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Chapter 3 Software Processes

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Title: Chapter 3 Software Processes


1
Chapter 3 - Software Processes
  • Coherent sets of activities for specifying,
    designing, implementing and testing software
    systems

2
Objectives
  • To introduce software process models
  • To describe a number of different process models
    and when they may be used
  • To describe outline process models for
    requirements engineering, software development,
    testing and evolution
  • To introduce CASE technology to support software
    process activities

3
Topics covered
  • Software process models
  • Process iteration
  • Software specification
  • Software design and implementation
  • Software validation
  • Software evolution
  • Automated process support

4
The software process
  • A structured set of activities required to
    develop a software system
  • Specification
  • Design and Implementation
  • Validation
  • Evolution
  • A software process model is an abstract
    representation of a process. It presents a
    description of a process from some particular
    perspective

5
Generic software process models
  • The waterfall model
  • Separate and distinct phases of specification and
    development
  • Prototyping
  • Evolutionary development
  • Specification and development are interleaved
  • Formal systems development
  • A mathematical system model is formally
    transformed to an implementation
  • Reuse-based development
  • The system is assembled from existing components

6
Waterfall model
7
Waterfall model phases
  • Requirements analysis and definition
  • System and software design
  • Implementation and unit testing
  • Integration and system testing
  • Operation and maintenance
  • The drawback of the waterfall model is the
    difficulty of accommodating change after the
    process is underway

8
Waterfall model problems
  • real projects rarely follow it
  • difficult to establish all requirements
    explicitly, no room for uncertainty
  • customer must have patience, not fast enough for
    delivery of modern internet based software
  • major mistake can be disastrous
  • unnecessary delays, blocking states

9
Waterfall model problems
  • difficult to trace requirements from analysis
    model to code
  • inflexible partitioning of the project into
    distinct stages
  • this makes it difficult to respond to changing
    customer requirements
  • therefore, this model is only appropriate when
    the requirements are well-understood

10
Prototyping
11
Prototyping
  • gather requirements
  • developer customer define overall objectives,
    identify areas needing more investigation risky
    requiremnets
  • quick design focusing on what will be visible to
    user input output formats
  • use existing program fragments, program
    generators to throw together working version
  • prototype evaluated and requirements refined

12
Prototyping
  • process iterated until customer developer
    satisfied
  • then throw away prototype and rebuild system to
    high quality
  • alternatively can have evolutionary prototyping
    start with well understood requirements

13
Prototyping Drawbacks
  • customer may want to hang onto first version, may
    want a few fixes rather than rebuild. First
    version will have compromises
  • developer may make implementation compromises to
    get prototype working quickly. Later on
    developer may become comfortable with compromises
    and forget why they are inappropriate

14
Evolutionary development
  • Exploratory development
  • Objective is to work with customers and to evolve
    a final system from an initial outline
    specification. Should start with well-understood
    (?) requirements
  • Throw-away prototyping
  • Objective is to understand the system
    requirements. Should start with poorly understood
    requirements

15
Evolutionary development
16
Evolutionary development
  • Problems
  • Lack of process visibility
  • Systems are often poorly structured
  • Special skills (e.g. in languages for rapid
    prototyping) may be required
  • Applicability
  • For small or medium-size interactive systems
  • For parts of large systems (e.g. the user
    interface)
  • For short-lifetime systems

17
Formal systems development
  • Based on the transformation of a mathematical
    specification through different representations
    to an executable program
  • Transformations are correctness-preserving so
    it is straightforward to show that the program
    conforms to its specification
  • Embodied in the Cleanroom approach to software
    development

18
Formal systems development
19
Formal transformations
20
Formal systems development
  • Problems
  • Need for specialised skills and training to apply
    the technique
  • Difficult to formally specify some aspects of the
    system such as the user interface
  • Applicability
  • Critical systems especially those where a safety
    or security case must be made before the system
    is put into operation

21
Reuse-oriented development
  • Based on systematic reuse where systems are
    integrated from existing components or COTS
    (Commercial-off-the-shelf) systems
  • Process stages
  • Component analysis
  • Requirements modification
  • System design with reuse
  • Development and integration
  • This approach is becoming more important but
    still limited experience with it

22
Reuse-oriented development
23
Process iteration
  • System requirements ALWAYS evolve in the course
    of a project so process iteration where earlier
    stages are reworked is always part of the process
    for large systems
  • Iteration can be applied to any of the generic
    process models
  • Two (related) approaches
  • Incremental development
  • Spiral development

24
Incremental development
  • Rather than deliver the system as a single
    delivery, the development and delivery is broken
    down into increments with each increment
    delivering part of the required functionality
  • User requirements are prioritised and the highest
    priority requirements are included in early
    increments
  • Once the development of an increment is started,
    the requirements are frozen though requirements
    for later increments can continue to evolve

25
Incremental development
26
Incremental development advantages
  • Customer value can be delivered with each
    increment so system functionality is available
    earlier
  • Early increments act as a prototype to help
    elicit requirements for later increments
  • Lower risk of overall project failure
  • The highest priority system services tend to
    receive the most testing

