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Corporate Profile

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Promote our Macromedia 'Flash Federation' for 2D multiplayer games ... Authoring of Flash games using the very high level 'Forge' tool ... – PowerPoint PPT presentation

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Title: Corporate Profile


1
  • Corporate Profile

2
Vision
  • Magnetar is pursuing a grand vision by laying
    cornerstones and hopefully acting as an early
    pioneer in promoting a disruptive technology
    model for the game Industry through
  • Developing brilliant games leveraging our talents
    and experience
  • Foster the worlds first high level standards for
    games
  • Promote a global federated network for game
    players and authors
  • Empower non-programmer teams with very high level
    game tools
  • Create metaproduct line technology generating
    game product lines

3
Mission
  • Our mission is to realize the vision through an
    overall strategy of fostering cooperation with
    technology communities which have a history of
    strong standards development.
  • Link Entertainment and Defence using MS
    standards
  • Extend the Web3D Consortiums X3D standard into
    the game domain
  • Develop the FederationX Network as MMOG and P2P
    infrastructure
  • Create tools for a Collaborative Metaprogramming
    Framework (CMF)
  • Design Flash and X3D portals which support
    streamed game content

4
The Challenge
5
Going for Gold
  • Magnetar has identified several potential game
    projects as proof of concept products which
    leverage our talents, experience and connections.
  • ExForce - Mega Man title based on very popular
    Capcom characters
  • A World at War based on a famous WW II strategic
    board game
  • Game Nebula a global network for abstract board
    games and puzzles

6
Oblique Assault on NIH
  • Our standards strategy recognizes the formidable
    barrier that the Not Invented Here syndrome
    presents to such initiatives in the game
    Industry. Our solution is to maneuver around the
    problem by aligning proposed game standards with
    those already adopted by communities such as
    Modeling and Simulation (MS) that have no such
    impediment. Our strategy is to
  • Adopt Extensible 3D (X3D) sponsored by the Web3D
    consortium
  • Adopt the DOD sponsored High Level Architecture
    (HLA) for MS
  • Develop an open architecture for game component
    developers
  • Participate in the Department of Defense game
    community

7
Leveling the Playing Field
  • The gap between Independent Game Developers and
    studios has continued to widen with escalating
    game budgets and increasing competitive
    requirements for advanced software. Our strategy
    is to introduce two ground breaking game portal
    technologies and high level authoring tools.
  • Promote our Macromedia Flash Federation for 2D
    multiplayer games
  • Launch our companion Flux Federation for 3D
    multiplayer games
  • Create a collaborative real-time authoring system
    Forge for games
  • Seed a COTS (Component off the Shelf) technology
    for games
  • Foster growth of an open FederationX Network
    for game content

8
Corporate History
  • Magnetar has been working towards FederationX for
    seven years and has created a credible body of
    software for the 2,000,000 CDN invested to date
    by keeping overheads extremely low and by
    retaining its key employees who are a very
    valuable resource.
  • Company founded as Ibis Research in September
    1997
  • FederationX Lobby system version 1.0 2000
  • MORPH and MAGNETAR September 2002
  • Chronos September 2003
  • Flash Federation ongoing

9
Corporate Structure
  • Magnetar is a private company incorporated in the
    Province of British Columbia Canada
  • Board of Directors ( Duncan Suttles, Reggie Chen,
    Dobrila Suttles)
  • Advisory Board (Tony Parisi)
  • Employees 4 full time developers with 27 years
    experience in Magnetar
  • Legal - Fraser and Company Vancouver

10
The Team
  • Magnetar has a very experienced and exceptionally
    talented team of four developers who have worked
    together full time for seven years.
  • Duncan Suttles
  • Reggie Chen
  • Ryan Levere
  • Miranda Paugh
  • Tony Parisi
  • Dobrila Suttles
  • Fred Lake

11
Duncan Suttles
  • President and Chief Technology Officer
  • OMEN II author
  • The worlds first PC stock market quotation
    system
  • International Chess Grand Master
  • The chess master who defines the Canadian Style
  • Great visionary software architect
  • Twenty two years experience in software projects

12
Reggie Chen
  • Director
  • Lead Programmer, Project Coordinator
  • More than 15 years experience in developing
    professional software systems
  • Communications, databases, military simulations
  • Extensive hands-on experience in creating
    distributive applications
  • Diverse knowledge in both practice and design

13
Ryan Levere
  • Software Engineer
  • Magnetars Lead Coder
  • Accomplished programmer in 2D and 3D video games
  • The power horse of Magnetars development team
  • Versatile programming skills ranging from XML to
    3D
  • Six years experience
  • Digipen graduate

14
Miranda Paugh
  • Lead Design
  • Mega Man Home Page author
  • The first and most renowned Mega Man fan site
  • Multi-talented professional
  • Art design
  • Web page authoring
  • UI Programming
  • Creative writing
  • Eight years experience
  • Digipen graduate

15
Dobrila Suttles
  • Director
  • Public/Investor relations, Director.
  • Successfully financing three public companies

16
Tony Parisi
  • Advisory Board of Directors Member
  • Technology Pioneer in Internet New Media
  • Co-inventor of VRML (Virtual Reality Markup
    Language)
  • Founding member of Web3D consortium
  • Co-chair and major contributor of X3D ISO spec.
  • Author of Flux X3D browser
  • Accomplished entrepreneur in developing worldwide
    technology standards

17
Fred Lake
  • Several years of experience in CFO/COO
  • A veteran in business development and venture
    funding in SMEs
  • Involved for three years in the operations of a
    start-up organization with an annual operating
    budget of 4M.

