Learning From and About Others: Towards Using Imitation to Bootstrap the Social Understanding of Oth - PowerPoint PPT Presentation

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Learning From and About Others: Towards Using Imitation to Bootstrap the Social Understanding of Oth

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Best match of intermodal representation. Strikes that pose. Blending. Search for better ... All using virtual Leo. Same intermodal representation for all people ... – PowerPoint PPT presentation

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Title: Learning From and About Others: Towards Using Imitation to Bootstrap the Social Understanding of Oth


1
Learning From and About Others Towards Using
Imitation to Bootstrap the Social Understanding
of Others by Robots
  • Cynthia Breazeal et al
  • MIT Media Lab

2
Goals
  • Improving robot-human communications
  • Social Interaction
  • Interpret
  • Predict
  • React

3
Simulation Theory
  • to know a man is to walk a mile in his shoes
  • Perceiving similarities
  • Mental state
  • Simulate thoughts, feelings, etc.
  • Apply same idea to our problem

4
Imitation
  • Infants learn to simulate others by imitation
  • A. Meltzoff
  • Requires similarity
  • Connection between physical and emotional state
  • Mirror neurons

5
Imitation by Infants
  • Four stages
  • Stage 1 Body babbling
  • Build a movement directory
  • Stage 2 Imitate body movement
  • Organ identification

6
Imitation by Infants
  • Stage 3 Deferred imitation
  • Long term memory retention
  • Intermodal space
  • Stage 4 Imitate novel actions
  • Infer purpose of another persons action

7
Meet Leo
  • 64 DoF
  • 24 DoF for the face

8
Leonardo the Robot
  • Facial recognition
  • Axiom ffT software (Nevengineering Inc.)
  • Maps 22 points

9
Perception System
  • Percept tree
  • Node percept
  • Recognize and extract features
  • Deeper gt more specific
  • Movement percepts
  • Contingency percepts

10
Motor System
  • Posegraph
  • Directed, weighted graph
  • Each node is a joint configuration
  • Edges are allowed transitions
  • Motor programs
  • Generate path
  • Perform action

11
Basis Poses
  • Three motor subsystems
  • Blend poses

12
Imitation Games
  • Two stage process
  • Stage 1 Human imitates Leo
  • Motor babbling
  • Presence awareness
  • Map expressions to intermodal space

13
Contingency
  • Train neural nets
  • Input/output pairs
  • Detect imitation
  • Contingent motion based on time

14
Organ Identification
  • Humans only imitate part of expression
  • Partition facial feature data
  • Right eyebrow, left eyebrow, mouth
  • Separate neural network for each
  • 2 layer, 7 hidden nodes
  • Input facial feature data
  • Output joint position
  • Intermodal representations

15
Imitation Games
  • Stage 2 Leo imitates human
  • Stops motor babbling
  • Motion cues
  • Imitation action
  • Represents pose in intermodal space

16
Goal-Directed Search
  • Search posegraph
  • Best match of intermodal representation
  • Strikes that pose
  • Blending
  • Search for better weights
  • Uses hill climbing algorithm
  • Distance metric Angular and translational
    distance
  • Quality weighted average of angular distance

17
Goal-Directed Search
18
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19
Results
  • All using virtual Leo
  • Same intermodal representation for all people
  • Avoids impossible join configurations

20
Results
21
Results
22
Social Referencing
  • Four stage approach
  • Stage 1 recognize facial expression
  • Based on intermodal space
  • Stage 2 tie expression to an emotional state
  • Stage 3 shared attention
  • Stage 4 affective tagging

23
Remarks Reactions
  • Interesting and accessible
  • Theoretical background gt implementation
  • More info on imitation-emotion mapping
  • Working physical robot
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