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Data Link Control DLC

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Title: Data Link Control DLC


1
Data Link Control (DLC)
  • Prof. A. Sahoo
  • KReSIT

2
DLC topics
  • Sliding Window Mechanism
  • DLC functionality
  • Well known DLC protocols HDLC, LAPB, SLIP, PPP
  • Davie, Tanenbaum

3
Data Link
LayerHow to provide a reasonable link
abstraction to the higher layers?Reliable
communication over a single unreliable physical
link.
4
Data Link Layer Requirements
  • Control or Manage the exchange of data between
    two points.
  • Problems with a communication link
  • Frame Synchronization
  • Flow Control
  • Error Control
  • Detection
  • Correction
  • Optimal Use of Link

5
Data link Layer Services to upper layers
  • Unacknowledged connectionless service
  • No acks, no connection
  • Error recovery up to higher layers
  • For low error-rate links or voice traffic
  • Acknowledged connectionless service
  • Acks improve reliability
  • For unreliable channels. E.g. Wireless Systems
  • Acknowledged connection-oriented service
  • Equivalent of reliable bit-stream
  • Connection establishment
  • Packets Delivered In-Order
  • Connection Release
  • Inter-Router Traffic
  • Typically implemented by network adaptor
  • Adaptor fetches (deposits) frames out of (into)
    host memory

6
Data link layer functions
  • Data Link layer functions ( in short)
  • Provide service interface to the network layer
  • Framing
  • Dealing with transmission errors
  • Regulating data flow
  • Slow receivers not swamped by fast senders
  • Addressing
  • For multi-point links
  • Link Management ( connection Initiate,
    Disconnect)
  • Optimal link uses

7
High level view
8
Data Transfer
  • Simple Stop and Wait
  • Sliding Window (Peterson Davie)
  • Stop and Wait
  • Send data frame A --gtB
  • B send acknowledgement frame (ACK), B--gtA
  • A waits till ACK comes
  • On No receipt of ACK, A times-out and resend data
    frame.
  • Ensures reliability
  • Controlled flow
  • Problems lower link utilization ( see figure in
    next slide)
  • Longer frame to increase link utilization---gt not
    always possible
  • Buffer overflow
  • Unavailability of data for bursty traffic
  • Link capture by one node
  • Easier error detection, smaller frame transmit on
    error
  • So, limit on frame size required, but,
  • Small frames make Stop Wait bad for high delay
    links

9
Stop and Wait link utilization
10
Sliding Window
  • Increased link utilization ( send more number of
    packets before expecting ack
  • Reliable transfer ( ack-ed reception)
  • Flow control
  • For ordered packet sequence, receiver needs to
    have some buffer to hold received packets in
    unordered manner
  • Flow control controlled by receiver buffer size
  • Error detection
  • Sliding Window
  • Allow multiple frames to be in transit
  • Receiver has buffer W long
  • Transmitter can send up to W frames without ACK
  • Each frame is numbered ( sequence number)
  • ACK includes number of next frame expected

11
Sliding Window
12
Sliding window Sender
  • Sender maintains following three variable
  • Send window size ( SWS)
  • Upper bound on number of unacknowledged frame
  • Last Frame acknowledged
  • Sequence number of last frame acknowledged
  • Last Frame sent ( LFS)
  • Sequence number of last frame sent
  • Maintain invariant LFS - LAR lt SWS
  • When ACK arrives, advance LAR ( by above
    invariant), thereby opening window
  • Buffer up to SWS frames

13
Sliding window Receiver
  • Receiver maintains following three variable
  • Receive window size ( RWS)
  • Upper bound on number of out-of-order frames
    that the receiver is willing to accept (buffer
    limitation)
  • Largest acceptable frame (LAR)
  • Sequence number of largest acceptable frame
  • Last Frame Received ( LFR)
  • Sequence number of last frame received
  • Maintain Invariant LAF - LFR lt RWS
  • Frame SeqNum arrives
  • if SeqNum lt LFR or SeqNum gt LAF, then the
    frame is outside the receiver window, hence
    reject.
  • if LFR lt SeqNum lt LAF, then the frame is
    within the receiver window, hence accept.

