Highfidelity or Lowfidelity, Paper or Computer Choosing attributes when testing web prototypes - PowerPoint PPT Presentation

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Highfidelity or Lowfidelity, Paper or Computer Choosing attributes when testing web prototypes

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Designers invest less time and ego in low-fidelity prototypes ... Fidelity and medium do not seem to affect quantity of problems found by user testing ... – PowerPoint PPT presentation

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Title: Highfidelity or Lowfidelity, Paper or Computer Choosing attributes when testing web prototypes


1
High-fidelity or Low-fidelity, Paper or
Computer?Choosing attributes when testing web
prototypes
University of California Berkeley
G r o u p f o r User Interface Research
  • Miriam Walker
  • Leila Takayama
  • Professor James Landay

2
Outline
  • Motivation
  • Experimental testing of prototypes
  • Results and conclusions
  • You can fix it now on the drafting board
  • with an eraser, or you can fix it later
  • with a sledgehammer
  • Frank Lloyd Wright

3
Practical prototyping
  • Prototypes as tools for design
  • Track changes is easier on computer than paper
  • Designers invest less time and ego in
    low-fidelity prototypes
  • Prototypes as tools for usability testing
  • Computer prototypes allow remote testing
  • Computer prototypes have more realistic
    interactions

4
Website prototyping tools
  • Prototype functionality depends on tools
  • Prototyping tools can be
  • Low-fidelity or high-fidelity
  • Paper medium or computer medium
  • Research and practical considerations
  • should drive the selection of prototyping tools

5
Dreamweaver Familiar high-fidelity, computer
prototyping tool

6
Paper Familiar low-fidelity, paper prototyping
tool
Post-its Scissors Pens Tape Transparencies Rulers
Cardboard Foam-core
(e.g. Rettig, 1994)
7
DENIM A low-fidelity, computer prototyping tool
(Lin, Newman, Hong, Landay, 2000)
8
Why would fidelity and medium affect user
testing?
  • Fidelity and medium change interaction
  • Example text-entry is handwritten or typed
  • Colors in high-fidelity direct attention
  • Fidelity and medium may alter the users views
    on
  • Functionality of prototype
  • Causes of and solutions for usability problems
  • Ability of users to have an impact on design
    (Hong et al, 2001)

9
Outline
  • Motivation
  • Experimental testing of prototypes
  • Results and conclusions

10
Making early stage prototypes
Sketched with paper and pens
Scanned in paper pages
Printed screens
Coded in HTML
11
Low-Fidelity Prototype
12
High-Fidelity Prototype
13
Experimental design
  • Participants were unaware of the experimental
    hypotheses
  • Each participant saw either low-fidelity or
    high-fidelity websites on both paper and computer

14
Testing Methods
  • Faked prototype functionality by constraining
    tasks
  • Sign-up for online banking services
  • Email a checking account statement
  • Calculate value of foreign currency
  • Asked participants to think aloud
  • Recorded their comments, and took copious notes
  • Gave participants minimal assistance
  • Followed up user tests with more questions

15
Outline
  • Motivation
  • Experimental testing of prototypes
  • Results and conclusions

16
Analysis methodeffective usability testing
  • More problems - six comments on one issue vs. one
    comment on each of six issues
  • Most severe problems
  • All types of problems e.g. consistency, feedback
  • Level of detail - information architecture
    problems, widget problem

17
Quantitative analysis process
  • Ratings
  • Issue severity
  • Issue heuristic category (Nielsen, 1994)
  • Comment scope
  • (widget, page, website)
  • Counts
  • Issue
  • Comments

issue
issue
issue
Quantitative statistical analysis
18
Issues
Issue confusion between scheduled, single, and
recurring on bill payer
  • Comments
  • I would like recurrent paymentsno scheduled. I
    dont see the point, I dont see the difference
    between these two but um..
  • Payment. Oh, actually, it would be recurring.
    Im trying to decide if its a scheduled payment
    or recurring payment.
  • Oops. Recurring. Then the single payment would
    be like a scheduled? How would Im just trying
    to figure out what the difference would be
    between the two.

19
Quantitative Analysis of Results
  • 1270 comments and 169 issues
  • Low-fidelity vs High-fidelity
  • No significant differences in number of comments
    or issues
  • Paper vs. computer
  • Average of 5 more comments about computer
    prototype (Wilcoxon signed ranks test, p 0.015)
  • Issues no significant difference

20
Results
  • No differences in severity of issues found
  • No differences in scope of issues
  • Differences between fidelities but not media
    categorizing issues by Nielsens heuristics
  • (Chi Squared, p
  • Only 10 of comments mentioned aesthetics
  • Classifying issues using Nielsens Heuristics is
    difficult

21
Conclusion
  • Fidelity and medium do not seem to affect
    quantity of problems found by user testing
  • Prototyping techniques should be chosen by
    considering
  • Need for remote testing
  • Importance of recording design process
  • Keeping designs at a level of detail appropriate
    to the stage of design

22
G r o u p f o rUser Interface Research
University of California Berkeley
  • Special thanks to
  • Corey Chandler
  • Jason Hong, James Lin, and Francis Li
  • Sarah Waterson
  • Professor Rashmi Sinha
  • Ten anonymous expert raters
  • Miriam Walker - mwalker_at_cs.berkeley.edu
  • Leila Takayama - leila_at_cs.berkeley.edu
    http//guir.berkeley.edu/projects/fidelity

23
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