What You Really Need to Know about Game Development - PowerPoint PPT Presentation

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What You Really Need to Know about Game Development

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Title: What You Really Need to Know about Game Development


1
What You Really Need to Know about Game
Development Publishing
Neal Robison ATI Research
2
What Well Talk About
  • Who Is ATI?
  • Game Dev Process
  • The Business Side of Games
  • Latest Issues in Development Publishing
  • Questions

3
Who Is ATI?
4
ATI World Leader In Visual Processing
  • GPUs Workstation Graphics
  • 1 GPU Supplier
  • 1 Notebook Supplier
  • Handheld
  • 2 Media Co-Processor Supplier
  • Shipping in Over 35 Phones
  • Game Consoles
  • Xbox 360
  • Ninteno Revolution Gamecube
  • Integrated Graphics
  • 1 3rd Party Supplier
  • Digital TV
  • 1 DTV Silicon Supplier

5
Game Development Process
6
Sources for Game Ideas
  • Game Developers
  • Dedicated Game Designers
  • Employees of Game Publishers
  • Film/ TV/ Music

7
First...The Players
  • Game Developers
  • Game Publishers
  • Retailers
  • Gaming/Consumer Press
  • Platform Holders Sony, MS Nintendo

8
Software Licensing
  • Whats A 3rd Party
  • 1st Party vs. 3rd Party
  • Why Cant Just Anyone Make Games?
  • Console vs. PC

9
Typical Production Timeline
  • Console vs. PC vs. Films

10
Stages of Development
11
Stages of Development Concept
  • Define Game Concept
  • Define Core Game Features
  • Find/Assign Developer
  • Estimate Budget Due Date

12
Concept Van Helsing
13
Concept Van Helsing
14
Concept Van Helsing
Video removed
15
Concept Van Helsing
Video removed
16
Prototype or 1st Playable
  • GDD TDD The Bibles
  • Production Budget Detailed Schedule
  • Submit Concept to Sony, etc.
  • Working Prototype, with Game Mechanics
  • Focus Test

17
Prototype Red Ninja
18
Prototype Red Ninja
Video removed
19
Red Ninja - Finished Version
Video removed
20
Stages of Development Alpha
  • Feature Complete
  • Localization Begins
  • Focus Test
  • Play Testing
  • Marketing Continues

21
Alpha Crash Bandicoot
22
Alpha Crash Bandicoot
Video removed
23
Stages of Development Beta
  • Polish, Polish, Polish
  • Game Balancing
  • Localization Continues
  • Demo Versions

24
Stages Final/GMC/Gold
  • The Game is Done
  • Testing, Testing, Testing
  • Intense Pressure
  • Submit to Sony
  • Manufacturing Timing

25
Ghost Recon 3 Advanced Warfighter
Video removed
26
Ghost Recon 3 Advanced Warfighter
Video removed
27
Stages Post-Mortem
  • Analysis of PR, Marketing
  • Analysis of Production, Source Code
  • Archive All Assets
  • Kick-off the Sequel!

28
The Business of Games
29
First...The Players
  • Game Developers
  • Game Publishers
  • Retailers
  • Platform Holders

30
Game Business
Game Developers
Game Publishers
Actual Game
US 4-10 Million
31
Game Business
Sony, Nintendo Microsoft
Game Publishers
US 7/unit
Invent Game System Marketing
32
Game Business
Game Publishers
Retailers
Finished Product
Wholesale Price US 32/unit
33
Game Business
Retailers
Consumers
Finished Product
Retail Price US 49.99
34
Who Makes the ?
  • Developers
  • Get millions from Game Publisher
  • Huge fixed variable costs
  • Most fun, most pressure
  • Dependent on Publishers
  • Exceptions?

35
Who Makes the ?
  • Publishers
  • Get 32/unit from Retailers
  • Pours out millions to develop product
  • Sales Marketing costs
  • Inventory management returns

36
Who Makes the ?
  • Retailers
  • Get approx. 17/unit
  • Remember cost of store
  • Marketing costs
  • Some help from Publishers on inventory
  • Hot vs. Not

37
Who Makes the ?
  • Platform Holders
  • Get 7/unit licensing fee
  • RD Cost to create system, including
    anti-pirating costs
  • Marketing system to consumers
  • 1st Party games

38
Issues in Game Development Publishing
39
Development Publishing Issues
  • Advertising In-Game
  • Cost To Develop for Next-Gen Systems
  • U.S. Canadian Legislation Restricting Games
  • Lack of Originality

40
Questions?
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