18
Strategic Partners
  • Media Machines
  • Multiplayer Media Inc.

19
  • Media Machines is a technology partner
    responsible for the 3D visualization engine
    component.
  • 3D expertise by the co-inventor of Virtual
    Reality Markup Language (VRML)
  • Flux multimedia engine which implements the X3D
    Web3D standards.
  • Mirage high level visualization extensions for
    Flux.
  • Game X3D standards development.

20
Multiplayer Media Inc.
  • Introduce Magnetar to game publishers and others
    who may license Magnetars products, technologies
    and services.

21
Goals
  • Our major goals implement the mission through
  • Create ExForce Role Playing Strategy
    programmable game System
  • Author a Mega Man EX game as a proof of concept
    Product
  • Build the Forge real-time collaborative
    authoring toolset
  • Develop the Flash Federation portal for
    multiplayer Flash games
  • Develop the Flux Federation portal for
    multiplayer X3D games
  • Promote the FederationX Network as a open game
    content Grid
  • Pioneer game X3D standards in collaboration with
    Web3D

22
  • ExForce is our role-playing strategy (RPS) system
    targeted at the very high end of the game market.
    Features include
  • Advanced game play using linked strategic and
    tactical scenarios
  • Federated game logic and visualization engines
  • Real-time, turn-based, and hybrid game execution
    models
  • Peer to Peer (P2P) and Massive Multiplayer Online
    Game (MMOG) modes
  • Visualization engines based on Flash and/or X3D
    engines
  • Creating the www.exforce.net FederationX federate
    to support ExForce

23
  • Mega Man EX is a multi-player role-playing
    strategy (RPS) game using the ExForce engine.
  • Introducing Mega Man to a new genre appealing to
    an older demographic who grew up with Mega Man
  • Featuring well-known Mega Man characters and
    environments
  • Play as a favorite Robot Master!
  • Game design by a renowned Mega Man expert and
    approved by the original Mega Man creator at
    Capcom
  • Fansite www.mmhp.net

24
Forge
  • Our real-time collaborative very high level
    product development environment. The design goals
    of Forge include
  • Extensible system using plug-in domain-specific
    editing modules
  • Federated repository integration through Realm
    concept
  • Integrated testing and preview of products in
    full emulation mode
  • Lightweight project management for distributed
    teams
  • Real-time collaborative authoring with
    video-conferencing options
  • Very high level metaprogramming targeting
    non-programmers

25
  • Envisioned as the worlds premier standards-based
    portal for 2D Flash games. Features of Flash
    Federation include
  • Mirage Flash 2D engine based on X3D design
    patterns
  • Authoring of Flash games using the very high
    level Forge tool
  • Flash systems may use the Swarm game logic
    engine
  • Multiplayer games using our HLA P2P engine
    Chronos
  • Promotion through the www.flashfederation.com web
    site
  • Realm integration including lobby and
    repository services

26
  • Envisioned as the worlds premier
    standards-based portal for 3D games. Features of
    Flux Federation include
  • Flux X3D engine from Media Machines
    (www.mediamachines.com)
  • Authoring of Flux games using the very high level
    Forge tool
  • Flux systems may use the Swarm game logic
    engine
  • Multiplayer games using our HLA P2P engine
    Chronos
  • Promotion through the www.fluxfederation.com web
    site
  • Realm integration including lobby and
    repository services

27
Game X3D Standards Initiative
  • The worlds first high level standards for game
    design. This evolutionary approach leverages two
    major international standards in the related
    fields of 3D multimedia and modeling and
    simulation. Realizing this goal includes
  • Creating the Game XML web site (www.gamexml.org)
    for new standards
  • Promotion in cooperation with Web3D consortium
    (www.web3d.org)
  • Extending the Web3D X3D standard by adding an HLA
    component
  • Integration with the HLA Basic Object Model (BOM)
    standard
  • Integration with IDGA AI standards group for
    games initiative

28
Products
  • FederationX
  • Tryst
  • Chronos
  • Model Editor

29
  • The FederationX network is an open global
    federated network providing lobby and repository
    services for authoring and deploying multiplayer
    games and distributed simulations. Current and
    planned features include
  • Open federation empowering thousands of
    Federate content providers
  • HLA runtime infrastructure using Chronos engine
    for P2P and MMOG
  • Guild federate server for lobby and repository
    services
  • Nexus authorization and identity services
  • Realm proxy engine for client-side lobby and
    repository services
  • Tryst lobby client for FederationX systems and
    all DirectPlay games

30
  • Tryst is the rendezvous tool for the game
    community, providing both lobby and repository
    interfaces to the FederationX Network. Tryst
    will support game players, spectators, and
    development teams through
  • Building a global open federated content and
    service provider network
  • Setting the bar for super scalable secure lobby
    and repository services
  • Enabling a wide variety of user platforms in a
    heterogeneous environment
  • Providing extended community services such as
    ratings and tournaments
  • Empowering creation of user-customized rich media
    lobby interfaces
  • Facilitating an open federated digital game asset
    repository
  • Supporting real-time editing tools for
    collaborative game development
  • Introducing standards for game lobby and
    repository service

31
  • Chronos is an advanced networking engine which
    implements the U.S. Department of Defense's HLA
    RTI interface using DirectPlay.
  • Built as a .NET component
  • Implements MAGNETAR (Metaprogrammable AGent
    NETwork ARchitecture)
  • Supports development in C, C, Flash,
    JavaScript, and others

32
  • FederationX Model Editor is an HLA-compliant
    editor for creating MORPH and OMT models. It
    supports the following standards
  • HLA (High Level Architecture) OMT (Object Model
    Template) DIF (Data Interchange Format)
  • MORPH (Metaprogrammable ORganized Prototype
    Hierarchy)
  • BOM (Basic Object Model)
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