Title: Before, Beyond and Somewhere to the Left of Second Life Virtual Worlds in Education
1Before, Beyond (and Somewhere to the Left of)
Second LifeVirtual Worlds in Education
2Before
3- Elizabethan tearoom.
- This cosy, Tudor room is where all adventures
start. Its exposed oak beams and soft,
velvet-covered furnishings provide it with the
ideal atmosphere in which to relax before
venturing out into that strange, timeless realm.
A sense of decency and decorum prevails, and a
feeling of kinship with those who, like you, seek
their destiny in The Land. There are exits in all
directions, each of which leads into a wisping,
magical mist of obvious teleportative
properties... -
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7River City Project
Imageshttp//muve.gse.harvard.edu/rivercityprojec
t/view/rc_views_interface.htm
8Quest Atlantis
Imagehttp//atlantis.crlt.indiana.edu/
9Beyond
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11Also look at RealXtend - http//www.realxtend.org
/ - OpenSim/Second Life based project with
extensions to the client
12Open Croquet
Image http//en.wikipedia.org/wiki/ImageCroquet_
Screenshot.jpeg
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14Sun Wonderland / MPK20
https//lg3d-wonderland.dev.java.net/ Project
Wonderland Toolkit for Building 3D Virtual
WorldsExperimental Technology sponsored by this
community and Sun Microsystems Laboratories
Project Wonderland is a toolkit for creating
collaborative 3D virtual worlds. Within those
worlds, users can communicate with high-fidelity,
immersive audio, and can share live applications
such as web browsers, OpenOffice documents, and
games.
15Somewhere to the Left
16Groups
Discussions
Documents
Noticeboard
17Synchronous Activities in Glow
Whiteboard
Chat
IM
Video Conferencing
18VLE based Virtual Worlds?
http//blip.tv/file/444747
19Second Life Moodle Sloodle
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23OLIVE (Forterra)
Image extracted from video from
http//www.forterrainc.com/
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25References, Further Information Links
- Achterbosch, L., Pierce, R., Simmons, G.
(2007). Massively multiplayer online role-playing
games the past, present, and future. Computers
In Entertainment, 5(4), Article no. 9.
http//doi.acm.org/10.1145/1324198.1324207 - http//lambdamoo.info
- Educational MUD lists http//tecfa.unige.ch/edu-c
omp/WWW-VL/eduVR-page.htmlEducationalhttp//www-
rohan.sdsu.edu/faculty/geosoc/sociology/mud.htmlE
ducational - Active Worlds Educational Universe
http//www.activeworlds.com/edu/awedu.asp Quest
Atlantis http//atlantis.crlt.indiana.edu/
River City Project http//muve.gse.harvard.edu/r
ivercityproject/ - OpenSimulator http//opensimulator.org/wiki/Main_
Page - OSGrid http//www.osgrid.org/ RealXtend
http//www.realxtend.org/ - OpenCroquet http//www.opencroquet.org/
- Qwaq http//www.qwaq.com/
- Project Wonderland https//lg3d-wonderland.dev.ja
va.net/ MPK20 http//www.sunlabs.com/projects/mc
/mpk20.html - Gaming and Moodle, Pieter van der Hijden
(MoodleMoot UK, 2007) http//blip.tv/file/444747
- Sloodle, http//www.sloodle.org/
- TappedIn http//tappedin.org/tappedin/Farooq,
U., Schank, P., Harris, A., Fusco, J. Schlager,
M. (2007) Sustaining a Community Computing
Infrastructure for Online Teacher Professional
Development A Case Study of Designing Tapped In,
Journal of Computer Supported Cooperative Work,
Volume 16, Numbers 4-5, October, 2007, pp
397-429, Springer, ISSN 0925-9724 (Print)
1573-7551 (Online), DOI 10.1007/s10606-007-9049-0,
http//www.springerlink.com/content/r541656187358
884/?p33b36da521864f52aea291adb71ca7b3pi1 - Informal Learning in MMOs E.g. Galarneau, Lisa
(2005) Spontaneous communities of learning
Learning ecosystems in massively multiplayer
online games. Digital Games Research Association
(DiGRA), Vancouver, Canada. http//lisa.socialstud
ygames.com/pubs.htm - Neverwinter Nights http//nwn.bioware.com/
Arden World of William Shakespeare
http//swi.indiana.edu/arden/index.shtml - OLIVE http//www.forterrainc.com/
- Runescape http//www.runescape.com/
- Club Penguin http//clubpenguin.com/