14
Sliding window Receiver
  • Send Cumulative ACK.
  • Ack contain the next sequence no n (NFE)
    expected.
  • This means till (n-1) no (LFR) is correctly
    received
  • Window is adjusted by LAF LAR RWS

15
SWS, RWS and Maximum Sequence Number
  • Setting SWS and RWS
  • SWS - should be guided by BW delay product
  • RWS -
  • 1 --gt no buffering, no ordering ( assuming
    receiver processor is much faster)
  • RWS SWS ---gt can order all data sent in one
    shot by sender
  • Sequence Number
  • In previous 2 slides, sequence number assumed to
    be infinite (not possible)
  • Has to be finite ( 3 bits in HDLC)
  • What is the relationship between SWS, RWS and
    maximum sequence number (MaxSeqNo)?
  • Rule received frame numbers and expected frame
    numbers should be mutually exclusive
  • So what should be relationship between MaxSeqNo,
    SWS and RWS?

16
Sequence Number
  • Example (MaxSeqNo 7, SWS RWS 8)
  • Frames sent 0 to 7
  • Frames received 0 to 6. Receiver expecting 7, 0,
    1, 2, 3, 4,5 , 6 ( 0-6 next cycle)
  • Cumulative Ack sent for 6, but Ack is lost on the
    way
  • Sender resends 0 to 7
  • Receiver accepts all frames, thinking they are
    from next cycle.
  • This is a wrong reception, generating duplicate
    packets to upper layers

17
Error Control
  • When a sequence of frames/packets are transmitted
    over a lossy link the reception faces problems of
    frame damage, loss, reordering,
    duplication,insertion
  • Error Detection
  • Using acknowledgements
  • Positive if good frame
  • Negative if bad frame detected using error
    detecting codes
  • Using timers
  • For lost frames

18
Error Control
  • Error Recovery
  • Re-transmission
  • ARQ ( Automatic Repeat Request) primarily based
    on sliding window mechanism
  • Stop and wait
  • Go back N
  • Selective reject (selective retransmission)
  • Forward Error Correction ( FEC) Use of
    Redundancy for packet level error correction (
    known as Erasure codes) See Keshav, Error control
    chapter

19
Stop and Wait
  • Source transmits single frame
  • Wait for ACK
  • If received frame damaged, discard it
  • Transmitter has timeout
  • If no ACK within timeout, retransmit
  • If ACK damaged,transmitter will not recognize it
  • Transmitter will retransmit
  • Receive gets two copies of frame
  • Use ACK0 and ACK1

20
Stop and Wait -Diagram
21
Go Back N
  • Based on sliding window
  • If no error, ACK as usual with next frame
    expected
  • Use window to control number of outstanding
    frames
  • If error, reply with rejection
  • Discard that frame and all future frames until
    error frame received correctly
  • Transmitter must go back and retransmit that
    frame and all subsequent frames

22
Go Back N
  • Damaged Frame
  • Receiver detects error in frame i
  • Receiver sends rejection-i
  • Transmitter gets rejection-i
  • Transmitter retransmits frame i and all
    subsequent
  • Lost Frame
  • Frame i lost
  • Transmitter sends i1
  • Receiver gets frame i1 out of sequence
  • Receiver send reject i
  • Transmitter goes back to frame i and retransmits

23
Go Back N
  • Lost Frame
  • Frame i lost and no additional frame sent
  • Receiver gets nothing and returns neither
    acknowledgement nor rejection
  • Transmitter times out and sends acknowledgement
    frame with P bit set to 1
  • Receiver interprets this as command which it
    acknowledges with the number of the next frame it
    expects (frame i )
  • Transmitter then retransmits frame i

24
Go Back N
  • Damaged Acknowledgement
  • Receiver gets frame i and send acknowledgement
    (i1) which is lost
  • Acknowledgements are cumulative, so next
    acknowledgement (in) may arrive before
    transmitter times out on frame i
  • If transmitter times out, it sends
    acknowledgement with P bit set as before
  • This can be repeated a number of times before a
    reset procedure is initiated
  • Damaged Rejection
  • As for lost frame

25
Selective Reject
  • Also called selective retransmission
  • Only rejected frames are retransmitted
  • Subsequent frames are accepted by the receiver
    and buffered
  • Minimizes retransmission
  • Receiver must maintain large enough buffer
  • More complex logic in transmitter

