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CISC 110 Day 1

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1 kilobyte. 1 byte. 210 bytes (approx. 1000 bytes) 8 bits. 1 terabyte. 1 gigabyte. 1 megabyte. 220 bytes (approx. 1000 kilobytes) 230 bytes (approx. 1000 megabytes) ... – PowerPoint PPT presentation

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Title: CISC 110 Day 1


1
CISC 110Day 1
  • Hardware, Algorithms, and Programming

2
Outline
  • Structure of Digital Computers
  • Programming Concepts
  • Output Statements
  • Variables and Assignment Statements
  • Data Types
  • String and Numeric Operations

3
Structure of Digital Computers
I/O Devices Input/Output Devices (e.g. Keyboard,
Mouse, Webcam) Communication between the computer
and the user, and with other computers
Main Memory RAM (Random Access Memory)
Short-term memory of data and programs, while
computer is powered on
CPU (Central Processing Unit) Calculations and
the Fetch-Execute Cycle
Secondary Storage Long-term memory of data and
programs (e.g. hard drive)
4
Main Memory (RAM)
11110000 10101100 11011010 00110101 01000001 1010
1010 01011101 00000000 11111111 11100010 10110101
00011011 01001111
byte 3021
2 byte memory location at address 3021 could
hold a 16-bit integer
byte 3022
byte 3023
byte 3024
4 byte memory location at address 3024 could
hold a 32-bit integer
byte 3025
byte 3026
byte 3027
byte 3028
byte 3029
1 byte memory location at address 3030 could
hold one letter
byte 3030
byte 3031
byte 3032
byte 3033
5
Memory Sizes
Memory
Conversion
1 bit
Either 1 or 0
1 nybble
4 bits
1 byte
8 bits
1 kilobyte
210 bytes (approx. 1000 bytes)
1 megabyte
220 bytes (approx. 1000 kilobytes)
1 gigabyte
230 bytes (approx. 1000 megabytes)
1 terabyte
240 bytes (approx. 1000 gigabytes)
6
Computers A Definition
  • Computers are machines that can carry out routine
    mental tasks by performing simple operations at
    high speeds (operations built into the hardware
    machine operations).

7
A Definition of an Algorithm
  • An algorithm is a sequence of instructions that
    describes how to carry out a task.

8
A Mathematically Precise Definition of an
Algorithm
  • An algorithm is a finite sequence of unambiguous,
    executable instructions for carrying out a task
    or process in a finite amount of time.
  • Note This assumes no intelligence on the
    part of the user. The intelligence and knowledge
    of a person is encoded in the algorithm.

9
A Definition of a Programming Language
  • A programming language consists of a repertoire
    of possible instructions, each of which can be
    specified in terms of the simple operations
    (machine operations) a computer can execute.

10
Cake-making Computation
Bit String Numbers or Characters Cake
Ingredients (Input)
Electronic Computer Oven Utensils (Hardware)
Program/Software Recipe (Algorithm)
Bit String Numbers or Characters Cake (Output)
11
A Definition of a Scripting Language
  • A scripting language is a programming language
    that allows control of an application, for
    instance an animation.
  • The name script is derived from the written
    script of the performing arts, which tells the
    actors what to say.

12
ActionScript Trace()
  • Purpose To display values in the output panel
    to trace the state of an animation
  • Examples
  • trace( 525 )
  • trace ( Now starting love scene )
  • trace ( Row 5 Col 7 )
  • trace ( 5 7 )
  • trace ( 5 7 5 7 )

13
Defining Variables to Store Values
Memory
ActionScript
var row 5 row 8 var next row 1 next
next 1 var s hi var val 3.5
row
next
s
val
14
Data Typing Variables
ActionScript var row int 5 row 8 var
next int row 1 next next 1 var s
String hi var val Number 3.5
15
String Operations
  • Operators
  • Concatenation
  • Append
  • Escape Sequences
  • \n New Line
  • \t Tab
  • \ Single Quote
  • \ Double Quote
  • \\ Backslash

Examples trace( Hey you ) trace(
Hey\nyou ) trace( Hey\tyou ) trace(
Hey\you\ )
16
Arithmetic Operations
  • Operators
  • Addition
  • - Subtraction
  • Multiplication
  • / Integer Division
  • Mod
  • (integer remainder of division)

17
Imperative Programming
  • Statements
  • Variable Assignment ()
  • Branching (if, else)
  • Loops (while, for)
  • Data Structures
  • Integers
  • Strings
  • Arrays
  • Classes
  • Functions

17
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