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Understanding and modeling human capabilities

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Title: Understanding and modeling human capabilities


1
Understanding and modeling human capabilities
2
Agenda
  • Questions
  • Overview of Modeling
  • Humans as information processors
  • DFAB sensory discussion
  • CMN perceptual / motor / cognitive
  • Fitts Law for modeling movement

3
Basic human capabilities
  • Humans evolve much more slowly than technology
  • There are limits to human capabilities

4
What is a model?
  • Abstracted
  • Often simplified
  • Representation of real world concept (eg. People,
    objects, processes)
  • Idea If we can build a model of how a user
    works, then we can predict how s/he will interact
    with the interface
  • Predictive model ? predictive evaluation

5
Overview of Modeling
  • What are the questions
  • How to gather information
  • How to model that information

6
What can we model
  • Sensory / Motor processes
  • Cognitive processes
  • Tasks
  • Contexts

7
Two types of user modeling
  • Stimulus-Response
  • Hicks law
  • Fitts law
  • Cognitive human as interperter/predictor
    based on Model Human Processor (MHP)
  • Key-stroke Level Model
  • Low-level, simple
  • GOMS (and similar) Models
  • Higher-level (Goals, Operations, Methods,
    Selections

8
Humans as I/O machines
  • Senses
  • vision
  • hearing
  • touch
  • smell/taste
  • Feed sensory memory, then processing
  • What are the design implications?

9
Design implications
  • Vision
  • e.g., acuity and color, optical illusions
  • Hearing
  • e.g., frequency response, filtering
  • Touch/motor movement
  • e.g. tactile sensitivity, movement time

10
Memory
  • 3 kinds
  • distinguished by
  • main code type
  • storage capacity
  • decay time of an item

11
Sensory/Perceptual memory an experiment
12
Sensory / Perceptual Memory
  • physically encoded
  • impacted by physical characteristics of signal
  • low capacity
  • rapid decay (msec)

13
Working/Short-term memory an experiment
  • C R T I B M C B S N H L

14
Was was that?
15
Working/Short-term memory
  • How about now?
  • CRT IBM CBS NHL

16
Short-Term or Working Memory
  • symbolic, nonphysical acoustic or visual coding
  • 7 plus/minus 2 chunks
  • decay 5-226 sec

17
What is a chunk
  • a meaningful grouping of information
  • 4 7 9 3 6 1 9 0 4 9
  • vs
  • 404 894 7243
  • User and task dependent

18
Another experiment in working memory
  • Two volunteers

19
9 words that begin with d
  • Doughnut
  • Deer
  • Dog
  • Dagger
  • Door
  • Dart
  • Dress
  • Dancing
  • Duck

20
9 words that begin with f
21
Long term memory
  • semantic information
  • episodic information
  • capacity (limitless?)
  • no decay?
  • Catch Retrieval depends on associations

22
Principles for retrieval
  • How information is perceived, understood and
    encoded determines likelihood of retrieval

23
Variation in humans
  • Human capabilities and limitations can be
    generalized only to an extent
  • Variation between people (eg. age, gender,
    intelligence, physical capability)
  • Variation within people (stress, fatigue)

24
Hicks Law
  • Decision time to choose among n equally likely
    alternatives
  • T Ic log2(n1)
  • Ic 150 msec
  • What might this be good for?

25
One possible use
  • Menu selection
  • Which will be faster as way to choose from 64
    choices? Go figure
  • Single menu of 64 items
  • Two-level menu of 8 choices at each level
  • Two-level menu of 4 and then 16 choices
  • Two-level menu of 16 and then 4 choices
  • Three-level menu of 4 choices at each level
  • Binary menu with 6 levels

26
Fitts Law
  • Models movement times for selection (reaching)
    tasks in one dimension
  • Basic idea Movement time (MT) is proportional to
    Index of difficulty (ID) of a selection task
  • MT Increases as distance to target increases
  • MT Decreases as size of target increases

27
Original Experiment
d
w
  • 1-D

28
Index of difficulty (ID)
  • Measure difficulty of selection task
  • ID log2(2d/w)
  • bits
  • d distance between targets
  • w target width

29
Movement time (MT)
MT
  • MT a b ID

Difficulty
30
How MT is determined
  • Empirical measurement establishes constants a and
    b
  • Different for different devices and different
    ways the same device is used.

31
Applications
  • When does it apply? When does it not?
  • How used in interface design?

32
Extending to 2D
  • What is w?

33
Possible ws for 2D
  • smaller-of
  • W (width of target along the approach vector)

34
Project time?
35
Upcoming
  • Cognitive models
  • CMN chapter (online), DFAB 12.2, 12.5 (skip 12.3,
    12.4)
  • Part 1 due 6/02
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