27
Extreme programming
  • New approach to development based on the
    development and delivery of very small increments
    of functionality
  • Relies on constant code improvement, user
    involvement in the development team and pairwise
    programming

28
Spiral development
29
Spiral development
  • customer communication tasks required to
    establish effective communication between
    developer and customer
  • planning tasks required to define resources,
    timelines and other project related information
  • risk analysis tasks required to assess both
    technical and management risks
  • engineering tasks required to build one or more
    representations of the application
  • construction and release tasks required to
    construct, test, install and provide user support
    (e.g. documentation training)
  • customer evaluation tasks required to get
    customer feedback on evaluation of the software
    representations created during the engineering
    stage and implemented during the installation
    stage

30
Spiral development
  • Process is represented as a spiral rather than as
    a sequence of activities with backtracking
  • Couples iteratve nature of prototyping with
    controlled and systematic sterwise approach of
    the linear sequential model
  • Allows for the fact that some software evolves
  • On each iteration, plans, costs, risks and
    schedules updated and project manager get more
    accurate estimate of number of required iterations

31
Spiral development
  • Each loop in the spiral represents a phase in the
    process.
  • No fixed phases such as specification or design -
    loops in the spiral are chosen depending on what
    is required
  • Risks are explicitly assessed and resolved
    throughout the process
  • Difficult to convine customers that process will
    end
  • Demands considerable risk assessment expertise

32
Spiral model of the software process
33
Spiral model sectors
  • Objective setting
  • Specific objectives for the phase are identified
  • Risk assessment and reduction
  • Risks are assessed and activities put in place to
    reduce the key risks
  • Development and validation
  • A development model for the system is chosen
    which can be any of the generic models
  • Planning
  • The project is reviewed and the next phase of the
    spiral is planned

34
Software specification
  • The process of establishing what services are
    required and the constraints on the systems
    operation and development
  • Requirements engineering process
  • Feasibility study
  • Requirements elicitation and analysis
  • Requirements specification
  • Requirements validation

35
The requirements engineering process
36
Software design and implementation
  • The process of converting the system
    specification into an executable system
  • Software design
  • Design a software structure that realises the
    specification
  • Implementation
  • Translate this structure into an executable
    program
  • The activities of design and implementation are
    closely related and may be inter-leaved

37
Design process activities
  • Architectural design
  • Abstract specification
  • Interface design
  • Component design
  • Data structure design
  • Algorithm design

38
The software design process
39
Design methods
  • Systematic approaches to developing a software
    design
  • The design is usually documented as a set of
    graphical models
  • Possible models
  • Data-flow model
  • Entity-relation-attribute model
  • Structural model
  • Object models

40
Programming and debugging
  • Translating a design into a program and removing
    errors from that program
  • Programming is a personal activity - there is no
    generic programming process
  • Programmers carry out some program testing to
    discover faults in the program and remove these
    faults in the debugging process

41
The debugging process
42
Software validation
  • Verification and validation is intended to show
    that a system conforms to its specification and
    meets the requirements of the system customer
  • Involves checking and review processes and system
    testing
  • System testing involves executing the system with
    test cases that are derived from the
    specification of the real data to be processed by
    the system

43
The testing process
44
Testing stages
  • Unit testing - individual components are tested
  • Module testing - related collections of dependent
    components are tested
  • Sub-system testing - modules are integrated into
    sub-systems and tested. The focus here should be
    on interface testing
  • System testing - testing of the system as a
    whole. Testing of emergent properties
  • Acceptance testing - testing with customer data
    to check that it is acceptable

45
Testing phases
46
Software evolution
  • Software is inherently flexible and can change.
  • As requirements change through changing business
    circumstances, the software that supports the
    business must also evolve and change
  • Although there has been a demarcation between
    development and evolution (maintenance) this is
    increasingly irrelevant as fewer and fewer
    systems are completely new

47
System evolution
48
Automated process support (CASE)
  • Computer-aided software engineering (CASE) is
    software to support software development and
    evolution processes
  • Activity automation
  • Graphical editors for system model development
  • Data dictionary to manage design entities
  • Graphical UI builder for user interface
    construction
  • Debuggers to support program fault finding
  • Automated translators to generate new versions of
    a program

49
Case technology
  • Case technology has led to significant
    improvements in the software process though not
    the order of magnitude improvements that were
    once predicted
  • Software engineering requires creative thought -
    this is not readily automatable
  • Software engineering is a team activity and, for
    large projects, much time is spent in team
    interactions. CASE technology does not really
    support these

50
CASE classification
  • Classification helps us understand the different
    types of CASE tools and their support for process
    activities
  • Functional perspective
  • Tools are classified according to their specific
    function
  • Process perspective
  • Tools are classified according to process
    activities that are supported
  • Integration perspective
  • Tools are classified according to their
    organisation into integrated units

51
Functional tool classification
52
Activity-based classification
53
CASE integration
  • Tools
  • Support individual process tasks such as design
    consistency checking, text editing, etc.
  • Workbenches
  • Support a process phase such as specification or
    design, Normally include a number of integrated
    tools
  • Environments
  • Support all or a substantial part of an entire
    software process. Normally include several
    integrated workbenches

54
Tools, workbenches, environments
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