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Intro to Computational Media W eek 2: Properties of the Medium

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We do not just watch or listen, we act & have an effect ... Growth of videogames, passing movies in sales revenues. Growth of interactive TV ... – PowerPoint PPT presentation

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Title: Intro to Computational Media W eek 2: Properties of the Medium


1
Properties of the Medium
  • LCC 2700 Intro to Computational Media

2
Film developed by
  • Moving the camera
  • Splicing the film
  • Changing acting to suit the camera
  • .

3
Properties of the Digital Medium
  • Procedural Patterns of Rule-Based Behavior
  • Participatory Patterns of Participation
  • Encyclopedic Patterns of Labeling, Sorting,
    Segmentation, Categorizing, and Grouping
  • Spatial Patterns of Navigation and Boundary
    Definition

4
Computational Media Are Procedural
  • Computer programs execute code, enact scripted
    behaviors
  • The behaviors are conditional
  • If monster is nearby then make sword glow.
  • The behaviors are parameterized
  • ( perform greeting-behavior (state-of-mind)
    (relationship-to-person) )
  • The behaviors can be replayed with variant inputs

4 Properties Procedural Participatory
Encyclopedic - Spatial
5
Conditional, Parameterized, Replay Worlds
Spacewar! (1961)
Payroll !
http//lcs.www.media.mit.edu/groups/el/projects/sp
acewar/
4 Properties Procedural Participatory
Encyclopedic - Spatial
6
Conditional, Parameterized, Replay Worlds
4 Properties Procedural Participatory
Encyclopedic - Spatial
7
Conditional, Parameterized, Replay Worlds
Grand Theft Auto 3
The Sims 2
Civilization
4 Properties Procedural Participatory
Encyclopedic - Spatial
8
Computational Media Are Participatory
  • We do not just watch or listen, we act have an
    effect
  • We contribute, manipulate, copy digital objects
  • We make receive customized versions of digital
    objects
  • We join virtual communities mediated by digital
    formats

4 Properties Procedural Participatory
Encyclopedic - Spatial
9
Computational Media Are Participatory
  • Wikipedia distributed authorship of information
    resource
  • MMORPG Massively Multiplayer Online Role Playing
    Games
  • Music and videos distributed online
  • Altering of photographs, other digital objects
  • Movement from few news authorities to blogosphere
  • Growth of videogames, passing movies in sales
    revenues
  • Growth of interactive TV
  • Success of ebay and Craigs list

4 Properties Procedural Participatory
Encyclopedic - Spatial
10
Interactive procedural participatory
  • The interactor asks
  • what does it do?
  • what is my role?
  • what will happen if I.?
  • When behavior of computer matches actions of
    interactor in a coherent way, we create the
    experience of agency

4 Properties Procedural Participatory
Encyclopedic - Spatial
11
Computational Media Are Encyclopedic
  • Encyclopedic in 3 ways
  • Amount of memory
  • Kinds of media
  • Universal Machine Representational Power

4 Properties Procedural Participatory
Encyclopedic - Spatial
12
CM as Encyclopedic Capacity
1 book 100,000 words 1MB 1 cd-rom 650
MB650books 1 gigabyte 1000 books 100 GB
100,000 books Internet 8 books Google indexing
5 research libraries 15,000,0000 bks
4 Properties Procedural Participatory
Encyclopedic - Spatial
13
CM as Encyclopedic Convergence of Older Media
Forms
Hot Norman
Storycorps
Scott McCloud
Reliving Last Night
4 Properties Procedural Participatory
Encyclopedic - Spatial
14
CM as Encyclopedic Binary Code Universal
Machine
4 Properties Procedural Participatory
Encyclopedic - Spatial
15
Patterns of Representation
  • Whenever I design a chip the first thing I want
    to do is look at it under a microscope -- not
    because I think I can learn something new by
    looking at it but because I am always fascinated
    by how a pattern can create reality.
  • Danny Hillis The Pattern in the Stone

16
Spatial Design
  • Navigable space
  • Where am I within the space?
  • What is the extent of the space?
  • What are the proximities within the space?
  • What are the boundaries? How do I enter exit?
  • How do I get from place to place?

4 Properties Procedural Participatory
Encyclopedic - Spatial
17
Zork
  • downThe trap door crashes shut, and you hear
    someone barring it.
  • CellarYou are in a dark and damp cellar with a
    narrow passageway leading north, and a crawlway
    to the south. On the west is the bottom of a
    steep metal ramp which is unclimbable.Your sword
    is glowing with a faint blue glow.
  • north
  • The Troll RoomThis is a small room with
    passages to the east and south and a forbidding
    hole leading west. Bloodstains and deep scratches
    (perhaps made by an axe) mar the walls.
  • A nasty-looking troll, brandishing a bloody axe,
    blocks all passages out of the room.
  • Your sword has begun to glow very brightly.

4 Properties Procedural Participatory
Encyclopedic - Spatial
18
What is Immersion?
  • Spatial property boundaries, exploration, being
    there
  • Encyclopedic property inexhaustible, detailed,
    consistent

19
Summary of Key Concepts
  • 4 Properties/affordances of Computational Media
  • Procedural
  • Participatory
  • Encyclopedic
  • Spatial
  • Interactivity comes from maximizing procedural
    participatory properties
  • Immersion comes from maximizing the spatial and
    encyclopedic properties
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