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The Gallo

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Utilizing the power of CryTek's CryEngine 2 to create realistic and believable ... PlayStation 3 and Xbox 360 provide the latest technology for high performance ... – PowerPoint PPT presentation

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Title: The Gallo


1
The Gallo
  • ACMS Studios

2
Introduction
  • THE GALLO
  • Aims to be the first true tactically diverse
    action game
  • Uses proven multiplayer mechanics
  • Fused with new, creative ideas

3
TECHNOLOGY
  • Utilizing the power of CryTeks CryEngine 2 to
    create realistic and believable environments and
    characters

4
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5
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6
DETAILS
  • Tactical Action (TA) Game
  • Target Market 15
  • Rating MA

7
PLATFORM
  • Designed for Consoles
  • PlayStation 3 and Xbox 360 provide the latest
    technology for high performance and vibrant,
    detailed environments
  • Controller Mechanism simple
  • Accessible and streamlined online resources

8
GAMEPLAY MECHANICS
  • Single Player and Multiplayer
  • Maximum of 8 players for slow, tactical, tense MP
  • 5 different species with vastly different styles
    of play.

9
CONSOLE CONTROLLER
  • Simple
  • Effective
  • Intuitive

10
HUD
  • Minimalistic design
  • Designed to be non-intrusive
  • Designed to provide the player with a great level
    of immersion

11
ATMOSPHERE
  • Tense
  • Technology utilized for gameplay strategic
    purposes
  • Dynamic Shadows
  • Hiding
  • Allows for Tactical Play
  • Destructible Environments
  • Nowhere is safe
  • Destroy walls and trees. Capable of preventing
    clipping errors

12
VEREOR
  • What is it?
  • T-Rex in Jurassic Park
  • Big Scary Monster
  • Why?

13
BOUNTIES
  • Harvester (Quake 3 Arena)
  • How does it work?
  • Trophy claimed off dead enemy
  • Taken to claiming point
  • Hoard bounties for greater reward (risky)
  • Can be stolen!
  • Example Pheromone grenades to control Vereor.

14
CONTEXTUAL BUTTON
  • Compliments console control system
  • One button to perform many actions
  • Open a door
  • Pick up item
  • Control minions (Plura)
  • Trophy Claiming

15
ARENA DESIGN
  • Balanced
  • Varied
  • Situated on each species home world
  • Map design dictates home team advantage
  • Always at least one open area for Bounty Claim

16
DEATH INTERACTION FEATURE
  • Two-Tier System
  • Tier 1
  • 15 minute countdown after first death
  • Dead players respawn in secondary arena
  • Fighting to gain additional points
  • Tier 2
  • Environmental Effects
  • Allows dead players to vote to change environment
    in main arena
  • Igniting Forests, opening airlocks, controlling
    lighting
  • Allows for further interactivity after death.

17
SPECIES
  • 5 Species, all with advantages and disadvantages
  • Humans
  • Volo
  • Nurikabe
  • Plura
  • Athos

18
HUMAN
19
VOLO
20
NURIKABE
21
PLURA
22
ATHOS
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