Title: Reverse Jeopardy Game Template created by Rita AlAbdullah, Laura Bush, and Jennifer Santos.
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2Q Active Learning for 400
- Aside from small or large group discussions, name
a formal teaching method/strategy that requires
active learning
3A Active Learning for 400
- Case methods
- Interactive lecturing
- Cooperative learning
- Problem-based learning
- Writing to learn
- Distance learning
4Q Classroom Management for 400
- Explain two strategies an instructor can use to
minimize plagiarism
5A Classroom Management for 400
- Design assignments that require students to draw
on their own experience or interests - Since plagiarism usually results from lack of
confidence in writing abilities, provide clear
objectives and scoring guidelines to help
minimize the fear - Require drafts of assignments in process
6Q Integrating Technology for 400
- Explain two key characteristics of new media
literacy
7A Integrating Technology for 400
- New Media Literacy characteristics
- Multiple reading paths
- Non-linearity
- Emphasis on the visual
- Synthesis of print, graphics, sound
- Kinesthetic elements
8Q Writing to Learn for 400
- Explain two differences between a
writing-to-learn assignment and a
learning-to-write assignment
9A Writing to Learn for 400
- Writing to Learn
- Thinking inductive, creative, open-ended,
discovery oriented - Stage of Writing Process invention
- Audience self and trusted others
- Style personal language in social community
- Purpose might attempt to integrate for oneself
new and old understandings might attempt to
persuade oneself of a position
- Learning to Write
- Thinking deductive, controlled, selective, and
analytic - Stage of Writing Process revision
- Audience distant or unknown
- Style formal language of academic or discourse
community - Purpose might attempt to integrate for the
public new and old understandingshaving taken a
position, might attempt to persuade others to
take the same position
Source Marty Patton, Campus Writing Program, U
of Missouri-Columbia. http//www.missouri.edu/pat
tonmd//wtl.html Retrieved 16 Oct. 2002
10Q Assessment for 400
- Describe two ways that you could involve students
in assessing their own learning
11A Assessment for 400
- Students and an instructor negotiate assessment
criteria - Students write reflectively about their work on a
particular assignment (e.g. portfolios) - Students exchange work in peer groups and provide
feedback based on negotiated criteria
12Q Active Learning for 300
- Explain how this game of jeopardy or another game
like it fosters active cooperative learning
13A Active Learning for 300
- Q A aspect of the game engages students
thinking about the course content - Reliance on and cooperation among team members
fosters group interaction, intellectual
engagement, and social cohesion
14Q Classroom Management for 300
- Explain a strategy for creating a teachable
moment out of events such as - teacher snafus
- student comments that go off-topic
- other unexpected or environmental distractions
15A Classroom Management for 300
- Ask students to analyze what just happened and
why, either orally as a large group, w/in a small
group, or individually in a minute paper (writing
exercise) - Work to relate the instance to a topic being
discussed or recently discussed in class
16Q Integrating Technology for 300
- Describe one purpose for which a teacher might
use a SYNCHRONOUS discussion board and a
different purpose for which a teacher might use
an ASYNCHRONOUS discussion board
17A Integrating Technology for 300
- Synchronous board for holding office hours at a
distance - Asynchronous board for online discussions or for
exchanging assignments/drafts of papers
18Q Writing to Learn for 300
- Provide one example of a writing-to-learn
assignment
19A Writing to Learn for 300
- Dialectical notebooks, reflective journals
- Reading guides
- Descriptive outlining
- Idea maps
- Believing-doubting game
- One-minute essays
- Structured Online Discussions
20Q Assessment for 300
- Explain two advantages for using portfolio-based
assessment
21A Assessment for 300
- Using portfolio-based assessment
- Encourages students to reflect on the course and
analyze their performance - Provides more information than a number or letter
grade - Motivates students to participate throughout the
course
22Q Active Learning for 200
- Provide two characteristics of learning-centered
classrooms
23A Active Learning for 200
- A learning-centered classroom
- Provides active learning opportunities for
students to construct knowledge - Emphasizes using knowledge to address real-world
problems - Fosters a culture that is cooperative,
collaborative and supportive - Provides flexibility to allow for diverse
learning styles and circumstances - Views assessment as a tool to diagnose learning
problems and promote further learning
24Q WILDCARD for 200
- Who created the original Jeopardy Game for TV?
- Michael Silverman
- Merv Griffin
- Alex Trebek
- Harry Friedman
25A WILDCARD for 200
- Merv Griffin created Jeopardy in 1964
26Q Integrating Technology for 200
- Provide one example of a technology being
inappropriately (or poorly) used to support
teaching and learning
27A Integrating Technology for 200
- Multiple choice exams given at a distance with no
proctoring or course policies on taking such
exams - Too many students participating in a poorly
designed online discussion (synchronously or
asynchronously) - PowerPoint slides that contain too much content
28Q Writing to Learn for 200
- In addition to lab reports and word problems,
what other kinds of writing assignment could math
or science instructors use to support learning in
their classrooms?
29A Writing to Learn for 200
- Brief reflective writing exercises that
demonstrate students understanding - Brief research projects that require students to
explain real-world application of science or math
concepts and principles
30Q Assessment for 200
- Explain the difference between formative and
summative assessments
31A Assessment for 200
- Formative Assessment repeatedly gathering
information about student learning during the
progression of a course to improve learning (e.g.
CATs) - Summative Assessment gathering information at
the conclusion of a course to improve learning or
meet accountability demands (e.g. final exams)
32Q Active Learning for 100
- Describe the role of the instructor in a
learning-centered classroom
33A Active Learning for 100
- Facilitator or coordinator rather than knowledge
and content disseminator
34Q Classroom Management for 100
- Provide one strategy for dealing with student
tardiness
35A Classroom Management for 100
- Give a brief quiz at the beginning of class that
students may not take if they are late - Facilitate a five minute class discussion on
respectful behavior toward teachers and peers,
using tardiness as an example of disrespectful
behavior - Randomly reward individual students for being
early or on time (verbal recognition? points?
treats?)
36Q Integrating Technology for 100
- Name three different technologies that an
instructor might use to support learning in a
classroom
37A Integrating Technology for 100
- Worldware such as Microsoft Office products
MSWord, PowerPoint, Excel - Course Management software such as Blackboard or
WebCT - Discipline-specific software such as SPSS (for
statistics) - An overhead projector
- A chalkboard or a whiteboard
38Q Writing to Learn for 100
- In the context of teaching and learning, what
does WAC mean? (What do the letters stand for?
Briefly explain the concept as well.)
39A Writing to Learn for 100
- Writing Across the Curriculum
- Writing can be used to support and encourage
active learning and critical thinking across all
disciplines, not just in writing-intensive courses
40Q Assessment for 100
- Explain how a teacher can save time and effort in
grading writing-to-learn assignments
41A Assessment for 100
- Give non-graded, anonymous writing exercises
during class - Randomly read and respond to only a few writing
assignments - Give checks (credit) for doing the assignment or
minuses (no credit)