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Effective Pedagogical Principles and Practices in Teaching Software Engineering through Projects

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Title: Effective Pedagogical Principles and Practices in Teaching Software Engineering through Projects


1
Effective Pedagogical Principles and Practices
inTeaching Software Engineeringthrough Projects
  • Valentin Razmov
  • Dept. of Computer Science Engineering
  • University of Washington

2
My Goals
Inform
Involve
Inspire
3
Outline
  • Background, Context, and Goals
  • Main Pedagogical Principles
  • Learning Formula
  • Practices Related to Doing
  • Practices Related to Feedback
  • Practices Related to Reflecting

4
BackgroundCourse Goals and Organization
  • Course Software Engineering (intro)
  • Enrollments varied between 8 and 39
  • Learning Goals How to work effectively in large
    teams and deliver value on long-term projects
  • Organization
  • Students work in teams of 6-8 on term-long
    projects
  • Project milestones every 2.5 weeks
  • Post-milestone events
  • Informal feedback discussions and QA with
    instructors
  • Anonymous peer feedback within teams
  • Individual reflective writings on project-related
    experiences

5
Main Organizing Principles
  • Giving students an opportunity to correct early
    missteps
  • Blending soft topics into the curriculum
  • Keeping open the bi-directional feedback channels
    b/w students and instructor
  • Enabling prompt adjustments
  • Having students own their decisions
  • Keeping students motivation high and maintaining
    their vested interest
  • Establishing a baseline for evaluating changes
    between course offerings

6
Learning Formula
  • Learning (Doing Feedback Reflection)
  • Synergy between the three components
  • Positive feedback loop between them, not a fixed
    contribution of each component
  • More/less of one element means more/less of the
    others too

7
Practices Related to Doing
  • Incremental project deliveries
  • Allows time to fail early, try again, and recover
  • Builds confidence and creates space for feedback
  • Early integration of project components
  • a.k.a. zero-feature release
  • Sets up all needed tools to work reliably
    together
  • Use of professional tools
  • Helps to recreate a realistic project environment
  • Students propose and pick projects
  • Increases dedication and gives students a stake
  • A project is a playground for learning, not an
    end goal

8
Practices Related to FeedbackJust-in-Time
Feedback
  • Increases relevance of feedback
  • Feedback to/from students, to/from instructors
  • Enables instructors to frequently see where
    students are
  • Mechanisms
  • Minute Paper
  • Mid-term and end-of-term student surveys
  • Reflective writings
  • Anonymous feedback
  • Classroom interaction systems (e.g., Classroom
    Presenter)

9
Just-in-Time Feedbackin Action
  • Post-milestone in-class project retrospective
  • Minute Paper using Classroom Presenter

10
Just-in-Time Feedbackin Action (cont.)
  • Student surveys
  • Mid-term / end-of-term
  • Specific questions to find out what worked well,
    what did not work well, what changes may help
  • Goals evaluate risks, reveal surprises, and
    compare with previous measurements
  • Survey evolution based on predictability of the
    responses, need to elaborate on specific areas,
    need to cover new themes/aspects featured in the
    latest offerings

11
Practices Related to FeedbackIterative Peer
Feedback
  • Each student provides and receives feedback
  • Automated collection, aggregation, and
    dissemination of peer feedback results

12
Practices Related to FeedbackFeedback on
Reflective Writings
  • Feedback in electronic form
  • Improves readability and speed
  • Provides more space for comments
  • Enables questions and answers in the same document
  • Noting student grade could be separate

13
Practices Related to Reflection
  • Regular project and course retrospectives
  • Goals
  • Create a lasting record of what instructors
    learned
  • A balanced, big picture view of course
  • Formulate intention for change
  • Transfer distilled lessons easily to other
    instructors

14
Practices Related to Reflection
  • Regular project and course retrospectives
  • Team size to promote need for communication

15
Practices Related to Reflection
  • Regular project and course retrospectives
  • Team size to promote need for communication
  • Timing reflective activities to capture
    experiences
  • Shortly after project milestones works best

16
Practices Related to Reflection
  • Regular project and course retrospectives
  • Team size to promote need for communication
  • Timing reflective activities to capture
    experiences
  • Shortly after project milestones
  • Changing requirements reveals quality of design
  • Possibly done as a thought exercise to avoid
    chaos
  • E.g., localization
  • Explicitly changing hats when switching roles
  • Instructors play evaluator, coach, facilitator,
    expert, customer
  • Motivating and carefully timing soft topics

17
Summary of Results
  • Distilled principles and practices to aid
    (software) engineering instruction
  • Demonstrated practicality and positive effect in
    a real course over multiple terms
  • Enabled steady incremental evolution of courses
  • Selectively employed by different instructors in
    several courses

18
Acknowledgements
  • Prof. Richard Anderson
  • My colleagues and students at the University of
    Washington
  • HP, Microsoft Research External Research
    Programs, NSF

19
Additional Resources
  • Effective Feedback Approaches to Support
    Engineering Instruction and Training in Project
    Settings, by Valentin Razmov, PhD thesis, 2007.

20
Discussion
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