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The Past, Present, and Future of Video Telecommunication or, The 3% Solution

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Title: The Past, Present, and Future of Video Telecommunication or, The 3% Solution


1
(No Transcript)
2
The Past, Present, and Future of Video
Telecommunicationor,The 3 Solution
  • Dave Lindbergh
  • IMTC Fall Forum
  • November 2008

3
Contents
  • Hooke Labs how we use video
  • Past
  • How we got to this point
  • Present
  • Successful niches for video
  • Why no mass-market adoption of video?
  • False reasons
  • User expectations ? Correct reasons (my opinion)
  • Future
  • How to succeed The 3 Solution

4
Thesis
  • Video telecom is in lt 1 of conference rooms
  • 0 of homes
  • Mass acceptance has never occurred
  • Despite huge consumer enthusiasm for video
  • Despite good solutions to traditional problems
  • Because the quality of experience falls short
  • The sense of being there is disappointing
  • This will change
  • Telepresence market is the lever
  • Gradual improvements will lead to the mass-market

5
Hookes use of video
6
Hooke Laboratories
  • Start-up biotech CRO manufacturer
  • Typical CRO contract 5000 to 50,000
  • Customers all over the world
  • USA, Canada
  • Europe
  • Asia
  • South America

7
Hooke is well-equipped for video
  • Co-founder w/14 years in video conferencing
  • Broadband Internet connection
  • Skype webcams
  • Polycom VSX 7000 (H.323, SIP, H.320)

8
How often does Hooke use video?
  • Never
  • Not once
  • Why not? And what can be done about that?
  • That is what this talk is about

9
How we got here
10
Video telephony system
  • 18 frames/second
  • Progressive scan
  • Plasma display
  • Pixel aspect ratio 32
  • Image quality described as excellent
  • End-to-end latency 1 millisecond (great!)

11
7 April 1927 Bell Labs
12
New York Washington DC
Walter Gifford Herbert Hoover President,
ATT US Secy of Commerce New York
Washington DC
13
Television Telephone Vision
  • 50x50 pixel display, neon bulbs
  • Camera Arc lamp beam, mechanical scanning
  • Optional projection to 2x3 feet
  • But results were not so good

Edna Mae Horner Operator Chesapeake and Potomac
Telephone Company
14
ATT Picturephone
1957 Experimental Model
15
Early 1960s
Mirror
16
ATT was very serious
  • Plenty of smart business people!

1964
17
Framing
18
ATT was not alone
  • Lots of investment, market research, usability
    studies

NTT, 1968 Philips, 1974
19
ATT quietly gave up in the early 1970s
  • Did it cost too much?

20
1980s Still image picture phones
  • Mid-1980s Japanese consumer electronic firms
    introduced still-image picture phones
  • Used existing regular analog phone line
  • POTS modem
  • 5 seconds to send 1 black white frame
  • No audio during picture transmission
  • 200 each
  • Very few takers

21
1992 ATT Videophone 2500
  • Predicting that 10 years from now video phones
    will be as popular as cordless phones and fax
    machines, last week ATT introduced the first
    full-color motion video phone that operates over
    regular phone lines
  • Newsweek, January 20, 1992
  • 10 frames/second, 1500
  • Marconi, others, had similar products

22
Many more videophones since then
  • They all worked
  • Their makers all expected commercial success
  • And why not?
  • Consumers are consistently excited at the idea of
    video telecommunication

Siemens T-View (H.320 ISDN) 1997
23
Maybe the technology wasnt ready
  • Too expensive
  • Poor video quality
  • Not enough bandwidth
  • Maybe the time is finally right
  • Maybe your company is thinking about introducing
    a video phone
  • Maybe you think now is the time
  • If so

24
you are not alone
25
Others have thought so, too
26
Really, more than you might think
27
...a lot more
28
and more
29
and more.
30
Today
  • Video phones are in every home and every office
  • Well, no
  • Why not???

31
People want video communication
  • Witness all the attempts
  • Just talk to potential users lots of excitement
  • But they dont buy or use video when offered
  • Except for narrow niche applications
  • For some reason people are disappointed
  • We need to understand why before we can fix this

32
Progress so far
33
A successful, but small, industry
  • Video conferencing
  • 2B/year (generously)
  • Doesnt seem to be growing much
  • Telepresence
  • 100M/year(?), growing fast
  • Expense limits market size
  • (Wainhouse says lt 1B)

34
Video telecommunication today
  • Video conferencing offered since mid-1980s
  • More than 20 years
  • More successful than video phones
  • Why?
  • High-value application
  • Relatively big picture, high resolution
  • Less restriction on where people are in the frame
  • More like being there than video phones
  • At work people are paid to use it
  • But

35

Source http//www.emarketer.com/Article.aspx?id1
006610 October 14, 2008
  • After 20 years, video is in lt 1 of conference
    rooms
  • Lots of room for growth ?
  • Similar problems as stopped video telephony ?

