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Title: ECS 298 Photorealistic Image Synthesis The Human Visual System


1
ECS 298 Photorealistic Image Synthesis The
Human Visual System
  • Brian Budge
  • Center for Image Processing and
  • Integrated Computing
  • Computer Science Department
  • University of California, Davis

2
Overview
  • Physiology of the human eye
  • The eye and how light is recognized
  • Vision
  • What does it mean for image synthesis?

3
Physiology of the human eye
4
Breakdown
5
Outer shell
  • Sclera is the white of your eyes
  • 22mm in diameter and 1 mm thick
  • Gives the eye its structural integrity
  • Totally opaque
  • Cornea is the transparent semi-spherical shell
    that covers the front of your eye where there is
    a break in the sclera
  • Radius of curvature of 8mm
  • Refractive index of 1.37 causes the convergence
    of rays of light within the eye!
  • Aqueous humor is the fluid behind the cornea
  • Basically just water, with refractive index 1.33
  • Carries nutrients to cornea

6
Pupil
  • The iris is the the colorful part of the eye,
    connects with the choroid
  • The opening centered within the iris is the pupil
  • The iris consists of delicate muscle which
    dilates and contracts to allow various amounts of
    light through the pupil
  • Pupil diameter ranges from about 2mm on a bright
    day to 8mm under dark conditions
  • Both pupils dilate or contract at the same time
    regardless of whether lighting is consistent for
    both eyes called the consensual pupillary
    reflex

7
Lens
  • The lens is also called the crystalline lens
  • Refractive index of 1.4 at center to 1.38 at the
    outside
  • Gives fine vision adjustment known as
    accommodation which helps you focus objects of
    different distance to the eye
  • This is controlled by muscles, and is why you get
    eye strain from focusing on things too close, and
    why looking far away helps relax it

8
Retina
  • The retina is the light sensitive layer
  • Purpose is to form an appropriate real image of
    the world
  • The image which exposes onto the retina is
    actually inverted, but our brain reverts it
  • The fovea is on the central axis of the retina,
    and is the area of greatest visual acuity
  • This is what is exposed when we look at
    something
  • Only 0.25 mm in diameter, so represents very
    small portion of our field of view
  • We all have a blind spot in each eye
  • Caused because of the optic nerve about 5mm from
    central axis
  • Take a look at the book ?
  • Rods and cones are actual light receptors which
    make up retina
  • Each retina has about 120 million rods and 6 to 7
    million cones

9
More on Rods and Cones
  • They are about 0.05 mm long and 1 to 3
    micrometers in diameter
  • Necessarily small because we need resolution!
  • Cones are responsible for
  • High light level vision (photopic)
  • High resolution
  • Color
  • Rods are responsible for
  • Low light and night vision (scotopic)
  • Changing between the two is called adaptation
  • Adaptation from light to dark can take 20 to 30
    minutes
  • From dark to light takes a few tenths of a second

10
Even more on Rods and Cones ?
  • Rods and cones contain visual pigment
  • Rods have one kind of pigment
  • Cones have 3 kinds of pigment
  • Somehow the light bleaches out a pigment when it
    is exposed, this triggers a nerve impulse
  • The pigment in rods is much more sensitive than
    the kind in cones

11
Spectral Response
  • It has been shown that different wavelengths have
    different ability to produce a brightness
    response
  • The most effective wavelength for scotopic vision
    is 507 nm
  • For photopic its 555 nm
  • This leads to funny phenomenon called the
    Purkinje Effect
  • Blues and greens become brighter relative to reds
    and yellows as light fades

12
Temporal Response
  • Rods and cones wait until pigment is completely
    bleached
  • This is a summing action, and causes a temporal
    effect
  • Also related is critical fusion frequency or
    critical flicker frequency
  • This ranges in general from 5 to 55 Hz depending
    on brightness
  • Can be more pronounced though and if things are
    very incoherent can be higher than 55 Hz (think
    flight simulators)
  • Even though film is 24 frames per second, the
    shutter is flickering in excess of 60 times per
    second, so were okay

13
Next please
  • After the rods and cones, the signal is sent down
    nerves
  • The signal hits bipolar cells, and then
    ganglion cells which connect to the brain
  • Processing is done in the bipolar cells before it
    is done in the brain
  • Even though there are 127 million light
    receptors, the signals are send over less than 1
    million fibers
  • The nerve bundles from each eye (optic nerves)
    actually cross over in what is called the optic
    chiasma and some of the vision from each eye goes
    into each side of the brain
  • This may be a preemptive coping strategy in case
    damage occurs somewhere along the way

14
Vision
  • Humans like to see things in 3D our eyes are
    already adapted for this
  • Leads to funny optical illusions

15
Vision
16
Vision
  • This is one reason why stereo is great it helps
    us with our natural depth resolution

17
Color Vision
  • One clue that we perceive everything in terms of
    3 colors (RGB) is that we can construct any other
    color from combinations of them
  • We even get bonus colors! White light is not in
    the spectrum, nor is purple, but we can get them
    from combinations of RGB colors
  • Still not sure exactly how color is transmitted
    to the brain, though it is thought that there are
    three color pigments in the cones
  • There are other theories with 4 color receptors
    red, green, blue, and yellow
  • Most scientists believe the tristimulus color
    theory

18
What does it mean for image synthesis?
  • We need to keep in mind that the world doesnt
    work in RGB
  • We should use spectral colors to avoid losing
    information, and then convert to RGB only at the
    end
  • If we really want people to believe these images
    are real, stereo is important gives depth
    information (unfortunately, were not doing this
    in the class)
  • In the end product, we can get away with a lot
  • People can see the same color given an infinite
    number of spectral combinations

19
References
  • Principles of Digital Image Synthesis, Volume 1,
    Andrew S. Glassner, 1995, Morgan Kauffman
  • Introduction to Light The Physics of Light,
    Vision, and Color, Gary Waldman, 2002, Dover
    Publications
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