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Alan Kay:

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See time code 5:30 of NMR Reader Alan Kay video for one of world's first paint programs ... Explosion of creative applications piled into a single essay: ... – PowerPoint PPT presentation

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Title: Alan Kay:


1
Alan Kay
  • LCC 2700 Intro to Computational Media
  • Spring 2005

2
Alan Kay (1970s)
  • Dynabook concept
  • Xerox PARC Alto GUI PC
  • Small Talk object oriented programming language
  • Still innovating SQUEAK, WIKIs

3
Sketchpad (Ivan Sutherland, 1963)
4
Alan Kays narration of Ivan Sutherlands video
of Sketchpad
  • Sketchpad 1963 first drawing program
  • First use of multiple windows
  • Kay emphasizes the non-procedural programming,
    e.g. knowledge of objects dynamic generation and
    modification of graphics
  • In our terms he is emphasizing the procedural
    power of the system, its ability to embody rules

5
SpaceWar! (1962)
SpaceWar (1962) practically drove smalltalk
into existence Alan Kay
6
Prototype of Dynabook (1968)
7
Dynabook dreamed up in 1968
  • Back in 1968 when I made this cardboard model I
    thought of it as the machine of the future and
    started thinking about what would it be like for
    millions of people to have one of these machines.
    . Could people actually use it? And the answer
    in 1968 and the early 1970s was no. . And I
    remembered a wonderful phrase of Marshall
    McLuhan. He said, I don't know who discovered
    water, but it wasn't a fish. The idea is if you
    are immersed in a context you can't even see it.
    So we decided to follow Seymour Papert's lead and
    try and see what this Dynabook of the future
    would be like for children
  • http//www.artmuseum.net/w2vr/archives/Kay/01_Dyn
    abook.html

8
Alan Kay Adele Goldberg (PARC)Personal
Dynamic Media 1977
9
Alan Kay Adele Goldberg (PARC)The Dynabook
Learning Research Group had the single creative
child as its model end-user, as against
Engelbarts model of the collaborative
writer-researcher Target activities
included programming, problem-solving making
and sharing tools art, music,
animation interactive memory for data
10
The Dynabook
  • A personal dynamic medium the size of a
    notebookwhich could be owned by everyone and
    could have the power to handle virtually all of
    its owners information-related needs.
  • We are exploring the use of smalltalk and
    interim Dynabooks as a programming and problem
    solving tool as an interactive memory for the
    storage and manipulation of data as a text
    editor and as a medium for expression through
    drawing, painting, animating pictures and
    composing and generating music.
  • See time code 530 of NMR Reader Alan Kay video
    for one of worlds first paint programs

11
Xerox Alto 1973 (ten years before first
commercial PCs)
  • The Alto personal computer becomes operational.
    As it evolves, the Alto will feature the world's
    first What-You-See-Is-What-You-Get (WYSIWYG)
    editor, a commercial mouse for input, a graphical
    user interface (GUI), and bit-mapped display, and
    will offer menus and icons, link to a local area
    network and store files simultaneously.
  • http//www.parc.xerox.com/about/history/default.ht
    ml

12
Xerox Alto 1973 Alan Kays Smalltalk
  • Smalltalk is the first object-oriented
    programming language with an integrated user
    interface, overlapping windows, integrated
    documents, and cut paste editor.
  • The concept that objects are described and
    addressed individually, and can be linked
    together with other objects without having to
    rewrite an entire program, will revolutionize the
    software industry. Smalltalk will later heavily
    influence C and Java programming systems.
  • http//www.parc.xerox.com/about/history/default.ht
    ml

13
Dynabook computer as metamedium
  • Explosion of creative applications piled into a
    single essay examples from art, music, writing,
    hospital simulation, animation
  • Although digital computers were originally
    designed to do arithmetic computation, the
    ability to simulate the details of any
    descriptive model means that the computer, viewed
    as a medium itself, can be all other media if the
    embedding and viewing methods are sufficiently
    well provided. Moreover, this new metamedium is
    active.
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