36
People want visual communicationSo Why?
37
Challenges today are these the problem?
  • Connectivity issues
  • Incompatible protocols standards
  • NATs and firewalls
  • Network fragmentation
  • IP, ISDN, POTS, 3G, 4G
  • No public/automatic gateways and bridges
  • Too much latency
  • And lots of denial about it doesnt help

38
Videophones didnt have connectivity problems
(mostly)
  • Early videophones solved connectivity
  • Offered operated by carriers
  • Simple analog devices
  • Many videophones were utterly reliable
  • POTS models used voice network (w/modems)
  • Reliability was not the problem
  • Connectivity was not the problem

39
Why no mass adoption is it cost?
  • ATT spent billions lots of market research
  • Best and brightest people in the world
  • They were sure it would sell
  • Many free services PC 15 webcam
  • Skype, AIM, Yahoo, MS Messenger, NetMeeting
  • Many video phones were/are offered by carriers
    with subsidies
  • Phones under 300 common
  • Same usage fees as voice calls
  • Probably not cost

40
Is it ease of use?
  • ATT Picturephone was a telephone
  • Pick up phone, dial number
  • Most videophones are equally easy to use
  • Probably not ease of use

41
Is it video quality? Latency?
  • Many products have very good video quality
  • Even bad pictures look good on small displays
  • 1960s analog phones had good quality
  • Modern VC systems have excellent video quality,
    large displays, but still havent enjoyed mass
    adoption
  • Phones of the 1960s and 1970s were analog
  • No extra latency
  • Probably not these, either
  • All these things are very important necessary
  • But they dont seem to be sufficient

42
The mass adoption barrier
  • Video conferencing is a successful niche
  • But very far from mass adoption (lt 1)
  • Video telephony hasnt succeeded yet
  • Yet, clearly there is a market desire!
  • Current issues do not explain past failures
  • Standards, connectivity were solved for
    videophones
  • Latency was not a problem in the analog world
  • Then what is required for success?
  • Why have users not yet embraced video telephony?

43
Fiction creates expectations
Metropolis (Fritz Lang, 1926)
44
Fiction reflects expectations
  • Where are the cameras?
  • This is impossible with todays video
  • But it is expected

The Jetsons (Hanna-Barbera, 1962)
The Jetsons (Hanna-Barbera, 1962)
45
Perfect framing, perfect lighting
Star Trek (Paramount, 1967)
46
Nobody is nervous on camera
  • Actors look straight into the camera
  • Professional cinematography / videography
  • Multiple camera positions zooms
  • Directors choose the best shots

2001 A Space Odyssey (Stanley Kubrick, 1968)
47
Real video is not like fictional video
48
What will it take for mass adoption?
  • More than just
  • Cost
  • Latency
  • Reliability
  • Connectivity
  • Resolution
  • Picture size
  • Ease of use
  • These are all necessary, but not sufficient

49
What is the problem, then?
50
Quality of Experience
  • The sense of being there is disappointing
  • At least, weaker than people expect want
  • VC is not enough like being in the same place
  • Eye contact
  • Peripheral vision
  • Depth perception
  • Awareness of framing
  • Perceived distance to other people
  • Ability to interrupt
  • Certainly other things, too

51
Video is much harder than it seems
  • Video is not just another channel
  • Text, audio, video, right? Wrong.
  • Far-end cant tell where you put the keyboard
  • Microphone location is not very important
  • The camera location matters
  • Each person has a different viewpoint
  • People direct their gaze at each other
  • People are aware when others look at them
  • Viewpoints matter

52
George Jetson Mr. Spacely
  • Study this image
  • It illustrates a lot about what consumers expect
    from video telecommunication

53
George Jetson Mr. Spacely
  • Mr. Spacely is much larger than Jetson
  • That is because Mr. Spacely is the boss

54
George Jetson Mr. Spacely
  • Jetson is not thinking about whether hes still
    in the frame
  • Even though hes jumped out of his seat

55
George Jetson Mr. Spacely
  • Mr. Spacely appears very close to Jetson
  • A confrontational distance
  • Not at the opposite end of a room
  • This is why hes jumped out of his seat

