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EndToEnd Scheduling

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Tasks in the system require service from several 'processors' (Resource are Distributed) ... if its execution can be interrupted and, at a later point in time, resumed ... – PowerPoint PPT presentation

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Title: EndToEnd Scheduling


1
End-To-End Scheduling
Distributed Systems Seminar, Spring 2003
  • Angelo Corsaro Venkita Subramonian
  • Department of Computer Science
  • Washington University

2
Prolog
3
Distributed Real-Time Systems
  • The key characteristics of Distributed Real-Time
    Systems (DRTS) are
  • Tasks in the system require service from several
    processors (Resource are Distributed)
  • The correctness of a Task depends on its timely
    completion (Tasks are Real-Time)
  • Usually a task in a DRTS can be thought as a set
    of sub-tasks, where each sub-task represent the
    work needed from a given resource
  • Execution on a processor
  • Transmission over a link
  • etc.
  • A DRTS Task is characterized by
  • End-to-End deadline Time at which the last
    sub-task has to complete
  • End-to-End release time Time after which the
    first sub-task can start its execution

4
Narrowing the Scope
  • The general case of a Distributed Real-Time
    System is too hard
  • There are some sub-classes which impose some
    restriction on the general case and are easier to
    reason about
  • An interesting sub-class is that of DRTS which
    can be characterized as Flow-Shop or Generalized
    Flow-Shop problems
  • The Flow-Shop is one of the abstraction used to
    model Manufacturing Systems like the following
  • A key characteristic of the flow-shop is that all
    task execute on all the processors on the same
    order
  • Traditional Flow-Shop problems dont have to cope
    with timeliness, but simply try to minimize the
    completion time
  • If a DRTS is modeled as a flow shop, each node
    and each communication link can be modeled as a
    processor

5
Examples
  • The flow-shop model is a good abstraction to
    represent several classes of DRTS
  • Examples are
  • Distributed Control System
  • Multimedia Systems
  • Multi-Hop real-time networks
  • Interconnected Field-Buses
  • etc.etc
  • In a video server the sub-task of each stream
    could be modeled as
  • Access and Delivery
  • Transmission
  • Acquisition and Display
  • Further decomposition is possible

6
Notice That
Also Applies to Single Processor
We can avoid to consider multiple flow-shop at
the same time
  • End-to-End timing constraints are not necessarily
    limited to distributed systems
  • For instance, task accessing a non-sharable
    resource can be thought as temporarily
    executing on that resource
  • This type of task can be characterized as a chain
    of three sub-tasks with an end-to-end deadline
  • A system may contains many classes of tasks
  • Tasks in each class execute on different
    processors on the same order
  • Tasks in different classes execute on different
    processors on different order
  • Multiple classes can be scheduled by statically
    partitioning the resources so to create virtual
    processors
  • Warning Static partitioning might lead to poor
    utilization

7
PART I
8
System Model
9
The Flow Shop
10
The Flow Shop
11
Task Models General Results
  • A task is preemptable if its execution can be
    interrupted and, at a later point in time,
    resumed
  • A task is non-preemptable if its execution cannot
    be interrupted
  • Schedulers that make use of the fact that a task
    is preemptable are called preemptive schedulers.

12
The Flow Shop with Recurrence
13
Visit Graph
14
Periodic Flow-Shop
15
Scheduling Algorithms for Flow-Shop
16
Identical-Length Task Sets
17
Algorithm
18
Optimality
19
Homogeneous Tasks Sets
20
Algorithm
21
Optimality
22
Example
23
Example
24
Removing Idle Time
25
Arbitrary Task Sets
26
Algorithms
27
Example
28
Example
29
Example
30
PART II
31
Synchronization Protocolsin End-To-End
Scheduling
32
Scope
  • Job-shop model
  • Each task needs to execute on a set of processors
    in a certain order
  • Each task may require a different order
  • Problems in End-to-End scheduling
  • Priority assignment
  • Assign fixed priorities to tasks so that the
    system is schedulable
  • Synchronization of tasks
  • Control the releases of subtask instances
    (non-first subtasks)
  • Schedulability analysis
  • For a given priority assignment and a given
    synchronization protocol, whether every instance
    of each task meets its deadline

33
The Synchronization Problem
  • Given that
  • Priorities are assigned to subtasks in a task
    chain using some fixed priority assignment
    algorithm
  • How do we coordinate the release of subtasks in a
    task chain so that
  • Precedence constraints among subtasks are
    satisfied
  • subtask deadlines are met
  • end-to-end deadlines are met

