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Homo Zappiens

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MapleStory, GTA4, World of Warcraft, PS3, Wii, Xbox360, LAN Parties. Communicating 24/7 ... 2 Clicks Connecting to Communities of Interest. 21 - 50 ... – PowerPoint PPT presentation

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Title: Homo Zappiens


1
Homo Zappiens
  • Learning Strategies of a New Generation

Prof. Wim Veen
1 - 50
Faculty of Technology, Policy and Management
2
Homo Zappiens
  • Being in control of
  • information flows

2 - 50
3
Daily Media Uses
3 - 50
4
Homo Zappiens
  • Playing Games
  • MapleStory, GTA4, World of Warcraft, PS3,
  • Wii, Xbox360, LAN Parties
  • Communicating 24/7
  • Via SMS, MSN, chat rooms, mobile phones
  • Integrating f2f and virtual friends
  • Never reading a manual
  • Preferring a cell phone rather than a newspaper

4 50
5
Homo Zappiens
  • The generation for whom
  • learning is playing

5 - 50
6
Homo Zappiens
  • The generation inventing games
  • Without winners or losers, without start or
    end, and changing the rules continuously.

6 - 50
7
Games sites for communicating with others
7 - 50
8
Multi Player Online Games Interactivity,
Communities, Participatory
8 - 50
9
Second Life Experiencing Virtual Worlds with
Virtual Identities
9 - 50
10
Second Life Experiencing Virtual Worlds with
Virtual Identities
10 - 50
11
Gizmoz Everyone 3D Virtual Identities

MAAK JE VIRTUELE IK
11 - 50
12
Connectedness 24/7

12 - 50
13
New Concepts of Privacy

MAAK JE VIRTUELE IK
13 - 50
14
Old Media moving towards cross media channels for
interactivity
14 - 50
15
Personalized Services
Last.FM for music sharing Mass Customization
15 - 50
16
IP everything
I choose
16 - 50
17
Using video clips for communication
17 - 50
18
Sharing and remixing files for free
18 - 50
19
MSN is on 24/7 10 simultaneous communications -
Up to 400 contacts
19 - 50
20
2 Clicks Connecting to Communities of Interest
20 - 50
21
Tagging and Sharing Images a Participatory
Culture
21 - 50
22
Sharing pictures leading to new applications

22 - 50
23
Homo Zappiens writing
My Space, My Language, My Way
23 - 50
24
Homo Zappiens is
  • Skateboarding up the stairs

Surfing and snowboarding
Searching for extremes
24 - 50
25
Homo Zappiens is
25 - 50
26
Homo Zappiens is
26 - 50
27
Homo Zappiens at Work
  • Iconic Skills

Multi-Tasking
Processing Discontinued Information
Non-Linear Approach
27 - 50
28
Scanning icons, sound, colours, movements and
images
28 - 50
29
Multi-Tasking
Calling a friend
  • Listening to favorite music

Surfing or MSN
Doing Math homework
Focus and latent attention level switching
29 - 50
30
Processing Discontinued Information
  • Zapping is the skill to construct meaningful
    knowledge from discontinued audio-visual and
    textual information flows

30 - 50
31
Non Linear Approach
  • Non-linear learning strategies demand a redesign
  • of content learning assets, objects to be
    accessed just-in-time

Non-linear
Linear
31 - 50
32
  • Interpreting
  • Everything is of sameimportance
  • Object
  • Book is static
  • Always same end
  • One way communication
  • Reader is spectator
  • Configuring
  • Choosing different paths, opportunities
  • Object and process
  • Game is dynamic
  • Multiple ends
  • Games are communities
  • Player is immersed
  • Transportation of person

32 - 50
33
Different media lead to
different skills
33 - 50
34
Parents are good at reading
  • Aoccdrnig to a rscheearch at an Elingsh
    uinervtisy, it deosn't mttaer in waht oredr the
    ltteers in a wrod are, the olny iprmoetnt tihng
    is taht the frist and lsat ltteer is at the rghit
    pclae.
  • The rset can be a toatl mses and you can sitll
    raed it wouthit porbelm. Tihs is bcuseae we do
    not raed ervey lteter by it slef but the wrod as
    a wlohe.

34 - 50
35
but less good at visual cues
  • Look at the chart and say the COLOUR not the word

YELLOW BLUE ORANGE BLACK RED GREEN PURPLE YELLOW
RED ORANGE GREEN BLACK BLUE RED PURPLE GREEN BLUE
ORANGE
Left - Right Conflict Your right brain tries to
say the colour but your left brain insists on
reading the word
35 - 50
36
Homo Zappiens learns differently...
  • Homo Zappiens
  • high speed
  • multi tasking
  • non linear approaches
  • iconic skills first
  • connected
  • collaborative
  • active
  • learning by externalizing
  • instant payoff
  • fantasy

Homo Sapiens conventional speed mono
tasking linear approaches reading skills
first stand alone competitive
passive learning by internalizing patience
reality
36 - 50
37
Homo Zappiens Reference Framework
  • Is digital and multimedia oriented
  • Is menu, keywords, and tags oriented
  • Relies on challenge, creativity, and self-esteem

37 - 50
38
For Homo Zappiens
  • The Net is an extension of self
  • Sharing is winning
  • Profiling is expressing yourself
  • Services are personalized
  • Peers are your references
  • You matter in an organization

38 - 50
39
Homo Zappiens Ethic
  • The work ethic
  • Passion and Freedom
  • The money ethic
  • Social worthiness and Openness
  • The nethic
  • Activity and Caring
  • Creativity

Pekka Himanen The Hackers Ethic
39 - 50
40
For a creative knowledge intensive society we
need creative education based on
  • Trust
  • Challenge
  • Self direction
  • Relevance
  • Immersion
  • Passion
  • Talents

58 - 62
41
  • Next 5 Challenges
  • Classes of 50 minutes
  • Year programmes for everyone
  • One-size-fits-all curricula
  • Separated subject matters
  • Generic finals

59 - 62
42
Open Courseware
41 - 50
43
User generated content
42 - 50
44
Online Television
43 - 50
45
Learning Aggregating distributed content
44 - 50
46
New services
45 - 50
47
Learning Aggregating distributed content
46 - 50
48
New Models of Content Used in Virtual Environments
47 - 50
49
Further Readings
49 - 50
50
w.veen_at_tudelft.nl
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