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The Design and Implementation of a Game Framework to Support Treatment of Chronic Disorders in Child

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Personalizable and adaptable games. Personal profile and historical data ... Plug'n play games. Existing games. Adapted games. New games. Dynamic Database ... – PowerPoint PPT presentation

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Title: The Design and Implementation of a Game Framework to Support Treatment of Chronic Disorders in Child


1
The Design and Implementation of a Game Framework
to Support Treatment of Chronic Disorders in
Children
  • MACS project presentation
  • Author Fengan Liu
  • Supervisor Dr. Carolyn Watters
  • Apr 15, 2008

2
Forecast
  • Games
  • Long term
  • treatment

Starlight Starbright Childrens Foundation Canada
1
3
Outline
  • Background (motivation, related work, etc)
  • Design of major components
  • Implementation
  • Summary
  • Future work

4
Background Games in Health
  • Games in learning
  • Bronkie the Bronchiasaurus
  • Players 40 fewer in hospital 2
  • Games in distraction
  • Gameboy Vs tranquilizer 3
  • Games as coach
  • PDA for children to keep pain journals 4
  • Not enough research

5
Background - Motivation
  • What is after the initial learning phase?
  • Reinforcement of information
  • Distraction
  • Skills practice
  • Improving long term behaviour

6
Background Related Work
  • Games
  • Regular and health games, e.g. Operation IBD
  • Research papers from SAGE 5
  • Watters C. (2006), Extending the Use of Games in
    Health Care 2
  • Kharrazi H. (2007), Improving Behavioral Stages
    in Children by Adaptive Applications 6
  • Other research papers
  • HCI, game design, etc.

7
Our Method
  • Accessibility on desktop and mobile
  • Desktop more popular
  • Mobile devices accessible anytime anywhere
  • Personalizable and adaptable games
  • Personal profile and historical data
  • Adaptable content for different treatment
  • New games over time
  • Easy to install and remove games

8
Design Guidelines Architecture
  • A background scenario
  • Plugn play games
  • Existing games
  • Adapted games
  • New games
  • Dynamic Database
  • Separate data from games
  • Separate data for user analysis

9
Design Background Scenario (SageCity)
10
Design - Games
  • Leopardy
  • Based on Jeopardy!
  • Health related
  • questions
  • Make virtual money
  • Multi-languages

11
Design - Games
  • Airfox
  • Original shooting game
  • Multi-language
  • Word tags
  • Track data

12
Design - Database
13
Implementation - Platform
  • Windows on PC
  • CCS, database Java
  • SageCity, games - Flash

14
Implementation Central Controller and Server
  • Central Controller
  • Launch external
  • programs
  • Server
  • TCP protocol
  • HTTP command
  • Data via Java I/O

15
Implementation SageCity
  • Graphics
  • Map
  • Control
  • Links

16
Implementation - Leopardy
  • Text from external file
  • XMLSocket to
  • Communicate
  • Unicode to support
  • Multi-Language

17
Implementation Sample Questions
18
Implementation Adapted Airfox
  • Modified version
  • Random word tag
  • Record data
  • Outside text file
  • Multi-Language

19
Summary
  • Design and implementation of the framework
  • Background scenario (SageCity, CCS)
  • Plug-in games
  • Existing games
  • New games (Leopardy)
  • Adapted games (Airfox)
  • Database
  • The authors contribution

20
Future Work
  • Availability on mobile computers
  • Friendly information editor and interface
  • Easier for educators and doctors to use

21
References
  • 1 Starlight Starbright Childrens foundation,
    available onlie at www.Starlight.org
  • 2 Watter C. (2007). Extending the Use of Games
    in Health Care. HICSS39. Hawaii, Jan 3-9
  • 3 Patel, A. (2005). Distraction with Handheld
    Video Game is an Effective Anxiolytic. Reported
    in Anesthiology News. March 2005.
  • 4 Palermo, T., et al. (2004). A Randomized
    Trial of Electronic versus Paper Pain Diaries in
    Children Impact on Compliance, Accuracy, and
    Acceptability. Pain, 107(3), 213-219.
  • 5 SAGE. Simulation and Advanced Gaming
    Environments for Learning. Available online at
    http//www.sageforlearning.ca/
  • 6 Kharrazi H. (2007), Improving Behavioral
    Stages in Children by Adaptive Applications,
    Todays Information for Tomorrows Improvements
    (ITCH 2007), Victoria, Canada.
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