34
Synchronization Protocols
  • Direct Synchronization (DS) Protocol
  • Simple and straightforward
  • Phase Modification (PM) Protocol
  • Proposed by Bettati
  • Used by flow-shop tasks
  • Extension called Modified Phase Modification
    (MPM) Protocol
  • Release Guard Protocol
  • Proposed by Sun

35
Synchronization Protocol - Example
P1
P2
(4,2)
T1
(6,2)
T2,2
(6,2)
T2,1
(6,3)
T3
Ti,j jth subtask of task Ti
Task T3 has a phase of 4 time units
(period,execution time)
Period relative deadline of parent task
36
Direct Synchronization Protocol
  • Greedy strategy
  • On completion of subtask
  • A synchronization signal sent to the next
    processor
  • Successor subtask competes with other
    tasks/subtasks on the next processor

37
Direct Synchronization Illustrated
T1
T2,1
On P1
On P2
T2,2
T3 misses deadline
Phase of T3
T3
38
Phase Modification Protocol
  • Proposed by Bettati
  • Release subtasks periodically
  • According to the periods of their parent tasks
  • Each subtask given its own phase
  • Phase determined by subtask precedence constraints

39
Phase Modification Protocol Illustrated (1/2)
T1,1
T1,2
T1,3
T1,1
p1
T1,2
p1
T1,3
p1
Phase of T1,2
Phase of T1,3
Actual response time
Estimated worst case response time
40
Phase Modification Protocol Illustrated (2/2)
T1
T2,1
On P1
On P2
Phase of T2,2
T2,2
Phase of T3
T3
41
Phase Modification Protocol - Analysis
  • Periodic Timer interrupt to release subtasks
  • Centralized clock or strict clock synchronization
  • Task overruns could cause Precedence constraint
    violations

42
Modified PM Protocol Illustrated (1/2)
T1,1
T1,2
T1,3
T1,1
p1
Overrun ?
T1,2
p1 ?
Actual response time
Estimated worst case response time
43
Modified PM Protocol Illustrated (2/2)
T1
Synch signal delayed
T2,1
On P1
On P2
T2,2
Phase of T3
T3
44
Modified PM Protocol - Analysis
  • MPM protocol behavior the same as PM under ideal
    conditions
  • Ideal conditions Clocks synchronized, no
    overrun
  • MPM protocol does not need clock synchronization
  • Precedence constraints preserved even in the case
    of overruns
  • Upper bound on End-to-End Response time of task Ti

Ri,k is the response time of the kth subtask of
Ti ni is the number of subtasks for the task Ti
  • Lower bound on End-to-End Response time of task
    Ti

Actual Response time of nith subtask
  • Lower bound high, hence high average EER time

45
Release Guard Protocol
  • Proposed by Sun
  • A guard variable release guard - associated
    with each subtask
  • Release guard used to control release of each
    subtask
  • Contains next release time of subtask
  • Synchronization signals just like MPM
  • Release guard updated
  • On getting synchronization signal
  • During idle time

46
Release Guard Protocol Illustrated
T1
T2,1
On P1
On P2
g1,2 4610
g1,2 9
T2,2
Idle time detected
Phase of T3
T3
47
Release Guard Protocol - Analysis
  • Shares the same advantages as MPM
  • Upper bound on EER still the same as MPM
  • Since upper bound on release time enforced by
    release guard

Ri,k is the response time of the kth subtask of
Ti ni is the number of subtasks for the task Ti
  • Lower bound on EER less than that of MPM
  • If there are idle times
  • Results in lower average EER

48
Comparison of Protocols
49
Classification of Protocols
Synchronization Protocols
Without execution control
With execution control
DS
PM
MPM
RG
Task release controlled by predecessor
processor by delaying the synch signal
Task release controlled by same processor by
using guard variables
Phase modification
50
Epilogue
51
Concluding Remarks
  • Flow-Shop can be used to model a series of
    real-world systems
  • The Flow-Shop approach assumes that the task set
    is fully characterized i.e. it is amenable to
    off-line analysis, but its not ideal for on-line
    analysis
  • Optimal algorithms exists for some easy cases,
    yet some classes of real systems (e.g. some
    control systems, real-time networks) usually fits
    these cases

52
References
  • End-To-End Scheduling to meet deadlines in
    Distributed Systems, Riccardo Bettati, Jane
    Liu
  • Synchronization Protocols in Distributed
    Real-Time Systems,
  • Jun Sun and Jane Liu, ICDCS 96
  • Fixed Priority End-to-End Scheduling in
    Distributed Real-Time Systems,
  • Jun Sun, PhD Thesis
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