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Theoretical Foundations of Multimedia

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For flicker-free images 75 Hz or faster is desirable ... Frame grabbed images are of rather low resolution, however, 80-90 dots/inch ... – PowerPoint PPT presentation

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Title: Theoretical Foundations of Multimedia


1
Theoretical Foundationsof Multimedia
  • Dr. Robert S. Tannenbaum
  • Director, Academic Computing Services
  • University of Kentucky
  • rst_at_pop.uky.edu

2
Hardware that Enables Multimedia
  • Input and Output Devices
  • Virtual Reality Devices
  • Modems and Network Interfaces

3
Input and Output Devices
Output
  • Monitors
  • Speakers and MIDI interfaces
  • VR helmets and immersive displays
  • Keyboards and OCR devices
  • Digital cameras, scanners, CD-ROMs
  • MIDI keyboards and microphones
  • Video cameras and frame grabbers
  • Mice, track balls, joysticks, and VR gloves
    and wands

Input
4
Monitors
A simplified cathode ray tube (CRT)
5
Monitors
  • Pixel a picture element a dot of color on
    the screen
  • Three different phosphors at each pixel to
    create the color
  • RGB (Red, Green, Blue)
  • CYM (Cyan, Yellow, Magenta)

6
Monitors
Raster Scanning
7
Monitors
  • Refresh rate the frequency at which the
    phosphors are excited
  • Normally the refresh rate is given in Hertz
  • For flicker-free images 75 Hz or faster is
    desirable
  • The refresh rate for a projector needs to be
    coordinated with the monitor

8
Monitors
  • The digitized image to be displayed must be
    stored in a buffer
  • The stored image is said to be bit-mapped,
    because, for monochrome images, the map used
    just one bit per pixel
  • Multimedia monitors use 24 bits per pixel (8
    for each color) can define 16 million colors

9
A Good Multimedia Monitor
  • Large enough for comfortable viewing, probably
    15 or greater
  • Pixel size of no more than 0.28mm
  • Refresh rate of at least 75 Hz
  • Capable of displaying 24-bit color
  • Designed for the CPU and operating system
  • Ergonomically comfortable and attractive

10
Speakers and MIDI Interfaces
  • Storage of digitized sound files
  • Reproduction via digital-to-analog conversion
    sent to a loudspeaker
  • Built-in speakers often do not have sufficient
    fidelity
  • Low-powered (3- to 5-watt) external speakers or
    head-phones will serve a single user and provide
    excellent fidelity

11
Speakers and MIDI Interfaces
  • Storage of synthesizer command files
  • Create the sounds by sending the commands to a
    synthesizer
  • Musical Instrument Digital Interface (MIDI)
    standard (1982)
  • MIDI includes both a hardware and a message
    standard

12
Speakers and MIDI Interfaces
  • MIDI hardware standard defines cables,
    connectors, circuits, and electrical signals
  • MIDI message standard defines a
  • Device number for multiple device systems
  • Control segment that gives an instrument-specific
    command
  • Data segment containing the information needed by
    that instrument for that command

13
Alphanumeric Keyboards
  • For entering commands, text, and data
  • Each key is a switch that closes when it is
    depressed, sending a code to the CPU
  • The arrangement of the keys may vary
  • The most common is QWERTY
  • Another arrangement is Dvorak

14
Choosing a Keyboard
  • Does it include all of the needed characters,
    including command keys?
  • Is it ergonomically comfortable and safe,
    preventing repetitive stress syndrome?

15
Optical Character Recognition (OCR)
  • Hardware scans the text image
  • Software systematically checks the entire
    image for patterns of light and dark that it
    recognizes as alphabetic, numeric, or punctuation
    characters
  • OCR software entails pattern recognition, a
    sophisticated logic problem

16
Optical Character Recognition (OCR)
E e E E e e E E E e e E E E e e E
e e It is relatively easy for a human to
recognize each of these characters as the
letter e. For the pattern recognition
logic in OCR software, this is very
difficult.
17
Digital Cameras and Scanners
  • Real Image a portion of what is physically
    present in nature
  • Digital Image a representation of a real image
    in which individual points are encoded to
    represent the wavelength and intensity of light
    at that point
  • Still Image a single snapshot of an instant
    may be real or digital
  • Motion Image a sequence of images that, when
    viewed consecutively at the appropriate rate,
    gives the impression of continuous motion may be
    digital or analog

18
Scanners
Schematic Drawing of a Scanner
19
Digital Cameras
Schematic Drawing of a Digital Camera
20
Digital Cameras and Scanners
Image quality depends on the
  • Quality of the optics and the scanning
    mechanism, which determines focus
  • Precision of the photosensitive cells, which
    determines the accuracy of the encoding of
    intensity and wavelength data
  • Resolution of the instrument in dots per inch,
    which determines graininess
  • Amount of storage available, which determines
    the total size of an image that can be digitized

21
Inputting Images
Assuming no compression, 24 bits per pixel
Memory required to store a 5 x 7 snapshot
22
Video Cameras and Frame Grabbers
  • Video cameras are similar to digital cameras
  • Except that a video camera takes image after
    image continuously
  • The output from many video cameras is analog and
    requires digitizing circuitry to make the image
    usable in a computer
  • Digital camcorders are now available
  • Frame grabber software allows the capture of a
    single still image from the video stream
  • Frame grabbed images are of rather low
    resolution, however,

23
Microphones and MIDI Keyboards
  • For input of sound
  • Microphones capture sound waves from the air as
    an analog signal
  • The analog signal must be digitized to be stored
    and then replayed by the computer
  • Digitizing at for speech 20,000-40,000 Hz is needed for
    music
  • MIDI keyboards usually look like piano
    key- boards with extra switches and controls
  • MIDI keyboards encode and transmit musical
    information according to the MIDI standard
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