According to Nash
  • A mixed strategy is a distribution on the
    available actions
  • e.g. 1/3 rock, 1/3 paper, 1/3 scissors
  • Joint mixed strategy for N players a vector P
    (P1, P2, PN)
  • Pi is a distribution over the actions for
    player i
  • assume everyone knows all the distributions Pj
  • but the coin flips used to select from Pi
    known only to i
  • private randomness
  • two digressions
  • mixed strategy simulation in Kings and Pawns?
  • can people randomize?
  • P is an equilibrium if
  • for every player i, Pi is a best response to
    all the other Pj
  • Nash 1950 every game has a mixed strategy
    equilibrium
  • no matter how many rows and columns there are
  • in fact, no matter how many players there are
  • Thus known as a Nash equilibrium
  • A major reason for Nashs Nobel Prize in
    economics

6
Facts about Nash Equilibria
  • While there is always at least one, there might
    be many
  • zero-sum games all equilibria give the same
    payoffs to each player
  • non zero-sum different equilibria may give
    different payoffs!
  • Equilibrium is a static notion
  • does not suggest how players might learn to play
    equilibrium
  • does not suggest how we might choose among
    multiple equilibria
  • Nash equilibrium is a strictly competitive notion
  • players cannot have pre-play communication
  • bargains, side payments, threats, collusions,
    etc. not allowed
  • Computing Nash equilibria for large games is
    difficult

7
Digression Board Games and Game Theory
  • What does game theory say about richer games?
  • tic-tac-toe, checkers, backgammon, go,
  • these are all games of complete information with
    state
  • incomplete information poker
  • Imagine an absurdly large game matrix for
    chess
  • each row/column represents a complete strategy
    for playing
  • strategy a mapping from every possible board
    configuration to the next move for the player
  • number of rows or columns is huge --- but finite!
  • Thus, a Nash equilibrium for chess exists!
  • its just completely infeasible to compute it
  • note can often push randomization inside the
    strategy

8
Games on Networks
  • Matrix game networks
  • Vertices are the players
  • Keeping the normal (tabular) form
  • is expensive (exponential in N)
  • misses the point
  • Most strategic/economic settings have much more
    structure
  • asymmetry in connections
  • local and global structure
  • special properties of payoffs
  • Two broad types of structure
  • special structure of the network
  • e.g. geographically local connections
  • special payoff functions
  • e.g. financial markets

9
Case Study Interdependent Security Games on
Networks
10
The Airline Security Problem
  • Imagine an expensive new bomb-screening
    technology
  • large cost C to invest in new technology
  • cost of a mid-air explosion L gtgt C
  • There are two sources of explosion risk to an
    airline
  • risk from directly checked baggage new
    technology can reduce this
  • risk from transferred baggage new technology
    does nothing
  • transferred baggage not re-screened (except for
    El Al airlines)
  • This is a game
  • each player (airline) must choose between
    I(nvesting) or N(ot)
  • partial investment mixed strategy
  • (negative) payoff to player (cost of action)
    depends on all others
  • on a network
  • the network of transfers between air carriers
  • not the complete graph
  • best thought of as a weighted network

11
The IDS ModelKunreuther and Heal
  • Let x_i be the fraction of the investment C
    airline i makes
  • p_i probability of explosion due to directly
    checked bag
  • S_i probability of catching a bomb from
    someone else
  • a straightforward function of all the
    neighboring airlines j
  • incorporates both their investment decision j
    (x_j) and their probability or rate of transfer
    to airline i
  • Payoff structure (qualititative, can be made
    quantitative)
  • increasing x_i reduces effective direct risk
    below p_i
  • but at increasing cost (x_iC)..
  • and does nothing to reduce effective indirect
    risk S_i, which can only be reduced by the
    investments of others
  • network structure influences S_i
  • Typical strategic incentives
  • when your neighbors are under-investing, your
    incentive to invest is low
  • basic problem so much indirect risk already that
    you cant help yourself much
  • when your neighbors are all fully investing, your
    incentive to invest is high
  • because your fate is in your own control now ---
    can reduce your only remaining source of risk
  • What are the Nash equilibria?
  • fully connected network with uniform transfer
    rates full investment or no investment by all
    parties!

12
Abstract Features of the Game
  • Direct and indirect sources of risk
  • Investment reduces/eliminates direct risk only
  • Risk is of a catastrophic event (L gtgt C)
  • can effectively occur only once
  • May only have incentive to invest if enough
    others do!
  • Note much more involved network interaction than
    info transmittal, message forwarding, search,
    etc.

13
Other IDS Settings
  • Fire prevention
  • catastrophic event destruction of condo
  • investment decision fire sprinkler in unit
  • Corporate malfeasance (Arthur Anderson)
  • catastrophic event bankruptcy
  • investment decision risk management/ethics
    practice
  • Computer security
  • catastrophic event erasure of shared disk
  • investment decision upgrade of anti-virus
    software
  • Vaccination
  • catastrophic event contraction of disease
  • investment decision vaccination
  • incentives are reversed in this setting

14
An Experimental Study
  • Data
  • 35K N. American civilian flight itineraries
    reserved on 8/26/02
  • each indicates full itinerary airports,
    carriers, flight numbers
  • assume all direct risk probabilities p_i are
    small and equal
  • carrier-to-carrier xfer rates used for risk xfer
    probabilities
  • The simulation
  • carrier i begins at random investment level x_i
    in 0,1
  • at each time step, for every carrier i
  • carrier i computes costs of full and no
    investment unilaterally
  • adjusts investment level x_i in direction of
    improvement (gradient)

15
Network Visualization
Airport to airport
Carrier to carrier
16
The Price of Anarchy is High
least busy
most busy
17
Tipping and Cascading
18
Necessary Conditions for Tipping
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