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Website Usability

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Title: Website Usability


1
Website Usability
  • Presented by
  • Hezeng Li
  • CS Department
  • UA

2
Main Content
  • Introduction
  • What is website usability
  • Why website usability
  • Why everybody designs web sites incorrectly
  • How to Design a Good Website
  • Most common website design mistakes
  • Bad examples
  • General design guidelines
  • A possible better website design method
  • Website Usability Testing
  • Two main methods for testing
  • Testing steps
  • How many users needed
  • Testing cost
  • Conclusions
  • Conclusions
  • Further study

3
Introduction
  • What is website usability
  • Web usability is the efficient, effective
    and satisfying completion of a specified task by
    any given Web user
  • Why website usability
  • (1)10 million sites on the Web by January
    2000
  • (2) Usability is important in the Internet
    economy
  • (3) In product and software design,
    customers pay
  • first, On the Web, users experience
    usability
  • first, and pay later
  • Why everybody designs web sites incorrectly
  • Dr. Nielsens observations
  • (1) User centric design rather than
    corporate centric
  • design
  • (2) Design for an optimal user experience
    under real
  • estate conditions

4
How to Design a Good Website
 
  • Most common website design mistakes

5
How to Design a Good Website(Continued)
  • Bad examples
  •  http//www.ua.edu/
  • Go to current student, click schedule of
    classes
  •  http//www.lib.ua.edu/
  • Go to library catalogue, click search by
    title
  •  http//chicagotribune.com/
  • From selection window select news, then
    Go
  • http//www.acm.org/
  • ClickACM1 or http//www.acm.org/cacm
  • http//www.useit.com/jakob/

6
How to Design a Good Website(Continued)
  • General design guidelines
  • (1) Develop your content first in plain
    text, then
  • you can easily develop separate pages
  • (2) Provide a text equivalent for every
    non-text
  • element
  • (3) Make sure that all of your information
    is
  • conveyed by context and not by color
  • (4) Use correct and validated HTML. Don't
    use
  • browser-specific elements
  • (5) Provide easy-to-use navigation
  • (6) Minimize the use of dynamic contents
  • (7) Use client-side image maps instead of
    server-
  • side image maps
  • (8) If you use data tables, identify row and
    column
  • headers

7
How to Design a Good Website(Continued)
  • (9) If you must use frames, use the noframes
  • option to provide a plain text
    alternative to your
  • page
  • (10) If your site uses multimedia, provide a
  • description and download instructions
  • (11) If you use shockwave or flash
  • provide users with a quick way to
    bypass them
  • (12) Don't hold your users hostage by refusing
    to let
  • them "back" out of your site

8
How to Design a Good Website(Continued)
  • A possible better website design method
  • Three dimensions website
  • (1) The same size screen can show more
  • information
  • (2) The three dimensional interface is more
    vivid
  • than that of two dimensions
  • (3) Objects represented by three dimensions
    are
  • much clearer than that represented by
    two
  • dimensions.
  • (4) It is more suitable for education than
    two
  • dimensions websites
  • (5) It is good for the people who has
    limited
  • reading ability

9
Website Usability Testing
  • Checklist-based testing
  • (1) Preliminary self-appraisal
  • (2) Provide checklists to your testers
  • (3) Provide some brief instructions
  • (4) Leave
  • Scenario-based testing
  • (1) presenting representative end-users with
  • scenarios designed to cover the major
  • functionality
  • (2) Results are then tabulated
  • (3) During the test the testers are
    available to assist
  • participants

10
Website Usability Testing(continued)
  • Testing steps
  • (1) Plan
  • Purpose and audience of site
  • Usability goals
  • Tasks
  • Participants
  • Materials
  • Setting
  • (2) Do
  • Introduction for participant
  • Watch quietly
  • Take notes
  • Interact with participant
  • Debriefing, questionnaire

11
Website Usability Testing(continued)
  • Testing steps(continued)
  • (3) Follow-up
  • Tabulate data
  • Findings
  • Recommendations
  • Actions
  • How many users needed
  • The number of usability problems found with
    n users is
  •  
  • N(1-(1-L)n)
  •  
  • where N is the number of usability
    problems discovered in the design and L is the
    proportion of usability problems discovered while
    testing a single user. The typical value of L is
    31.

12
Website Usability Testing(continued)
  • How many users needed

13
Website Usability Testing(continued)
  • Testing cost
  • 0 do-it-yourself, no-budget, invest
    time
  • 2k low budget, do-it-yourself
  • 20k hire out usability testing,
    portable lab
  • 100k fancy lab
  • Compare with Fortune 1000s spending 2
  • mil/year on redesigns

14
Conclusions
  • the guidelines and the testing do not guarantee
    you can get a good website
  • Five users are enough for website usability
    testing

15
Further study
  • Three dimension website could be one potential
    research area.

16
References
  • Alfred T. Lee, SIGCHI Bulletin Volume 31, Number
    1 January 1999 P38.
  • Jakob Nielsen, Designing Web Usability, New
    Riders Publishing, Indianapolis, 2000.
  • Christian Osterbauer, Monika Köhle, Thomas
    Grechenig, WEB USABILITY TESTING.
    http//alpha.swt.tuwien.ac.at/publications/papers/
    ausweb2k/paper.html.
  • Terry Brainerd Chadwick, General Usability -- An
    Information Seeker's Perspective,
    http//www.tbchad.com/Usability/general_usability.
    html
  • Keith Instone, http//instone.org/keith/howtotest/
    index.html.
  • Jakob Nielsen, http//www.useit.com/alertbox/20000
    319.html
  • Loren Miller, http//ioxy.com/web3d.html.
  • Chandran-Dudley, http//www.dpa.org.sg/DPA/publica
    tion/dpadec98/p11.htm.
  •  
  •  
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