56
George Jetson Mr. Spacely
  • Mr. Spacelys image is above Jetson
  • This, also, is because Spacely is the boss

57
George Jetson Mr. Spacely
  • We expect that Spacely has peripheral vision
  • Spacely could tellif we (the viewer) were in the
    room
  • We feel Spacely could look at us if he wanted to

58
George Jetson Mr. Spacely
  • We can tell who Mr. Spacely is looking at
  • Jetson and Spacely have eye contact

59
George Jetson Mr. Spacely
  • But we, the viewer, do not have eye contact with
    either of them
  • Because they are looking at each other, not us
  • If we were in the room, this would feel natural

60
George Jetson Mr. Spacely
  • The artist knows all this without being told
  • But video engineers do not

61
Video viewpoints perspectives
  • Image size matters
  • Display distance matters
  • These depend on each other
  • And on type of conversation
  • Camera height matters
  • Face above camera Dominant
  • like Mr. Spacely
  • Judges and kings sit up high
  • There is no single right answer
  • People can either stand or sit
  • Multiple viewers in different positions

1984 (Apple Computer, 1984)
V for Vendetta (James McTeigue, 2006)
62
Framing
  • Mother (Albert Brooks, 1996)
  • Rob Morrow and Debbie Reynolds on videophone
  • In film TV, directors choose the right shot
  • And change shots
  • To focus attention on what is important
  • Consciousness of framing can be distracting
  • Loose enough for freedom of movement
  • Enough detail size to see faces clearly
  • Difficult to achieve both at the same time
  • Main achievement of todays telepresence
    systems

63
Perceived interpersonal distance
  • Critical for natural-feeling conversation
  • Controlled by size and distance of image
  • Right distance varies by type of conversation
  • Intimate, professional, adversarial, etc.
  • Some cultural dependence

64
More stuff
  • Peripheral vision
  • Who is there
  • Who is looking at us
  • Who is paying attention
  • Who is trying to interrupt
  • Side conversations
  • Depth perception
  • Focus
  • Parallax

65
Why is this so complicated?
  • Voice telephony doesnt have these problems
  • So why does adding video make things worse?
  • Because people are evolved to talk in the dark
  • This is why using the telephone feels natural
  • Because video is not just another channel
  • But thats how engineers usually think about it
  • Its something very different
  • The visual communications experience is expected
    to feel more natural and intuitive

66
The 3 Solution
67
What the market really wantsTelepresence
  • The real thing like being there
  • Todays telepresence is a big improvement
  • Picture size and quality are clearly sufficient
  • Peripheral vision framing are solved
  • High expense limits market size
  • Mass acceptance requires high Quality of
    Experience at an affordable cost
  • Under 1 of the potential market is served now
  • Even small improvements can make a big difference
  • Start by getting to 3

68
Telepresence Innovation Opportunity
  • Telepresence market is not as cost sensitive
  • But very interested in real improvements
  • Tech will trickle down to lower-cost systems
    later
  • It doesnt have to be perfect just a little
    better
  • Remember, 3 is the goal (!)
  • How to get there? Prototype many ideas
  • Tinker, experiment try out lots of ideas
  • We all think our untested ideas will work!
  • Yet most new ideas fail
  • So build them test them cheaply
  • Prototypes, not products

69
Products vs. Prototypes
Prototypes
Products
  • Few
  • Usable by anyone
  • Reliable
  • Interoperable
  • Cheap in volume
  • Automated with software
  • Many
  • Usable by builders only
  • Clunky
  • Unique
  • Expensive (build just 2)
  • Run manually by people
  • Take risks, but ones you can afford prototypes
  • Most new ideas are no good
  • If its not risky, its not innovation

70
Example CNN hologram, 2008-11-04
  • Not really a hologram
  • I dont claim this is practical
  • Shows only that more is possible than we are
    accustomed to
  • (clip)
  • Maybe better not to ask how it works
  • Use it as an inspiration how can you make it
    work?

71
Parting advice
Dont
Do
  • Try something new
  • Seek improvement
  • Tinker
  • Prototype
  • Use off-the-shelf tech
  • Listen to end-users
  • Lead the market
  • Focus on un-served 99
  • Repeat past failures
  • Despair at imperfection
  • Theorize
  • Commit to untried ideas
  • Push existing envelope
  • Listen to customers
  • Follow the competition
  • Focus on existing 1
  • Someone will get there collect the pot of gold
  • Why not you?

72
Thank you!
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