26
High Level Data Link Control
  • Derived from SDLC (synchronous DLC) developed by
    IBM in the 1970s
  • SDLC modified by ISO became HDLC
  • Basis for some protocols that are used widely
  • LAP-B in X.25 networks (the original packet
    switched network)
  • Defined for both point-to-point and multi-drop
    lines

27
HDLC Station Types
  • Primary station
  • Controls operation of link
  • Frames issued are called commands
  • Maintains separate logical link to each secondary
    station
  • Secondary station
  • Under control of primary station
  • Frames issued called responses
  • Design takes care of one host computer and many
    terminal configuration
  • Combined station
  • May issue commands and responses

28
HDLC Link Configurations
  • Unbalanced
  • One primary and one or more secondary stations
  • Supports full duplex and half duplex
  • Balanced
  • Two combined stations
  • Supports full duplex and half duplex

29
HDLC Transfer Modes
  • Two widely used mode
  • Normal Response Mode (NRM)
  • Unbalanced configuration
  • Primary initiates transfer to secondary
  • Secondary may only transmit data in response to
    command from primary
  • Used on multi-drop lines
  • Host computer as primary
  • Terminals as secondary
  • Asynchronous Balanced Mode (ABM)
  • Balanced configuration
  • Either station may initiate transmission without
    receiving permission
  • Most widely used
  • No polling overhead

30
HDLC Transfer Modes
  • Asynchronous Response Mode (ARM)
  • Unbalanced configuration
  • Secondary may initiate transmission without
    permission form primary
  • Primary responsible for line
  • rarely used

31
Frame Structure
  • All transmissions in frames
  • Single frame format for all data and control
    exchanges
  • Flag field used for framing, use of bit
    stuffing technique
  • 8 bit link layer address
  • Control field describes various operation modes
    and packet type. Describes various phase of ARQ
    system

32
Control Field
  • Normally uses Go back N with MaxSeqNo 8
  • Different for different frame type. Frame types
    are
  • Information - data to be transmitted to user
    (next layer up)
  • Flow and error control piggybacked on information
    frames
  • contains the sequence number
  • Supervisory - ARQ when piggyback not used ( no
    reverse data packet to send)
  • Unnumbered - supplementary link control for
    Initiation and Termination of link
  • First one or two bits of control field identify
    frame type

33
Control Field Diagram (Tanenbaum)
34
Poll/Final Bit
  • Use depends on context
  • Command frame
  • P bit
  • 1 to solicit (poll) response from peer
  • Response frame
  • F bit
  • 1 indicates response to soliciting command

35
HDLC Operation
  • Exchange of information, supervisory and
    unnumbered frames
  • Three phases
  • Initialization
  • Data transfer
  • Disconnect

36
Other DLC Protocols (LAPB,LAPD)
  • Link Access Procedure, Balanced (LAPB)
  • Part of X.25 (ITU-T)
  • Subset of HDLC - ABM
  • Point to point link between system and packet
    switching network node
  • Link Access Procedure, D-Channel
  • ISDN (ITU-D)
  • ABM
  • Always 7-bit sequence numbers (no 3-bit)
  • 16 bit address field contains two sub-addresses
  • One for device and one for user (next layer up)

37
Other DLC Protocols SLIP PPP ( Tanenbaum pg
229)
  • SLIP- Serial Line IP
  • No error detection or correction
  • Works only for IP
  • Needs fixed IP no ---gt DHCP does not work
  • Not Standardized
  • No Authentication

38
PPP Point to Point Protocol
  • Works for any network layer
  • IP address can be configured
  • No error/ flow control
  • Authentication possible

39
Other DLC Protocols (Frame Relay) (2)
  • ABM, 7-bit sequence numbers, 16 bit CRC
  • Address field (2, 3 or 4 octet)
  • Data link connection identifier (DLCI)
  • Identifies logical connection

40
Other DLC Protocols (ATM)
  • Asynchronous Transfer Mode
  • Streamlined capability across high speed networks
  • Not HDLC based
  • Frame format called cell
  • Fixed 53 octet (424 bit)
  • Details later
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