Title: Games and Culture: How Games are Being Used to Shape Cultural Awareness
1Games and Culture How Games are Being Used to
Shape Cultural Awareness
November 10, 2005 Presentation for SIETAR USA
- Julia Loughran
- loughran_at_thoughtlink.com
- Andrew English
- aenglish_at_thoughtlink.com
2Agenda
- Intro to ThoughtLink
- Why Games?
- Games for Cultural Awareness
- Traditional Games
- The Future of Games
- Technology A Cultural Thing
- Some Demonstrations
3Who Is ThoughtLink?
- Specialties
- Virtual teams
- Collaboration and games
- Requirements analysis
- Technology assessment
- Data visualization/analysis
- Metric Development
- Products
- DICE A Distributed Collaboration tool for
planning, training, and coordination - SCUDHunt A web-based team game for understanding
shared understanding - Team Games Focused on conflict resolution,
negotiation, enhancing communication
- Research Consulting firm
- Virtual organization with offices in five U.S.
states - Focus on how technology can help improve team and
organizational effectiveness - Clients
- US Government (DoD, DARPA, Department of Homeland
Security) - Non-Governmental Organizations (IRC, CHC)
- Some private industry Rockwell Collins, MaK
Technologies
4Why Games?
5Games Provide an Environmentfor Creating Shared
Awareness
6Different Cultures Different Strengths
- Research in games for training
- Research in virtual teams
- Research in gaming effectiveness
- Experience in cultural differences in U.S.
government interagency cultural differences
- Research in intercultural education and training
(mostly face-to-face) - Understanding of cultural differences
7Benefits of Games
- Safe environment for exploration
- Consequences of behavior can be safely observed
- Games provide a story
- Elicits emotional involvement
- Games are fun
- Engaging
- Increase awareness self-esteem
- Provide opportunities to practice team skills
- It is the intersection of where games end and
reality begins that is the most interesting
(George Simons)
8Applications of Games
- Education
- Tim Rylands (UK)
- Literary concept such as metaphor/simile
- Creative writing
9Applications of Games
- Research
- Study team process variables
- Command control
- Communication
- Leadership
- Personality
SCUDHunt ThoughtLink, Inc
Inifiniteams TPLD
10Applications of Games
- Clinical
- Simple Flash-based game to increase self-esteem
- 3D virtual environment to combat phobias
11ThoughtLink Games
- SCUDHunt
- Simple game that measure shared situational
awareness in distributed teams
12Categories of Cultural Training
- General awareness
- Identify stereotypes and underlying biases
- Behaviors
- Body language (e.g., gestures)
- Communication
- Values
- Business practices
13Typical Cultural Awareness Game
- Stress intercultural interaction
- Emphasize feelings that arise from uncertainty
and frustration - Used to teach
- Self-awareness
- Understanding of how cultural assumptions
underlie our perceptions, reactions and behaviors - Typical scenario
- Individuals or teams representing differing
cultures, biases or stereotypes work together to
solve a problem.
14Games and Cultural Awareness
Technology Continuum
15Games and Cultural Awareness- Past
- Games used to assess cultural variables
- Hofstedes 5 Cultural Dimensions
- Power Distance
- Individualism
- Masculinity
- Uncertainty Avoidance
- Long-Term Orientation
http//www.geert-hofstede.com/
16Games and Cultural Awareness- Past
- BaFa BaFa
- Participants feel the alienation and confusion
that comes from being different - The Owl
- Communication problems arise and reporters are
faced with the dilemma of needing information
while also needing to find a culturally
appropriate way to ask for it.
17Games and Cultural Awareness
Technology Continuum
18Games and Cultural Awareness- Present
- What Virtual environment used to develop
specific skills for interacting with members of a
culture of interest. - Who Commercial and government agencies who
routinely send employees abroad - Developed by CHI Systems
19Games and Cultural Awareness- Present
- What Web-based tool with over 50 topics on how
to conduct business effectively with people from
40 countries - Who Business personnel
- Developed by Meridian Global
GlobeSmart Meridian Global
20Games and Cultural Awareness- Present
- What Decision-tree branching video vignettes
that explore bias-based decision making in law
enforcement. - Who Targeted to train law enforcement
- Developed by Will Interactive with the New
Jersey State Police
Shades of Blue Will Interactive
21Games and Cultural Awareness- Present
- What Computer-based, self-paced language
learning game - Who Military and civilian personnel who must
rapidly learn to interact with Iraqis - Developed by Tactical Language Training LLC in
collaboration with the University of Southern
California
Tactical Iraqi Tactical Language Training LLC
22Games and Cultural Awareness- Present
- What Multi-player simulation game to practice
skills in adaptive thinking, negotiation and
conflict resolution and leadership in
cross-cultural settings - Who US Army Special Forces
- Developed by Sandia National Lab
Adaptive Thinking and Leadership (ATL) Sandia
National Lab
23Games and Cultural Awareness- Present
- What Tool to create tutors who display
culture-specific behaviors which can interact
with variety of objects and environments - Who Target audience is interpersonal training,
cross-cultural and counseling training, interview
skills, etc - Developed by Vcom3D, Inc., Naval Postgraduate
School and the Defense Language Institute (DLI)
Online Mentors for Language Training and Cultural
Familiarization Vcom3D
24Games and Cultural Awareness
Technology Continuum
25Technology Impacting Lives
26Games and Cultural Awareness- Looking Ahead
- Communities of Practice
- Allows for exploration and interactions
- Knowledge sharing and networking
- Can support organizational learning
Church of Fools http//shipoffools.com/church/
27Games and Cultural Awareness- Looking Ahead
- MMOGs
- Can deliver scenario-based training to hundreds
utilizing AI or confederate trainers - Ability to provide immediate feedback
There.com Forterra Inc.
28Games and Cultural Awareness- Looking Ahead
- Team-based games
- Develop culture-specific avatars, rules,
behaviors, etc - Study processes of distributed/virtual teams
Infiniteams TPLD
29Games and Cultural Awareness- Opportunities
- Online communities develop their own specific
cultures (e.g., Cloudmakers) - How do norms develop over tech-mediated
communications?
There.com Forterra
30- Training with virtual goggles
- 3D holographs
31Games and Storytelling
- Stories help piece together information to
explain how the world works - Games can create a virtual time machine
- History/stories can be used to help derive values
most current games are ahistorical - General Patton Because Ive been here before
(virtually), I know what Im doing and I can
anticipate my next step - Gary Klein Recognition Decision Prime making
decisions based on matching situation to previous
experience
32Games and Cultural Awareness- Opportunities
- Many games come with authoring tools to mod game
for research purposes, etc - AI can incorporate memory trail (e.g., Vector).
- If you offend an individual, word spreads, and
other character react to you differently
- Feedback that includes side-by-side cultural
comparisons is helpful. - Games can provide immediate/automated feedback
- Games do not have to be high-tech/high cost to be
effective
33Technology A Different Culture All Its Own
- Technology continues to evolve quickly but,
many of us are not more adept at using it - Survey e-mail, Internet, collaboration tools,
computer gaming? - Per Dr. John Beck (Got Game) Generation gap
between those under 35 vs. over 35 (wired
differently) - Under 35 believe more in luck are more sociable
learn by trial and error are more hopeful and
positive
34Questions?
35Contact Us
- Julia Loughran, President
- www.thoughtlink.com
- loughran_at_thoughtlink.com
- 703-281-5694